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How To Make Dark Sectors More Competitive


noveltyhero
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How tos:

How to fix melee combat: https://forums.warfr...x-melee-combat/
How to make Phorid a Beast: https://forums.warfr...orid-a-beast-d/
How to easily break down language barriers: https://forums.warfr...guage-barriers/
How to fix difficulty problems: https://forums.warfr...culty-problems/
How to control our Kubrows: https://forums.warfr...ol-our-kubrows/
How to rush (a new game mode suggestion): https://forums.warfr...ode-suggestion/
How to fix disruption auras once and for all: https://forums.warfr...ce-and-for-all/
How to visually improve Zephyr: https://forums.warfr...improve-zephyr/
How to improve the survival gamemode: https://forums.warfr...vival-gamemode/
How to improve the quests, goals and the system: https://forums.warfr...and-the-system/
How to improve platinum purchases?: https://forums.warfr...inum-purchases/
How to further improve the UI and management: https://forums.warfr...and-management/
How to spray and not pray (spray patterns suggestion): https://forums.warfr...rns-suggestion/
How RNG can compliment enemy variety: https://forums.warfr...-enemy-variety/
How to improve the armor in the game (mechanics): https://forums.warfr...game-mechanics/

 

.:DISCLAIMER: Any one of my "How to" posts is a mere suggestion based on personal opinion as to how DE can change certain things :.

 

 

 

Hey guys,

 

I am not sure who would disagree with me here but I could be wrong on some points so feel free to point me in the right direction.

 

However, today I want to drop some pre-emptive feedback on the fact that alliances and clans should not be left out of the proxy system. An alliance/clan should get certain bonuses by being loyal to a faction and therefore earning reputation from it.

 

What this does is force clans and alliances to actually battle each other over the rail, in order to keep their bonuses from that faction. If they continue with their shady business they lose reputation, i.e a certain faction based around trading or a faction based around warfare would really dislike them more. (more than one faction can dislike you).

 

Losing out in the long term,

 

 

 

Issue

Clans and alliances "let" each other take over rails in order to make lots of money efficiently. Yeah shady business around here

 

Fix?

Make it so that if a clan/alliance loses a rail they also lose benefits and reputation with their desired faction.

 

 

 

We have no idea how this system will work but I just want to let the team at DE know that alliances and clans can and should be included in a way that it doesn't limit each individual majorly but works for the alliance/clan.

 

What do you guys think?

Sorry commods, not sure where this is going but "General" felt the best place.

Edited by noveltyhero
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I think it would work better if the taxes were the same but everyone who played in the specific dark sector got the full rewards. Clans/Alliances have to work their way up to higher taxes. They start off with 0% and every 2-3 dark sectors they claim, they can raise the tax by 5%. So if a Clan/Alliance captures say Sechura and places a 25% tax on the sector, everyone who plays Sechura gets their same amount of credits the dark sector promises, while the Clan/Alliance in charge reaps the rewards as bonus's. Kinda like being payed for owning a business but there is no labor pay besides the rails. If your part of the Clan/Alliance and play on the dark sector, your paying yourself and your Clan/Alliance at the same time. There's no annoying taxes. Just Clans/Alliances mooching easy money off of a place for free and no harm done to others.

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What concerns me is that there are some huge exploits and I will show you

 

Clan A is holding a solar rail. Clan B is up to challenge the rail. So a conflict arises (everyone knows this).

 

Clan A decides to let members "quit" now having no affiliation with the group. Ex A clan members now fight on the offensive (Clan B)

 

Quick recap of rules: you get 20 shared tenno lives to destroy targets A and B (much like battlefield's rush gamemode) and for every death from the offensive you lose a life (though i can't remember if you get more for every section)

 

So Ex A clan members jump in with say an explosive weapon and use it on themselves and lose all their lives and this is repeated until the conflict is over (Payment doesn't matter because only people who are outside the clan and win get paid).

 

Once the conflict is over Ex A clan members can join back without any penalty for their actions.

 

I don't know if this is true but if this is what people do I don't see the point because I'm pretty sure the credits earned outside of conflict don't go to the clan members. I'd hate to restrict the freedom of members to leave and join as they please but at the very least DE should check clan numbers around the time conflict arises. Also why does a huge clan need an alliance? They have plenty of members.

EDIT: Also clans can make and deploy solar rails for themselves even though they are part of an alliance right?

Edited by link4355
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What concerns me is that there are some huge exploits and I will show you

 

Clan A is holding a solar rail. Clan B is up to challenge the rail. So a conflict arises (everyone knows this).

 

Clan A decides to let members "quit" now having no affiliation with the group. Ex A clan members now fight on the offensive (Clan B)

 

Quick recap of rules: you get 20 shared tenno lives to destroy targets A and B (much like battlefield's rush gamemode) and for every death from the offensive you lose a life (though i can't remember if you get more for every section)

 

So Ex A clan members jump in with say an explosive weapon and use it on themselves and lose all their lives and this is repeated until the conflict is over (Payment doesn't matter because only people who are outside the clan and win get paid).

 

Once the conflict is over Ex A clan members can join back without any penalty for their actions.

 

I don't know if this is true but if this is what people do I don't see the point because I'm pretty sure the credits earned outside of conflict don't go to the clan members. I'd hate to restrict the freedom of members to leave and join as they please but at the very least DE should check clan numbers around the time conflict arises. Also why does a huge clan need an alliance? They have plenty of members.

EDIT: Also clans can make and deploy solar rails for themselves even though they are part of an alliance right?

I think so...

 

I think DE needs to think of more ways to just push competitive play between these alliances and clans and also to give a clear reason why you would want to be part of an alliance. Some minor and distinctive benefits would be nice, such as in-come credits and resources to your clan.

 

I think it would work better if the taxes were the same but everyone who played in the specific dark sector got the full rewards. Clans/Alliances have to work their way up to higher taxes. They start off with 0% and every 2-3 dark sectors they claim, they can raise the tax by 5%. So if a Clan/Alliance captures say Sechura and places a 25% tax on the sector, everyone who plays Sechura gets their same amount of credits the dark sector promises, while the Clan/Alliance in charge reaps the rewards as bonus's. Kinda like being payed for owning a business but there is no labor pay besides the rails. If your part of the Clan/Alliance and play on the dark sector, your paying yourself and your Clan/Alliance at the same time. There's no annoying taxes. Just Clans/Alliances mooching easy money off of a place for free and no harm done to others.

Ahh a scaling system, I thought about it but it kinda supports the rich get richer scale which isn't very good :/

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