Icebreccer Posted December 25, 2014 Share Posted December 25, 2014 (edited) So last night before going to sleep I decided that I want to do a quick T4S. I decided to leave my Primary weapon off because running with only Akstiletto and Kestrel is a lot cooler. Well, the first thing I notice after getting in on the mission that I had my Corpus killing loadouts on both weapons. The worst is that I have Blast + Whirlwind on my Kestrel. Well, it didn't take long till my Kestrel bugged and I couldn't use it. Then this happened: As you can see my Vauban got stuck in the throwing animation while my Akstilettos were "firing" on my legs. And I could even deal damage if I went to touch the enemies : D So please DE, could you do something about this Whirlwind (and nowadays Entropy Flight too) bug that has been in the game since the mod was introduced? Like some kind of forced way for the thrown weapon to come back to my hand? Edited December 25, 2014 by Judqment8 Link to comment Share on other sites More sharing options...
Renegade343 Posted December 25, 2014 Share Posted December 25, 2014 I think it might be happening just when the game detects a change in height from your Warframe. At least, that is what the video gave me, since you start to have that bug just as you move off the stairs to fall. Could you test it on a flat surface? Link to comment Share on other sites More sharing options...
Icebreccer Posted December 25, 2014 Author Share Posted December 25, 2014 I think it might be happening just when the game detects a change in height from your Warframe. At least, that is what the video gave me, since you start to have that bug just as you move off the stairs to fall. Could you test it on a flat surface? No I can't or at least I don't have time for it now. First I would have to get my Kestrel bugged, meaning that it would need to fly off and never return (the normal Whirlwind bug). Also the thing continues even after being revived. Also I don't think it's that as I tried to use melee right before dropping from the stairs. As you can see the "twitching" starts a little bit sooner before I fall. Link to comment Share on other sites More sharing options...
Renegade343 Posted December 25, 2014 Share Posted December 25, 2014 Also I don't think it's that as I tried to use melee right before dropping from the stairs. As you can see the "twitching" starts a little bit sooner before I fall. But the game might have detected the small change in height (since your body was off the platform just as the bug happened), which then triggered the bug (i.e.: There is another variable in the mix). I think trying to run it on a flat surface would help to see if the bug still persists. Link to comment Share on other sites More sharing options...
Icebreccer Posted December 25, 2014 Author Share Posted December 25, 2014 But why would it continue after being revived if it's cause by the change in height? I can see if it happens again when I'm running missions with Whirlwind on. Link to comment Share on other sites More sharing options...
Renegade343 Posted December 25, 2014 Share Posted December 25, 2014 But why would it continue after being revived if it's cause by the change in height? I can see if it happens again when I'm running missions with Whirlwind on. Because some variables (or pointers) have not been reset. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now