SilentCynic Posted October 29, 2014 Share Posted October 29, 2014 Following host migration, in addition to the usual crap of spawning an additional node about 2.5km from the rest of the playable area (Leaving you with something like A, B, C, C, D), I've encountered another interesting nuisance: My archwing will not, under any circumstances, gain height. I tested: - Flying upwards in the various ways available to us. - Attempting to melee an enemy above me (which didn't connect, since the archwing stubbornly refuses to move even a metre upwards) - Flying against a curved/angled object to attempt to 'push' myself up. Funnily enough, the latter and a helping of good old fashion button mashing managed to make the archwing descend just a touch. Any ideas? Link to comment Share on other sites More sharing options...
Rydian Posted October 29, 2014 Share Posted October 29, 2014 I've read this happens if there's a host migration in that instance. Link to comment Share on other sites More sharing options...
dashashou Posted October 29, 2014 Share Posted October 29, 2014 also experienced this bug Link to comment Share on other sites More sharing options...
SilentCynic Posted October 29, 2014 Author Share Posted October 29, 2014 ive had 5 host migrations in total running arch wing mission e vverytime either this happened or we lost all previous rewards de needs to fix the host migration bugs in archwing missions Let's be honest: host migration in Warframe has always been a colossal failure, and the amount of errors caused is staggering, but Archwing has been hit particularly hard. Every host migration in Archwing fucks something up. If it's not the nodes going completely bonkers, it's enemies freaking out or simply spawning too little. If it's not your HUD getting #*($%%@ up (losing all 3D waypoints, for instance), it's mod pickups providing no mods at all. If it's not invisible enemies capturing all your points, it's the reward system S#&$ting itself. Hell, I've even seen control nodes spawning sideways. This whole thing is such an utter mess, which is disappointing, as the concept and the gameplay (when it works) is great fun. Locking new shinies (Elytron, Corvas, Onorix) behind a grind wall made of bugs, host migrations and frustration is making me seriously reassess continued use of the game. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now