quan256 Posted November 3, 2014 Share Posted November 3, 2014 (edited) First, I want to thank the community for their inputs, they helped me boost the rep per run from 250 to 500 (1000~ with booster) per one round. Mag (Prime) with this (new) build (don't mind the Transient Fortitudem, it supposed to be 10/10 for maximizing efficiency) Explanation: The build is focused on maximizing range (Stretch + Overextended + Arcane Coil Helmet) and Power Strength (Intensify + Blind Rage + Transient Fortitude) to nuke all enemies at their spawn point. Trinity with this build (You can replace the aura if you want) Explanation: The build is focused on maximizing the range of Energy Vampire and enough power strength to refill Mag's energy Mag and Trinity will camp at point B. DO NOT move toward the spawn, NO ONE should move there too. Constantsly spamming Shield Polarize and using Crush/Pull to finish off the leftovers. Trinity will cast Energy Vampire on any enemy that manages to survive and those that are close to them. Trinity can also stand before Mag to act as a shield for her. You don't need Nova or Loki since the enemies will be gibbed the moment they spawn. Also don't kill all enemies when the round is over until your fellow Tennos finish grabbing loots. Can't survive with only paychecks from Lotus. Result of 4 rounds: Edited November 4, 2014 by quan256 Link to comment Share on other sites More sharing options...
Shafilp Posted November 3, 2014 Share Posted November 3, 2014 Speed up Nova + Mag that fine. mob get clean fast that mean they will spawn faster. also if you have one trinity you don't need any energy restore this my setup (dream)team : Speed nova + mag + trinity + random frame Link to comment Share on other sites More sharing options...
AngelGuardcc Posted November 3, 2014 Share Posted November 3, 2014 ok o.o Link to comment Share on other sites More sharing options...
Esguord Posted November 3, 2014 Share Posted November 3, 2014 You should have max TF and 8/10 BR, not the other way around. Is range good enough without stretch? Link to comment Share on other sites More sharing options...
eksby Posted November 3, 2014 Share Posted November 3, 2014 Interesting, might need to test this out. Link to comment Share on other sites More sharing options...
Eric1738 Posted November 3, 2014 Share Posted November 3, 2014 excalibur is better, just saying Link to comment Share on other sites More sharing options...
Retrikaethan Posted November 3, 2014 Share Posted November 3, 2014 excalibur is better, just saying LIES~~~~! Link to comment Share on other sites More sharing options...
fatpig84 Posted November 3, 2014 Share Posted November 3, 2014 You should have max TF and 8/10 BR, not the other way around. Is range good enough without stretch? Most people probably have ranked 9 to ranked 10 BR than Transient Fortitude. TF being a new mod and all. Link to comment Share on other sites More sharing options...
xkillo32 Posted November 3, 2014 Share Posted November 3, 2014 excalibur is better, just saying he is until u cant OHKO and natural talent to replace redirection if u want faster casting Link to comment Share on other sites More sharing options...
Kocur666 Posted November 3, 2014 Share Posted November 3, 2014 I tried Ash there and there is only 125 xp per wave. So what is the trick ? Stick to point B and dont capture any else point ? Or spam shield polarize (it covers whole map ?) Can you expalin it more ? Link to comment Share on other sites More sharing options...
quan256 Posted November 3, 2014 Author Share Posted November 3, 2014 (edited) I tried Ash there and there is only 125 xp per wave. So what is the trick ? Stick to point B and dont capture any else point ? Or spam shield polarize (it covers whole map ?) Can you expalin it more ? Shield Polarize damage scales infinitely as long as enemies have shield and kill faster and cover a huge area with Overextended + Stretch + Arcane Coil Helm (65m + 34m for each explosion). Mag + Nova + Trinity will camp at point B and D (mostly B) - Nova casts MPrime to make enemies from the far spawn to run toward B. - Trinity will restore energy for both Mag and Nova - Mag's job is important here. Move between B and D and spam Shield Polarize to gib enemies then Pull/Crush to finish off the leftover (I prefer Pull since its cast time is faster). - The 4th teammate's job (Prefer Loki) is capping the remain points (Its easier than it sounds because most enemies around the map will be instagibbed by Mag) Edited November 3, 2014 by quan256 Link to comment Share on other sites More sharing options...
Kocur666 Posted November 3, 2014 Share Posted November 3, 2014 Thanks Man. That explain it. Link to comment Share on other sites More sharing options...
Dualstar Posted November 3, 2014 Share Posted November 3, 2014 I get the sinking feeling that TF is finally going to prompt DE to nerf Polarize -.- Also i would have dropped that Redirection for a Stretch. If youre worried about death or something have a Limbo use Banish on you. Its not as if youll actually be shooting anything. Link to comment Share on other sites More sharing options...
-Gun- Posted November 3, 2014 Share Posted November 3, 2014 Nice. What a coincidence that I bumped into this thread lol. Link to comment Share on other sites More sharing options...
RubickG Posted November 3, 2014 Share Posted November 3, 2014 Ok, if you give me that entire set of equiment (WF+weapons+their mods) I will try to do that :P Link to comment Share on other sites More sharing options...
Vyeth Posted November 3, 2014 Share Posted November 3, 2014 FINALLY someone reveals the secret of the 4 day max rep diet... Ah! Link to comment Share on other sites More sharing options...
ZxpferTH Posted November 3, 2014 Share Posted November 3, 2014 (edited) my 4 round run am mag at B alone and the excalibur guy at D spam his 4 ( no one run at spawn point btw we pick up item when finish each round only ) some game i got 3400 on 4 round too ( my guess is u need to kill the whole map as fast as possible enemie will respawn really fast btw mine squad doent have nova speed usually mob die at spawn point so no point using her Edited November 3, 2014 by VioletX Link to comment Share on other sites More sharing options...
kingfirejet Posted November 3, 2014 Share Posted November 3, 2014 WHY WOULD YOU POST THIS!?!? Link to comment Share on other sites More sharing options...
TheGuyver Posted November 3, 2014 Share Posted November 3, 2014 WHY WOULD YOU POST THIS!?!? Link to comment Share on other sites More sharing options...
bWild Posted November 3, 2014 Share Posted November 3, 2014 ... in before nerf :-) Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted November 3, 2014 Share Posted November 3, 2014 (edited) WHY WOULD YOU POST THIS!?!? Really guys....WHY??? Edited November 3, 2014 by siralextraffo Link to comment Share on other sites More sharing options...
RoboDoge Posted November 3, 2014 Share Posted November 3, 2014 Really guys....WHY??? Because reporting exploits is what we should do, even if we F*** ourselfs by doing that. Link to comment Share on other sites More sharing options...
TheGuyver Posted November 3, 2014 Share Posted November 3, 2014 (edited) Because reporting exploits is what we should do, even if we F*** ourselfs by doing that. Not sure how that's an exploit, maybe it's the intended design. Edited November 3, 2014 by TheGuyverOne Link to comment Share on other sites More sharing options...
RoboDoge Posted November 3, 2014 Share Posted November 3, 2014 Not sure how that's an exploit, maybe it's the intended design.Who knows? For me its clearly using bad game design to give yourself advandatage. Tho i dont really care either way. Might test it later, but i am bored in general with reputation grinding. Link to comment Share on other sites More sharing options...
ZxpferTH Posted November 3, 2014 Share Posted November 3, 2014 exploit? it totally legit base on xp gaining that kill amount explain it all Link to comment Share on other sites More sharing options...
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