PsycloneM Posted October 6, 2014 Share Posted October 6, 2014 (edited) Continuing from the conclusions of a topic I posted last week, certain weapons do not apply the correct damage multiplier for prompted finishers. Prompted finishers (stealth finishers and counterattack finishers) deal a high percentage of the equipped melee weapon's total damage as finisher damage. The damage multiplier is observed to be a product of the stealth attack multiplier (4x) and the innate finisher multiplier of the equipped weapon (3x, 4x, or 6x). - Staves, polearms, daggers, and dual daggers have a 3x multiplier for prompted finishers. Serro (75 base damage, +60% damage from Steel Charge): Stealth finisher Counterattack finisher (front) Counterattack finisher (rear) 75 x 1.6 = 120 120 x 4 x 3 = 1440. - With the exception of hammers, all other weapon types have a 4x multiplier for prompted finishers. Dakra Prime (60 base damage, +60% damage from Steel Charge): Stealth finisher Counterattack finisher (front) Counterattack finisher (rear) 60 x 1.6 = 96 96 x 4 x 4 = 1536. Inconsistencies are to follow. - Hammers are supposed to have a 6x multiplier for prompted finishers. Jat Kittag (80 base damage, +60% damage from Steel Charge): Stealth finisher Counterattack finisher (front) Counterattack finisher (rear) 80 x 1.6 = 128 128 x 4 x 6 = 3072. From these images, you can see that the Jat Kittag's stealth finisher is dealing less damage than its counterattack finishers. It appears to be using a 4x multiplier instead of the 6x multiplier for hammers: 128 x 4 x 4 = 2048. - Daggers are supposed to have a 3x multiplier for prompted finishers. Dark Dagger (35 base damage, +60% damage from Steel Charge): Stealth finisher Counterattack finisher (front) Counterattack finisher (rear) 35 x 1.6 = 56 56 x 4 x 3 = 672. The stealth attack multiplier does not apply to the rear counterattack finisher. Only the daggers' innate 3x multiplier is used: 56 x 3 = 168. This is also evidenced by the lack of yellow font for the damage value. - Weapons using the newest stances (Kronen, Silva and Aegis, and Venka) are supposed to have a 4x multiplier for prompted finishers. Kronen (65 base damage, +60% damage from Steel Charge): Stealth finisher Counterattack finisher (front) Counterattack finisher (rear) 65 x 1.6 = 104 104 x 4 x 4 = 1664. Silva and Aegis (35 base damage, +60% damage from Steel Charge): Stealth finisher Counterattack finisher (front) Counterattack finisher (rear) 35 x 1.6 = 56 56 x 4 x 4 = 896. Venka (37 base damage, +60% damage from Steel Charge): Stealth finisher Counterattack finisher (front) Counterattack finisher (rear) 37 x 1.6 = 59.2 59 x 4 x 4 = 944. For these weapons, none of the counterattack finishers are receiving the 4x stealth damage multiplier. Only the innate 4x multiplier is used: 104 x 4 = 416, 56 x 4 = 224, and 59 x 4 = 236. Again, this is also evidenced by the lack of yellow font for the damage values. To summarize: Stealth finishers from hammers do not use their innate 6x finisher multiplier. The default 4x finisher multiplier is used instead. This has been tested with the Fragor, Jat Kittag, and Magistar.Rear counterattack finishers from daggers do not use the 4x stealth attack multiplier in the damage calculation. This has been tested with the Dark Dagger, Karyst, and Sheev. Only applies to single daggers as dual daggers yield the expected damage values.All counterattack finishers from the Kronen, Silva and Aegis, and Venka do not use the 4x stealth attack multiplier in the damage calculation. Other weapon types might have similar inconsistencies, so I'll update this list if I find any. Edited October 7, 2014 by PsycloneM Link to comment Share on other sites More sharing options...
taiiat Posted October 6, 2014 Share Posted October 6, 2014 looks like someone did their homework. Link to comment Share on other sites More sharing options...
PsycloneM Posted October 7, 2014 Author Share Posted October 7, 2014 Dual swords, glaives, and whips are displaying similar issues. - These three weapon types are supposed to have a 4x multiplier for prompted finishers. Dual Ether (40 base damage, +60% damage from Steel Charge): Stealth finisher Counterattack finisher (front) Counterattack finisher (rear) 40 x 1.6 = 64 64 x 4 x 4 = 1024. Glaive (35 base damage, +60% damage from Steel Charge): Stealth finisher Counterattack finisher (front) Counterattack finisher (rear) 35 x 1.6 = 56 56 x 4 x 4 = 896. Lecta (45 base damage, +60% damage from Steel Charge): Stealth finisher Counterattack finisher (front) Counterattack finisher (rear) 45 x 1.6 = 72 72 x 4 x 4 = 1152. The stealth attack multiplier does not apply to the rear counterattack finisher of dual swords or glaives, as is the case for daggers. Whips, on the other hand, do not have the stealth attack multiplier applied to front counterattack finishers. In all cases, only the weapons' innate 4x multiplier is used: 64 x 4 = 256, 56 x 4 = 224, and 72 x 4 = 288. The inconsistencies are also evidenced by the lack of yellow font for the damage values. To summarize: Rear counterattack finishers from dual swords and glaives do not use the 4x stealth attack multiplier in the damage calculation. This has been tested with the Dual Ether, Dual Cleavers, Dual Heat Swords, Glaive, and Kestrel.Front counterattack finishers from whips do not use the 4x stealth attack multiplier in the damage calculation. This has been tested with the Lecta and Scoliac. Link to comment Share on other sites More sharing options...
PsycloneM Posted November 7, 2014 Author Share Posted November 7, 2014 This is just a reminder that even with the latest hotfix, all of the issues detailed in this topic are still present. Link to comment Share on other sites More sharing options...
PsycloneM Posted December 31, 2014 Author Share Posted December 31, 2014 As of 15.8.1, all of the issues detailed in this topic are still present. Link to comment Share on other sites More sharing options...
MrVercci Posted January 29, 2015 Share Posted January 29, 2015 Supposedly resolved in the latest Hotfix, can you confirm? Link to comment Share on other sites More sharing options...
Llyssa Posted January 30, 2015 Share Posted January 30, 2015 Hm. Wondering if downed finishers are working as intended as well.(Not that I know anything to be wrong with them, but given that they aren't covered in this...) Although, if they managed to fix them all, then this would be a moot point to examine. Link to comment Share on other sites More sharing options...
PsycloneM Posted January 30, 2015 Author Share Posted January 30, 2015 All of the issues reported here have been resolved. Link to comment Share on other sites More sharing options...
[DE]Danielle Posted February 2, 2015 Share Posted February 2, 2015 Sure has! Locking, fixed in Update 15.12.0. Link to comment Share on other sites More sharing options...
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