Genji Posted November 30, 2014 Share Posted November 30, 2014 I get slowed, swarm proced, maggoted & spawn pod attacked by my own shadows. My new minions are defying my Nekros... They have failed him for the LAST time... Until the next patch. Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted December 9, 2014 Share Posted December 9, 2014 (edited) I can confirm this bug.Even if it's hard to test, Nanites Swarms from the shadow counterpart of Swarm Moas vent on the Nekros and his/her teammates and friendly targets. Edited December 9, 2014 by Burnthesteak87 Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted December 10, 2014 Share Posted December 10, 2014 Yesterday I noticed it happens with the shadow of Boilers too. After its death, the infested spawned is going to be fully hostile, it doesn't even have shadow's Texture.. Link to comment Share on other sites More sharing options...
Z_Stinger Posted December 10, 2014 Share Posted December 10, 2014 the Tar Mutalist MOA puddles deal Radiation damage which easily penetrates players armor, while also having a chance to proc, which makes accidental friendly fire possible. Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted December 11, 2014 Share Posted December 11, 2014 the Tar Mutalist MOA puddles deal Radiation damage which easily penetrates players armor, while also having a chance to proc, which makes accidental friendly fire possible. Totally unrelated to the thread issue. Link to comment Share on other sites More sharing options...
yles9056 Posted December 11, 2014 Share Posted December 11, 2014 the Tar Mutalist MOA puddles deal Radiation damage which easily penetrates players armor, while also having a chance to proc, which makes accidental friendly fire possible. Those shadow can hurt you without radiation proc. Link to comment Share on other sites More sharing options...
-Pearl- Posted January 30, 2015 Share Posted January 30, 2015 Playing some sechura today to level up the paddle and I noticed something peculiar. Mutalist Moas summoned by Shadows of the Dead still cause damage to the player (and I'm assuming the pod) with their projectiles and slow them down to boot. Anybody else wish to co-confirm? Link to comment Share on other sites More sharing options...
PickleMonster21 Posted January 30, 2015 Share Posted January 30, 2015 Playing some sechura today to level up the paddle and I noticed something peculiar. Mutalist Moas summoned by Shadows of the Dead still cause damage to the player (and I'm assuming the pod) with their projectiles and slow them down to boot. Anybody else wish to co-confirm? Yup. It's real. Link to comment Share on other sites More sharing options...
Archwizard Posted January 30, 2015 Share Posted January 30, 2015 Can also confirm from my earlier tests on Eris. Should be a bug report though. Link to comment Share on other sites More sharing options...
-Himari- Posted January 30, 2015 Share Posted January 30, 2015 Moved to a proper section. Link to comment Share on other sites More sharing options...
OnlinePhenome Posted January 30, 2015 Share Posted January 30, 2015 DE, pls fix this. The Nekros rework makes it worse. Link to comment Share on other sites More sharing options...
[DE]Danielle Posted January 30, 2015 Share Posted January 30, 2015 Testing myself, will inform team :) Edit: Merging topics. Sent/updated report. Link to comment Share on other sites More sharing options...
Finedaible Posted February 2, 2015 Share Posted February 2, 2015 (edited) A huge thank you to DE staff for the Nekros buffs, they've made my favorite frame a lot more playable and fun. However, there are still a few crucial bugs and annoyances about Nekros's abilities that I would like point out. I have been able to personally replicate all of these: - Disarmed targets that are killed by Nekros don't count toward his "clone list." This has been observed with a Loki using radial disarm. - Clones can be easily killed by allies upon spawning onto the map. Clones can even be killed by the caster himself. AoE abilities, weapons, and even stealth prompts allow them to be killed. The window of vulnerability is small but it's enough to destroy them all, especially on a laggy host. Hydroid's Undertow is probably the most frustrating source of this. - Hostile clone effects make Nekros unplayable on Infested missions. I have tested making clones of Tar-Mutalist MOAs and Swarm-Mutalist MOAs and can confirm that both the Tar and Spore Clouds still hurt and debuff allies. This leads into the next problem, in that the clones will quickly spread clouds from themselves or foes all over the place, making it impossible to dispel them until the clones have died. - Tar-Mutalist MOAs will still attack the team with their Tar when under the effects of Terrify. - Brood Mothers are not affected by Desecrate. - Occassionally Clones will spawn with their original textures, making them indistinguishable from enemies. I was not able to replicate this one but I suspect it may be caused by latency or when casting SotD as soon as the previous clones die. I hope this information has been helpful. Edited February 2, 2015 by Finedaible Link to comment Share on other sites More sharing options...
XxCurtennoxX Posted February 2, 2015 Share Posted February 2, 2015 A huge thank you to DE staff for the Nekros buffs, they've made my favorite frame a lot more playable and fun. However, there are still a few crucial bugs and annoyances about Nekros's abilities that I would like point out. I have been able to personally replicate all of these: - Disarmed targets that are killed by Nekros don't count toward his "clone list." This has been observed with a Loki using radial disarm. - Clones can be easily killed by allies upon spawning onto the map. Clones can even be killed by the caster himself. AoE abilities, weapons, and even stealth prompts allow them to be killed. The window of vulnerability is small but it's enough to destroy them all, especially on a laggy host. Hydroid's Undertow is probably the most frustrating source of this. - Hostile clone effects make Nekros unplayable on Infested missions. I have tested making clones of Tar-Mutalist MOAs and Swarm-Mutalist MOAs and can confirm that both the Tar and Spore Clouds still hurt and debuff allies. This leads into the next problem, in that the clones will quickly spread clouds from themselves or foes all over the place, making it impossible to dispel them until the clones have died. - Tar-Mutalist MOAs will still attack the team with their Tar when under the effects of Terrify. - Brood Mothers are not affected by Desecrate. - Occassionally Clones will spawn with their original textures, making them indistinguishable from enemies. I was not able to replicate this one but I suspect it may be caused by latency or when casting SotD as soon as the previous clones die. I hope this information has been helpful. I've encountered the bug where enemies don't have their "shadow" effect when SoTD is cast. I assumed it had something to do with the fact i was playing on a laptop and the effect just wasn't rendering sometimes. It is majorly annoying though! Link to comment Share on other sites More sharing options...
Finedaible Posted February 2, 2015 Share Posted February 2, 2015 It's a shame really because I haven't been able to use Nekros in Infested Missions since the Mutalist Incursions event, which was back in November. Link to comment Share on other sites More sharing options...
[DE]Danielle Posted February 2, 2015 Share Posted February 2, 2015 Merging topics for clarity. Link to comment Share on other sites More sharing options...
Finedaible Posted February 4, 2015 Share Posted February 4, 2015 Testing myself, will inform team :) Edit: Merging topics. Sent/updated report. Many Thanks! :) Link to comment Share on other sites More sharing options...
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