dadaddadada Posted September 4, 2014 Share Posted September 4, 2014 Because Warcry is supposed to boosts the cryopod's armor... But if the armor I'm about to boost is in the order of single digits, why even bother. The precise value vould be nice, while i highly doubt anyone other than Scott knows that. Prove me wrong :p Link to comment Share on other sites More sharing options...
dadaddadada Posted September 5, 2014 Author Share Posted September 5, 2014 (edited) I went on Eris on infested defense. A lvl 19 charger deals 76 damage to health on the cryopod. With a 3/3 maxed vanilla Warcry without any other power strenght mods, the same charger now deals 70 damage to the cryopod on health... For a whopping... 8% (eight percent) damage reduction Awkward. Edited September 5, 2014 by dadaddadada Link to comment Share on other sites More sharing options...
Ninjamander Posted September 4, 2014 Share Posted September 4, 2014 actualy, it may be possible to discover it on our own if we somehow manage to get ourself inflicted by radiations status, shot the cryopod's and blablabla... Link to comment Share on other sites More sharing options...
Mickey1779 Posted September 4, 2014 Share Posted September 4, 2014 Easier way to calculate is to go into the lowest level defense and leave one enemy. Note how much each shot is doing to the shields as this is not affected by Armor, then note how much damage that same shot is doing to the health. Formula from wiki for armor mitigation is Damage = modded Damage / (1 + (Armor / 300)) Plug in the two damage numbers you have and calculate the cryopod's Armor. Link to comment Share on other sites More sharing options...
dadaddadada Posted September 4, 2014 Author Share Posted September 4, 2014 Easier way to calculate is to go into the lowest level defense and leave one enemy. Note how much each shot is doing to the shields as this is not affected by Armor, then note how much damage that same shot is doing to the health. Formula from wiki for armor mitigation is Damage = modded Damage / (1 + (Armor / 300)) Plug in the two damage numbers you have and calculate the cryopod's Armor. Aw not again spending a night datamining stuff ;_; Well at least i can listen to the prime time. Link to comment Share on other sites More sharing options...
Quizel Posted September 4, 2014 Share Posted September 4, 2014 Easier way to calculate is to go into the lowest level defense and leave one enemy. Note how much each shot is doing to the shields as this is not affected by Armor, then note how much damage that same shot is doing to the health. Formula from wiki for armor mitigation is Damage = modded Damage / (1 + (Armor / 300)) Plug in the two damage numbers you have and calculate the cryopod's Armor. Don't forget about elemental bonus/penalty dmg. >.>. You'd have to note what weapon caused the dmg and backwards engineer things. Granted, you could get a rough guesstimate of order of magnitude. Link to comment Share on other sites More sharing options...
MarioVX Posted September 13, 2014 Share Posted September 13, 2014 I went on Eris on infested defense. A lvl 19 charger deals 76 damage to health on the cryopod. With a 3/3 maxed vanilla Warcry without any other power strenght mods, the same charger now deals 70 damage to the cryopod on health... For a whopping... 8% (eight percent) damage reduction Awkward. If your numbers are correct, the cryopod's armor value is 62. 76=D/(1+A/300) 70=D/(1+1,5*A/300)=D/(1+A/200) 76*(1+A/300)=D 70*(1+A/200)=D 76*(1+A/300)=70*(1+A/200) 76+0.253*A=70+0.35*A 76-70=(0.35-0.253)*A 6=0.097*A A=6/0.097=62 The effective HP gain from activating maxed Warcry on it is therefore +8.56%, affected by power strength, so +19.61% at maximized power strength. Remember that bonuses to effective health from resistances, unlike those from max health increases, affect the effective healing rate as well, by just the same amount. Link to comment Share on other sites More sharing options...
dadaddadada Posted September 13, 2014 Author Share Posted September 13, 2014 If your numbers are correct, the cryopod's armor value is 62. -snip- The effective HP gain from activating maxed Warcry on it is therefore +8.56%, affected by power strength, so +19.61% at maximized power strength. Remember that bonuses to effective health from resistances, unlike those from max health increases, affect the effective healing rate as well, by just the same amount. Thank you for the math. I'd say that the correct value is 65. After all, most warframes have 65 armor so close enough. Its true that healing is more effective, but... well, the armor increase is so bland that nobody even noticed that warcry was bugged, as armor was applied permanently. The bug has been fixed in update 14.6.0 Link to comment Share on other sites More sharing options...
Darzk Posted September 13, 2014 Share Posted September 13, 2014 Its true that healing is more effective, but... well, the armor increase is so bland that nobody even noticed that warcry was bugged, as armor was applied permanently. The bug has been fixed in update 14.6.0 Aww, I'd noticed and been telling people about it. It's not bland at all. Was enjoying a minimal duration taking build. Oh well, back to max duration just to keep WC up :'( Link to comment Share on other sites More sharing options...
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dadaddadada
Because Warcry is supposed to boosts the cryopod's armor... But if the armor I'm about to boost is in the order of single digits, why even bother.
The precise value vould be nice, while i highly doubt anyone other than Scott knows that. Prove me wrong :p
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