(PSN)NearlyDedicated Posted September 10, 2014 Share Posted September 10, 2014 (edited) Note: What I am suggesting is similar to the objective change in previous updates, but is not the same. Please read this thread before posting. I was playing a survival mission today, and as my teammates spread out around the map, I had a thought. What if there were nodes on each planet where there were multiple objectives from the start. Your squad would have to decide - should we divide and conquer, or complete each objective together? This would create a true raid-like scenario (DE often calls missions "raids" in early development). The way this concept would work is there would be a scenario which incorporated multiple game modes into one mission, as a lore-based track system. A longer game means a greater chance of finding rare loot while not adjusting the drop / spawn rate. The map size wouldn't have to increase, either. I do not foresee any issues with my suggestion. If you have any comments, questions, or concerns, please comment below. Your input is wanted!(: Edited September 10, 2014 by (PS4)NearlyDedicated Link to comment Share on other sites More sharing options...
aleco247 Posted September 10, 2014 Share Posted September 10, 2014 I like this Link to comment Share on other sites More sharing options...
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