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Dagger Stance Attackspeed Bug?


Mazen2013
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Daggers themselves need a massive rework. A dagger should not be slower than a giant great sword or a heavy axe for that matter. Every single dagger we have is slow beyond comprehension.

Heat Dagger 0.8

Sheev 0.7

Karyst 0.8

Ceramic Dagger 0.8

Daggers should be fast, not slow.

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Daggers themselves need a massive rework. A dagger should not be slower than a giant great sword or a heavy axe for that matter. Every single dagger we have is slow beyond comprehension.

Heat Dagger 0.8

Sheev 0.7

Karyst 0.8

Ceramic Dagger 0.8

Daggers should be fast, not slow.

Don't compare dagger attack speeds to any other weapon type attack speeds. Same number with completely different animations don't mean much.

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Daggers themselves need a massive rework. A dagger should not be slower than a giant great sword or a heavy axe for that matter. Every single dagger we have is slow beyond comprehension.

Heat Dagger 0.8

Sheev 0.7

Karyst 0.8

Ceramic Dagger 0.8

Daggers should be fast, not slow.

Dagger fire rate differs from all other melee fire rates. This applies to every melee weapon type. 1.0 on a greatsword could be slower than 1.0 on a longsword. 0.7 on a dagger is still faster than a fragor, which has a higher listed fire rate. etc.

 

Don't base this stuff off of the listed fire rates. actually testing these out will be 100 times more accurate. and daggers are fast, as long as you aren't using pointed wind.

 

Edit: I'm not saying daggers don't need a little bit of reworking though. They do need a little something to make them more useful. but calling them slower than heavy weapons bothers me, because it couldn't be any farther from the truth. unless you're using pointed wind. but don't use that stance.

Edited by Soup2504
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Yes, they they are meant to get damage from being fast, but that's not going to translate to 38 step combos giving you carpel tunnel on super lightning fast attack rate. It's going to translate to a medium-slow attack rate, which does multiple hits per attack. Like the melee equivalent of multishot as a damage mod.

 

I think what we're seeing is just the right furax not talking to the left furax. Someone went and made one-hit-per-tap animations and someone else made the dagger stats for multi-hit. There was a thread not long ago where we were told Pointed Wind is being redone. Ten plat says the new Pointed Wind is badass and sets us straight with multiple hits per tap.

Edited by VKhaun
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