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[Warframe Concept] Aether: God Of High Wind (Gas Frame)


OsoVega
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I think the name Aether has come up several times already, but I liked it. Also, Aether was the son of Nyx in Greek mythology; just a fun fact. Any feedback is appreciated!

 

 

1- Noxious Fumes:

Aether emits a directed line of Gas dealing 25/50/75/100 Gas damage(effected by power strength) to affected targets. Aether is slowed by 25% while casting due to the force of the emissions. Gas has innate punch through effecting all targets within its range. Fixed 15m range. Cone of 1.5/1.75./2/2.25m radius (effected by power range). Costs 20 energy to cast; drains 5/4/3/2 energy per second.

 

 

2- Corrosive Fog/Coalesce:

Aether coalesces moisture from the air, distorting the space around him within 10/15/20/25m (effected by power range). All units within the fog have their movement speed slowed by 15% (fixed). Effected allies gain 25/50/75/100 armor (effected by power strength) while enemies lose 5%/10%/12.5%/15% armor (effected by power strength). Costs 50 energy to cast. Lasts 7/10/12.5/15s (effected by power duration).

 

100% of all damage dealt to units affected by the fog causes gas to coalesce around Aether. Gas stacks up to a pool 25k/50k/75k/100k health which can then be manipulated by Aether.
Gas bubble last until consumed.

 

 

3- Purify/Breath of Fresh Air:

Aether calls forth a purifying breeze restoring 50%/60%/70%/80% health and stamina to allies it touches (effected by power strength). Costs 65 energy to cast. Travels between allies (near to far).

 

While a coalesced bubble is active Aether can interact with the bubble, purifying the air within. Casting purify again within 5 seconds on a cleansed bubble will send out a Breath of Fresh Air to revive one downed ally. Allies are revived with a % health based on the % of health contained within the bubble. Casting Breath of Fresh Air consumes all of the air within the bubble and the air inside a bubble cannot be purified again for 60s (fixed).
Note: Wind must travel to be effective.

 

 

4- Pollute/Toxic Winds:

Aether pollutes the air around him, casting out waves of gas to damage enemies. Deals 100/150/200/250 Gas damage every second. Upon activation 20% of the gas inside the coalesced bubble is polluted, with an additional 8% being polluted every second. 15/17/20/25m range(effected by power range).  Costs 25 energy to activate; drains 15/12/9/7 energy per second.

 

When pollute ends, the polluted air within the coalesced bubble is released in a wave of Toxic Wind dealing 2.5% (effected by power strength) of the polluted health as damage. This wave starts 5 meters from Aether and propagates out at a speed of 2.5 meters per second. Lasts for 2/3/4/6s (effected by power duration).

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