DSpite Posted October 26, 2014 Share Posted October 26, 2014 (edited) NOTE: Not sure how to do direct image links properly, so I might fiddle with them to get them right. --- Time to fess up DE. I thought my medications were causing it, but now I have Photographic evidence. So lets begin. http://en.wikipedia.org/wiki/Perspective_distortion_%28photography%29 EDIT: My current take is that basically DE shrunk our Frames to the size of a Sentinel, and kept the levels the same dimensions as the "normal" game, so we get a Forced Perspective effect, because our brains still think our Frames are still human sized. Up until the point we fly close to something and the magic breaks. Lets see what happens in game: That pipe looks like maybe the size of your leg, then close up you discover you could climb inside it. That distant door looks like, well, a door. Then you discover you are barely the height of the door border. What looks like a small hatch the size of your face on some scenery turns out to be large enough to fly through. And the ultimate proof. Since DE had to make the "enemy units" still easy to see and not, unlike out Warframes scale down to look like Tinkerbells when they fly more then 20 meters away, they had to change the enemy default size to stay large enough to shoot, so when you close in face to face, this happens. It's just us being smaller. I don't think there is any math based magic scaling in game happening, otherwise we would get some fish-eye lensing effects. We are all pixies just flying in space. Yea, Corpus men that are 3 times our size, with Flux Rifles Dera's bigger then our Archwings guns. Edited October 26, 2014 by DSpite Link to comment Share on other sites More sharing options...
TheErebus. Posted October 26, 2014 Share Posted October 26, 2014 Bro, it's the nano machines that shrink us down to make sure impact to objects isn't as bad. But yeah.....why DE...why Link to comment Share on other sites More sharing options...
DSpite Posted October 26, 2014 Author Share Posted October 26, 2014 (edited) Bro, it's the nano machines that shrink us down to make sure impact to objects isn't as bad. But yeah.....why DE...why Why? To make the place feel "bigger". If this Focal Length shenanigans were removed, it would probably feel like we are fighting in a small room once again. EDIT: This also explains now why it feels like the enemy flying units close in to face distance at warp speeds. They actually DONT. They are really close to use, but the massive Focal Length makes them look REALLY far away to start with. Edited October 26, 2014 by DSpite Link to comment Share on other sites More sharing options...
LunarWind Posted October 26, 2014 Share Posted October 26, 2014 That's a Dera, not a flux Rifle. On topic: This is the only thing I dislike about Archwing. Yep, I like everything else. But nothing it more disappointing than realizing the entire world is screwed up in scale, it makes it all feel like a bunch of toys or something. Also, when you kill crewmen with melee, they explode into fireballs as if we're in some terrible action movie. Link to comment Share on other sites More sharing options...
vaugahn Posted October 26, 2014 Share Posted October 26, 2014 That thing in the 5th and 6th picture is a re-used prop from normal missions...here it is normal sized The size shift is definitely noticeable in the Corpus missions, mainly because of the giant crewmen and all the re-used assets. The Grineer missions are better, you've got no point of reference so everything seems the correct size. Link to comment Share on other sites More sharing options...
goggles2 Posted October 26, 2014 Share Posted October 26, 2014 wow lol thats hilarious.... but serious de please fix Link to comment Share on other sites More sharing options...
DSpite Posted October 26, 2014 Author Share Posted October 26, 2014 (edited) wow lol thats hilarious.... but serious de please fix Well, the whole problem is that it CANT be fixed. If you remove the perspective effect, you effectively break the entire effect they tried to get. My best guess, if you turn it off, it would be like getting shrunk to the size of a bird, and then let loose to fly around your own house, because things 20 meters away will re aquire proper perspective and look massive, rather then far away. In effect, we are playing on "normal" size Warframe levels, but our frames have been shrunk down to be smaller then our Sentinels. Edited January 4, 2015 by DSpite Link to comment Share on other sites More sharing options...
Katakuna Posted October 26, 2014 Share Posted October 26, 2014 I thought there was something weird going on. Now I'll never be able to see it differently. Link to comment Share on other sites More sharing options...
(PSN)TheAce37 Posted October 26, 2014 Share Posted October 26, 2014 You see.. the only thing here that bothers me are the giant corpus. The easiest solutution being, give the corpus fighterships like the grinnerr. Link to comment Share on other sites More sharing options...
Splatter_Puppet Posted October 26, 2014 Share Posted October 26, 2014 I can only guess that this was to make things run smooth across all sorts of computers. If they made it all to scale it would probably cause the mother of all lag on older PCs as they tried to render such a massive arena. Just a guess though. I do hate the giant corpus men however. Link to comment Share on other sites More sharing options...
Liminal Posted October 27, 2014 Share Posted October 27, 2014 (edited) Wait wait. Is it possible that it has anything to do with the Field of View? Because while enemies are larger, I am pretty sure I stood next to that door and it wasn't that huge. In fact I'm gonna check this now! Nevermind. It's giant land regardless of FOV. EDIT: the generator room has http://cloud-4.steampowered.com/ugc/29598047007117058/A71E300EDAB44310C0C0994EF4BD078E37912687/'>bridges with doors that are in the correct scale. Edited October 27, 2014 by The_Doc Link to comment Share on other sites More sharing options...
_mangomen_ Posted October 27, 2014 Share Posted October 27, 2014 Wow, I'm not shocked but definitely disappointed. Last time I logged in my wings still had quite a few hours left to finish, but this just saddens me greatly. Those giant Corpus and that HUGE Dera look ridiculous! What am I doing with my life... I need to get a job and a real hobby, maybe start taking drugs again, I don't know anymore. Link to comment Share on other sites More sharing options...
LukeAura Posted October 27, 2014 Share Posted October 27, 2014 I had wondered why the corpus rangers were so large. Link to comment Share on other sites More sharing options...
vasRayya Posted October 27, 2014 Share Posted October 27, 2014 if you want a sense of scale use one of your team ammo restores or team energy restores Link to comment Share on other sites More sharing options...
goggles2 Posted October 27, 2014 Share Posted October 27, 2014 i dont think it would hurt to either shrink the enemies to match our warframes or grow our warframes to match enemies Link to comment Share on other sites More sharing options...
AKoverlord Posted October 27, 2014 Share Posted October 27, 2014 fun fact: we aren't tiny, its just that they render the warframe infront of everything rub yourself against a fellow tenno and aim down the signs, you'll get the effect that hes massive, or if you're cool, that you're standing on his sentinel so yeah, we just look small because we're rendered infront of everything but still, fix this S#&$ DE Link to comment Share on other sites More sharing options...
Kruglov Posted October 27, 2014 Share Posted October 27, 2014 fun fact: we aren't tiny, its just that they render the warframe infront of everything rub yourself against a fellow tenno and aim down the signs, you'll get the effect that hes massive, or if you're cool, that you're standing on his sentinel so yeah, we just look small because we're rendered infront of everything but still, fix this S#&$ DE This. It's based on viewmodels. Many many videogames do this. Next time you play TF2 or Battlefield, try to get as close to an enemy as you can, then compare the size of your in-game hands and arms to theirs. You might be surprised to find you are a dwarf. That's just how viewmodels work. Link to comment Share on other sites More sharing options...
Xeo_Nespydonum Posted October 27, 2014 Share Posted October 27, 2014 What do you purpose DE does? shrink the corpus? that would be an awful idea- now you can hardly see them. Smoke and mirrors are fine by me in the world of entertainment. (adding corpus ships and putting these rangers as another ground unit entirely would be nice though- for all we know the rangers are placeholders, in fact most of the corpus enemies seem like placeholders compared to the Grineer ones) Link to comment Share on other sites More sharing options...
Beef-DeathLegacy Posted October 27, 2014 Share Posted October 27, 2014 (edited) This is how i see the last picture. http://www.pixyland.org/peterpan/Imagezz/PeterEyesTinkCol_234wt.gif I just had to >_< Edited October 27, 2014 by Pewpewfighter Link to comment Share on other sites More sharing options...
_mangomen_ Posted October 27, 2014 Share Posted October 27, 2014 fun fact: we aren't tiny, its just that they render the warframe infront of everything rub yourself against a fellow tenno and aim down the signs, you'll get the effect that hes massive, or if you're cool, that you're standing on his sentinel so yeah, we just look small because we're rendered infront of everything but still, fix this S#&$ DE Heh, take a look of this screen shot. this is an ammo restore that you know the size of. Not my screenshot, I have not even tried archwing yet. Link to comment Share on other sites More sharing options...
Dirty_Dwarf Posted October 27, 2014 Share Posted October 27, 2014 We have same problem in real life, OP. Link to comment Share on other sites More sharing options...
SonicSonedit Posted October 27, 2014 Share Posted October 27, 2014 (edited) Here is the trick that makes you think you are still normal size: http://en.wikipedia.org/wiki/Field_of_view_in_video_games http://en.wikipedia.org/wiki/Field_of_view Edited October 27, 2014 by SonicSonedit Link to comment Share on other sites More sharing options...
DSpite Posted October 27, 2014 Author Share Posted October 27, 2014 (edited) We have same problem in real life, OP. No actually it's not. Because I was touching the object I was talking about. That image is a Warframe standing away from people, and then when you approach, you find out that those people are NOT 20 meters away, but 500 meters, and you fit in the palm of their hand. That's the entire point, the perspective is wrong because we assume that the Frames are human sized, when they are in fact tiny. In your image you are making the assumption the Warframe is human sized and giving me some short distance long distance explanation. I'm telling you the Warframe is at the right distance, ie 10 meters away from those guys, but the Warframe is the size of a bird, so when you get closer you instantly realize the problem. EDIT: I suddenly want this game. Edited October 27, 2014 by DSpite Link to comment Share on other sites More sharing options...
Otenko Posted October 27, 2014 Share Posted October 27, 2014 (edited) To be honest, I was actually expecting the Archwing maps to turn out this way before it came out. I figured that if size ratios were maintained, it would've been seriously taxing on computers, because the draw distance is orders of magnitude farther than in standard missions. The Crewman thing is a little wonky, to be certain. But I really don't take much issue with the size of the assets (nor even reused assets). No offense, but, I don't really understand if your thread is a complaint thread or not. Please note that I don't mean complaint as whiny, just as negative feedback. -big &#! ammo restore- That's hilarious. But I imagine that they're working on rescaling some of the enemy and item models in that case. Edited October 27, 2014 by Otenko Link to comment Share on other sites More sharing options...
JCD89 Posted October 27, 2014 Share Posted October 27, 2014 That problem was here before the Archwing actually: http://cloud-4.steampowered.com/ugc/40852530743825412/8B1D77A823F935DC72A5004CB2363135CA6E3051/ The unpickable Stamina orb here or any other object holded by Carrier would be wierd-sized. Link to comment Share on other sites More sharing options...
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