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Some Warframe Revamps


spiralmenace
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just nekros and frost for now, may add more later.

 

FROST CHANGES:
freeze now deals light damage and locks a single target down for 1/2/3/5 seconds, unaffected by duration. upon dying while frozen, the target explodes with 100% chance for cold proc over a 3m radius, affected by range

ice wave now persists for 5/8/12/15 seconds after dealing damage; becoming a hazard intangible to tenno, but causing damageless cold procs and 35% chance for bleed proc to enemies that attempt to walk through it

avalanche now freezes targets for 1/1/2/3 seconds before dealing damage, affected by duration. targets killed under the effects of avalanche explode causing 100% chance for cold proc over a 5m radius affected by range

frost's base armor increased to 250, to accentuate his new role and compensate his low movement speed

 

 

NEKROS CHANGES:
soul punch now additionally procs the initial target with viral damage, leaving a visual effect for 3/4/6/8 seconds. (the purpose of this will be elaborated shortly)

 

[desecrate removed, terrify moved to skill 3]

skill 2 replaced with dying breath, deals viral DoT to all targets in a 4/6/8/10 meter long 120 degree cone in front of nekros, healing allies around nekros for a portion of the damage dealt. applies the same visual effect to enemies as soul punch

terrify no longer has a target cap, armor debuff replaced with a flat -20% resistance debuff. applies same effect as previous two skills

shadows of the dead summons up to 8/10/12/16 shadows, affected by power strength.

 -no longer affected by duration, now 25/30/35/45 seconds, with shadows now affected by healing.

 -clones are now 100% aggressive to enemies (no more wasting half their duration hiding in cover) and intangible to tenno.

 -timer for shadows does not start until *after* nekros finishes summon animation

 -shadows reworked:

shadows now follow nekros when possible

shadows will prioritize targets affected by terrify

want a single target especially dead? all active shadows will focus fire on the initial target of soul punch

 

enemies affected by nekros' first 3 skills have a flat 65% chance to drop health orbs on death

enemies affected by nekros' first 3 skills are added to nekros' pool of shadows on death, dropping bonus loot when they die to make up for loss of desecrate

 

and as a bonus, have a trinity tweak

TRINITY WELL OF LIFE CHANGE:
skill can now be targeted on both allies and enemies.
when targeted on an enemy, well of life will behave as current but instead of healing periodically, the heal is applied as a constant regen effect similar to oberon's renewal

when targeted on an ally, the target's max HP is boosted and they emit AoE healing pulses identical to the current effect of WoL

 

 

(and yes, i did borrow a few ideas from other people cough)

Edited by N7Vanquisher
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[desecrate removed, terrify moved to skill 3]

desecrate replaced with dying breath, deals viral DoT to all targets in a 4/6/8/10 meter long 120 degree cone in front of nekros, healing allies around nekros for a portion of the damage dealt. applies the same visual effect to enemies as soul punch

 

NOPE.

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NOPE.

 

I would rather Desecrate wasn't removed, and shame on you for suggesting it.

 

enemies affected by nekros' first 3 skills have a flat 65% chance to drop health orbs on death

enemies affected by nekros' first 3 skills are added to nekros' pool of shadows on death, dropping bonus loot when they die to make up for loss of desecrate

did you guys completely miss this part or something

Edited by N7Vanquisher
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