Troll_Logic Posted September 22, 2014 Share Posted September 22, 2014 For whatever reason, sometimes I miss seeing the affinity goal. Then I have to try different things to see if I can figure it out. I'd like a player's affinity goal show up in the mission menu when a player hits "escape." Link to comment Share on other sites More sharing options...
[DE]Megan Posted September 22, 2014 Share Posted September 22, 2014 Moving to UI feedback! Link to comment Share on other sites More sharing options...
X3Evanescence Posted September 22, 2014 Share Posted September 22, 2014 +1 Link to comment Share on other sites More sharing options...
MDRLOz Posted September 22, 2014 Share Posted September 22, 2014 (edited) HAHAHHAHA This has been an oversight since the game was released. Maybe with all the UI stuff it might get considered again soon. But I remember over a year bringing so many friends to the game and they would all, without a fault, ask if they could check this. Edited September 22, 2014 by MDRLOz Link to comment Share on other sites More sharing options...
Katinka Posted September 22, 2014 Share Posted September 22, 2014 (edited) I'm not sure what you mean. Do you mean you want to see how close you are to reaching your next level? If so then the UI already has a bar that fills as you progress through the mission and selecting 'mission progress' after pressing escape will show if affinity bars for all your equipped weapons then a second later show what effect the bonus for completeing the mission will have. If you mean the player specific challenge such as 'Pistol Master' then yes, I would also like that to be displayed somewhere in the escape menus. I would also like a fix for the single task challenges such as 'Treasure Hunter' and 'Hacker' not working while client and a fix for the times clients don't actually get a challenge but instead get told what the host has but can't complete that or any other known challenge. Edited September 22, 2014 by Katinka Link to comment Share on other sites More sharing options...
(PSN)Mhj-sab Posted September 22, 2014 Share Posted September 22, 2014 I'm not sure what you mean. I believe he means that "mission" u're given when u start like "Get 10 headshots" or "get 20 pistol kills" Link to comment Share on other sites More sharing options...
GTG3000 Posted September 22, 2014 Share Posted September 22, 2014 I'm not sure what you mean. Do you mean you want to see how close you are to reaching your next level? If so then the UI already has a bar that fills as you progress through the mission and selecting 'mission progress' after pressing escape will show if affinity bars for all your equipped weapons then a second later show what effect the bonus for completeing the mission will have. He/She/It is talking about the 'side-missions' ingame, like "kill 20 things with a pistol" or "use your ultimate once". Link to comment Share on other sites More sharing options...
Chroia Posted September 22, 2014 Share Posted September 22, 2014 The mission challenges. Rifleman, Pistol Master, Swordsman, Style Kill, etc. etc. And yes, if you load properly into a session-in-progress, you don't get to see them in the first place. (Though you do if you're loading in slowly. Don't quite understand that, but there you have it.) Also, +1. Link to comment Share on other sites More sharing options...
unknow99 Posted September 22, 2014 Share Posted September 22, 2014 We really need this useful thing to be displayed. When I want to level up my stuff quickly, it bothers me to not know how to gain exp easily with it. Link to comment Share on other sites More sharing options...
--FORMA-- Posted September 22, 2014 Share Posted September 22, 2014 Hopefully this topic will influence whats being added in the next update. Link to comment Share on other sites More sharing options...
Blazer-X Posted September 22, 2014 Share Posted September 22, 2014 Also, any chance we can get more than 1 per mission if it's an endless type mission and we finished the first one? Link to comment Share on other sites More sharing options...
LoneTonberry Posted September 22, 2014 Share Posted September 22, 2014 (edited) With the bit on tracking the Caches in the new event I'd believe it wouldn't be too hard to implement. Though if I recall correctly I believe I saw a screenshot from Steve about something he was working on and the screenshot showed that affinity challenge tracking off to the side just like the caches track in the event now. So it might actually be something in the pipe currently. Edited September 22, 2014 by LoneTonberry Link to comment Share on other sites More sharing options...
pooptaco Posted September 23, 2014 Share Posted September 23, 2014 Yeah, "Mission Progress" would be an appropriate place for it. As long as I've been playing, people have been wanting it. Link to comment Share on other sites More sharing options...
Mampara Posted September 23, 2014 Share Posted September 23, 2014 I've wanted this for so long, can't figure out why I haven't said this before either. Perhaps trying to figure out what I had to do was kinda fun in a way. Link to comment Share on other sites More sharing options...
Megakruemel Posted September 23, 2014 Share Posted September 23, 2014 I feel so bad, that i can only give you one +1. I would like to giive you more, because that is the most annoying thing i have encountered in my time of warframe... which is quit a bit since i am here since (a little bit before) open beta. Sure- getting stuck without an unstuck option is as infuriating as this but Ui wise, this is one of the most important changes i hope to see in the future. The Ui team should always consider what needs to be added first and not how they can implement a new Ui with shiny new mod-cards. Link to comment Share on other sites More sharing options...
RainingTerror Posted September 23, 2014 Share Posted September 23, 2014 This has annoyed me ever so slightly, but never enough for me to bother making a post on the forums, this should definitely be added though. Link to comment Share on other sites More sharing options...
mrecentric Posted September 23, 2014 Share Posted September 23, 2014 I'd love this! If they're worried about UI clutter, it could be as simple as a small icon that's displayed somewhere until you complete it. Link to comment Share on other sites More sharing options...
[DE]Pablo Posted September 23, 2014 Share Posted September 23, 2014 We added this a while back, so it showed the tracker again when you opened your menu. It broke somewhere along the way, but we have this fixed already, next time we do a larger patch it will come out. Link to comment Share on other sites More sharing options...
Evanescent Posted September 23, 2014 Share Posted September 23, 2014 We added this a while back, so it showed the tracker again when you opened your menu. It broke somewhere along the way, but we have this fixed already, next time we do a larger patch it will come out. Aw yissss Link to comment Share on other sites More sharing options...
(PSN)Crackle2012 Posted September 23, 2014 Share Posted September 23, 2014 Awesome!! This will be a nice touch Pablo! :-) Ty for info! Link to comment Share on other sites More sharing options...
unknow99 Posted September 23, 2014 Share Posted September 23, 2014 We added this a while back, so it showed the tracker again when you opened your menu. It broke somewhere along the way, but we have this fixed already, next time we do a larger patch it will come out. Pablo for President. Link to comment Share on other sites More sharing options...
Candengard Posted September 24, 2014 Share Posted September 24, 2014 We added this a while back, so it showed the tracker again when you opened your menu. It broke somewhere along the way, but we have this fixed already, next time we do a larger patch it will come out. Thanks for a rare response on these forums. It would be better to be able to toggle (e.g. Tab key) to open the Mission Progress menu that's currently nested in the Esc menu during mission. If you meant what you said on Devstream #34 that current UI is not designed specific for consoles/controller, then walk the talk by taking advantage of each platform, add more bind-able keys for functions (e.g. toggle Progress, shortcut key for Arsenal, Nav, Com, etc.) for PC that's beyond console controller's button limit. Link to comment Share on other sites More sharing options...
Troll_Logic Posted September 25, 2014 Author Share Posted September 25, 2014 We added this a while back, so it showed the tracker again when you opened your menu. It broke somewhere along the way, but we have this fixed already, next time we do a larger patch it will come out. Cool. Thanks. Link to comment Share on other sites More sharing options...
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