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How Much Armor Do Cryopods Have?


dadaddadada
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I went on Eris on infested defense.

A lvl 19 charger deals 76 damage to health on the cryopod. With a 3/3 maxed vanilla Warcry without any other power strenght mods, the same charger now deals 70 damage to the cryopod on health...

 

For a whopping...

 

8% (eight percent) damage reduction

 

Awkward.

Edited by dadaddadada
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Easier way to calculate is to go into the lowest level defense and leave one enemy.

 

Note how much each shot is doing to the shields as this is not affected by Armor, then note how much damage that same shot is doing to the health.

 

Formula from wiki for armor mitigation is

 

Damage = modded Damage / (1 + (Armor / 300))

 

Plug in the two damage numbers you have and calculate the cryopod's Armor.

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Easier way to calculate is to go into the lowest level defense and leave one enemy.

 

Note how much each shot is doing to the shields as this is not affected by Armor, then note how much damage that same shot is doing to the health.

 

Formula from wiki for armor mitigation is

 

Damage = modded Damage / (1 + (Armor / 300))

 

Plug in the two damage numbers you have and calculate the cryopod's Armor.

 

Aw not again spending a night datamining stuff ;_;

Well at least i can listen to the prime time.

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Easier way to calculate is to go into the lowest level defense and leave one enemy.

 

Note how much each shot is doing to the shields as this is not affected by Armor, then note how much damage that same shot is doing to the health.

 

Formula from wiki for armor mitigation is

 

Damage = modded Damage / (1 + (Armor / 300))

 

Plug in the two damage numbers you have and calculate the cryopod's Armor.

Don't forget about elemental bonus/penalty dmg. >.>. You'd have to note what weapon caused the dmg and backwards engineer things. Granted, you could get a rough guesstimate of order of magnitude.

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I went on Eris on infested defense.

A lvl 19 charger deals 76 damage to health on the cryopod. With a 3/3 maxed vanilla Warcry without any other power strenght mods, the same charger now deals 70 damage to the cryopod on health...

 

For a whopping...

 

8% (eight percent) damage reduction

 

Awkward.

 

If your numbers are correct, the cryopod's armor value is 62.

 

76=D/(1+A/300)

70=D/(1+1,5*A/300)=D/(1+A/200)

 

76*(1+A/300)=D

70*(1+A/200)=D

 

76*(1+A/300)=70*(1+A/200)

76+0.253*A=70+0.35*A

76-70=(0.35-0.253)*A

6=0.097*A

A=6/0.097=62

 

The effective HP gain from activating maxed Warcry on it is therefore +8.56%, affected by power strength, so +19.61% at maximized power strength. 

 

Remember that bonuses to effective health from resistances, unlike those from max health increases, affect the effective healing rate as well, by just the same amount. 

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If your numbers are correct, the cryopod's armor value is 62.

 

-snip-

 

The effective HP gain from activating maxed Warcry on it is therefore +8.56%, affected by power strength, so +19.61% at maximized power strength. 

 

Remember that bonuses to effective health from resistances, unlike those from max health increases, affect the effective healing rate as well, by just the same amount. 

 

Thank you for the math.

I'd say that the correct value is 65. After all, most warframes have 65 armor so close enough.

Its true that healing is more effective, but... well, the armor increase is so bland that nobody even noticed that warcry was bugged, as armor was applied permanently. The bug has been fixed in update 14.6.0

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Its true that healing is more effective, but... well, the armor increase is so bland that nobody even noticed that warcry was bugged, as armor was applied permanently. The bug has been fixed in update 14.6.0

Aww, I'd noticed and been telling people about it. It's not bland at all. Was enjoying a minimal duration taking build. Oh well, back to max duration just to keep WC up :'(

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