[DE]Glen Posted December 3, 2014 Share Posted December 3, 2014 Trinity’s Energy Vampire will be receiving tweaks soon that address a common infinite energy loophole being used in game. Trinity players are likely aware that Energy Vampire deals damage to targets and the coming tweaks only affect the damage dealing aspect of the ability. The next version of Trinity’s Energy Vampire will include the following: Damage dealt is now direct-to-health damage instead of Slash (ignoring armor) Damage is now only scaled off of HP instead of HP + Shields Damage will scale off of their current HP or ¼ of their max, whichever is greater Damage will always be at least 5 HP per pulse You will no longer be able to cast on targets that won’t take damage from it; this specifically applies during the invulnerability phases of certain bosses The effect of these changes is that you can no longer get energy from a target without hurting it -- previously the damage output would dwindle away to nothing as the enemy got closer and closer to death and you could continue to leech energy forever (to say nothing of targets that were naturally invulnerable). This also means that Trinity can do massive damage to very powerful enemies using Vampire; in my testing a maximum power-strength Trinity can effectively cut a target’s HP in half with a single cast! This change will undoubtedly open up a lot of conversations about damage abilities overall using ratios and percentages instead of constant values; this is something we will be paying close attention to however it’s important to remember that, even though this makes Energy Vampire more deadly, combining it with Well of Life is already amazingly powerful! Please let us know your thoughts on these changes -- they should be out in a hotfix soon. Link to comment Share on other sites More sharing options...
fadeinlight Posted December 3, 2014 Share Posted December 3, 2014 (edited) Another Trinity nerf, ha ha. Is there some kind of meme I'm unaware of? **edit: after reading this, I think it's fair. I was actually unaware of the infinite energy loophole because I almost always kill them immediately after using EV. The damage boost is certainly a welcome addition :) So this basically guarantees a kill over the duration of the ability, from what I'm seeing (four tics, 1/4 of max life taken guaranteed). Combine it with Well of Life and the enemy should be killed within one tic. If you don't use it with Well of Life, and equip a maxed Fleeting Expertise and Transient Fortitude you'll have like, what, a 1.1 second duration? Combine that with a Rank 4 Rage and you've got a kill every 0.5-0.6 seconds, roughly, regardless of enemy level, plus energy and health pulsing out. It's pretty interesting, actually...sure you want to do this? Edited December 3, 2014 by fadeinlight Link to comment Share on other sites More sharing options...
SgtFlex Posted December 3, 2014 Share Posted December 3, 2014 Was going to say "Better nerf Trinity Wednesday", but im not sure. I'll have to test these changes myself Seriously though, why does Trinity get so much attention and none of the other frames? Link to comment Share on other sites More sharing options...
MechaKnight Posted December 3, 2014 Share Posted December 3, 2014 Sounds great. Trinity will be more self-sufficient in combat. This new Energy Vampire also contributes absolute scaling, which will make her more appealing for infinite content. Link to comment Share on other sites More sharing options...
Aspari Posted December 3, 2014 Share Posted December 3, 2014 I think this is a fair change to Energy Vampire. I can only guess how much pain Trinity mains have been in since Trinity has only seemed to get nerfed. This is a nice buff. Link to comment Share on other sites More sharing options...
VanguardT-EN- Posted December 3, 2014 Share Posted December 3, 2014 Is good to know that DE is talking to players before changing. That's great. Now about the changes, I think it's pretty much ok. Link to comment Share on other sites More sharing options...
123Olympian Posted December 3, 2014 Share Posted December 3, 2014 (edited) Ok, going to see how this rolls out before I get my popcorn. I am actually happy with the buff, I will call it. In my opinion, it's better to have a buff on the damage, then take it off bosses. Much more viable. Edited December 3, 2014 by 123Olympian Link to comment Share on other sites More sharing options...
SgtFlex Posted December 3, 2014 Share Posted December 3, 2014 (edited) Also, is HP damage scaling determined each tick or from the time you cast it? Edited December 3, 2014 by SgtFlex Link to comment Share on other sites More sharing options...
Pandoran_Stallion Posted December 3, 2014 Share Posted December 3, 2014 (edited) Now that direct-to-health damage exists for abilities, can we have this on Damage abilities as well? WoF would be more viable taking a percentage plus fire damage, not just fire damage. Edited December 3, 2014 by UpgradeInProgress Link to comment Share on other sites More sharing options...
Laisha Posted December 3, 2014 Share Posted December 3, 2014 No more camera farming? Aww.. In a more serious note: I'm curious how WoL and EV will play out since...well...one could deal massive damage using the two together anyway. Link to comment Share on other sites More sharing options...
Paul_Pianoff Posted December 3, 2014 Share Posted December 3, 2014 Wait, what? Am I in a parallel universe where DE is buffing Trinity? Link to comment Share on other sites More sharing options...
dadaddadada Posted December 3, 2014 Share Posted December 3, 2014 (edited) I tried to combo well of life and energy vampire but without much success. To make WoL more viable, I still think that Soul Survivor shall be a Trinity augment attached to the otherwise merely single-target CC which is Well of Life. After all the nerfs, such a tweak is well deserved. Edited December 3, 2014 by dadaddadada Link to comment Share on other sites More sharing options...
Dreamwalk3r Posted December 3, 2014 Share Posted December 3, 2014 EV - kill target still works so I'm fine with this. Link to comment Share on other sites More sharing options...
Tails-san Posted December 3, 2014 Share Posted December 3, 2014 (edited) Damage dealt is now direct-to-health damage instead of Slash (ignoring armor) Can we please get this for Mag's crush too?~ Armor should not reduce damage from being crushed by oneself, if anything it should increase it. Mag needs some love against non-corpus anyway~ Alloy armor really hurts her :< Edited December 3, 2014 by Tails-san Link to comment Share on other sites More sharing options...
.Czern Posted December 3, 2014 Share Posted December 3, 2014 It opens up new tactics and doesn't really affect her negatively. Good idea. Link to comment Share on other sites More sharing options...
Necr0Ra1se Posted December 3, 2014 Share Posted December 3, 2014 First armor ignor skill did i get it right? Link to comment Share on other sites More sharing options...
[DE]Glen Posted December 3, 2014 Author Share Posted December 3, 2014 Also, is HP damage scaling determined each tick or from the time you cast it? Same as before, ie 1-2 still works -- for better or worse. Link to comment Share on other sites More sharing options...
DaftMeat Posted December 3, 2014 Share Posted December 3, 2014 I would have preferred Well of Life on the chopping block first ... Link to comment Share on other sites More sharing options...
TrinityPrime Posted December 3, 2014 Share Posted December 3, 2014 (edited) Does it scale with Well of Life HP increase? The old 1-2 combo of Well of Life followed by an Energy Vamp cast just before Well of Life expires leading to enemy with normal hp taking damage scaled to the 10x Well of Life state. Edit: Oh, asked and answered already. Edited December 3, 2014 by KnotOfMetal Link to comment Share on other sites More sharing options...
(PSN)i_illusion Posted December 3, 2014 Share Posted December 3, 2014 Once upon a time Trinity was my main, but because she was too amazing the great evil DE lords nerfed her magical healing ability. Once her healing instantly replenished the life out of broken souls, and it granted them a few seconds of invisibility, the invisbility was so great that she could link the damage to other enemies and hurt herself without any damage to channel that damage to the evil fractions plaqued in the universe. But after some time, Trinity was finding new purpose on how to use her other abilities, but the great evil DE lords decided against it once again and will be trying to neutralize her power in fear she might be a somewhat decent combatant. As they nerfed her abilities once more, DE whispered. "Loki Master Race....." Link to comment Share on other sites More sharing options...
taiiat Posted December 3, 2014 Share Posted December 3, 2014 d'aww. that means i can't cast it on Lephantis anymore, regardless of Boss state. i guess i'll have to settle for casting it on the Trash Units that spawn. which will be fine. it's most likely a nerf that's royally amusing, considering Energy Vampire will deal more Damage to your selected targets. Link to comment Share on other sites More sharing options...
ZayTM Posted December 3, 2014 Share Posted December 3, 2014 First armor ignor skill did i get it right? Actually no. Bladestorm and part of the damage from Tentacle Swarm are Finisher damage, which ignores all armor. Link to comment Share on other sites More sharing options...
(PSN)Fen_Integrum Posted December 3, 2014 Share Posted December 3, 2014 So wait, if I'm fighting this guy, it's not going to be subject to resistances? Because below is going against a guy who was resistant against slash, and the number was still absolutely insane... Link to comment Share on other sites More sharing options...
--Q--WaffleZ Posted December 3, 2014 Share Posted December 3, 2014 I strapped some strength mod to my Trinity and sometime I saw her can deal a huge damage out of nowhere to the infested with energy vampire. Basically, this will make energy vampire more powerful (offensive wise), right? I'm looking forward to it. Link to comment Share on other sites More sharing options...
fadeinlight Posted December 3, 2014 Share Posted December 3, 2014 If you implement it as you stated, without a making a few adjustments, I think you'll end up regretting it. Casting EV on an enemy affected by Well of Life should kill them within one tic, about 2.25 seconds, and cause them to radiate both health and energy. Without using Well of Life, you could mod Trinity with a maxed Fleeting Expertise and Transient Fortitude, and reduce the duration down to something like 1.125 seconds (I think). Equip a Rank 4 Blind Rage, and they'll be dead in half that time...and with a maxed Streamline, it will end up costing 17.5 energy to use. So a team of four Trinities could take out 4 enemies every 0.5-0.6 seconds, regardless of level. Substitute a Mag prime and a Banshee, and you've got a perpetual winning machine for Void missions... Link to comment Share on other sites More sharing options...
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