I've noticed a disturbing amount of players don't understand how effective rolling can be.
Really. Its great and I'm not just talking about your standard vanilla rolling either.
I'm also talking about all those cool back flips and junk you can do while aiming down sight as well.
SO LISTEN UP YA WEE BABBY TENNO CAUSE WE GON LEARN ABOUT ROLLIN' AND SHIIZ!
ROLLING DOES ALL THIS AND MORE!
- Dmg reduction during the animation. Not sure exactly how much but I suspect and have heard from others its around 66-75%. If anyone could confirm the number, that would be great.
- If timed right it grants invulnerability to heavy knockdowns. Doesn't matter which direction you roll as long as you don't go to late or early.
- Immunity to most forms of stun and all grappling hook knockdowns. Personally I get a kick out of back flipping away from a scorpions grappling hook. Looks badass, like I'm kicking the hook away from me.
- Really effective at avoiding and reducing the dmg taken from grenades and explosions in general. Useful in high level content when grenades can easily oneshot you. Also great for avoiding knock downs from bombard rockets and reducing the dmg they deal.
- Grants invulnerability to pretty much any other form of knock down you can encounter including fireeximus explosions and shockwaves. You will still be launched a fair distance but you wont land on your butt.
- Removes the effects of swarm moas, removes maggots, leech ospreys and anything else that sticks to you. (Thanks Devoid, I forgot about this one. I wisheveryone during the event knew so swarms weren't spread faster then i could roll them off)
- Lets you pass through laser doorswithout getting knocked down.
-Reduces the dmg of slash procs and other DoT effects if the rolling is timed right between ticks. (Cheers Pip1n)
Feel free to add any other interesting bits of rolling related info.
Disclaimer: Rolling to avoid knockdowns etc. requires good timing to be effective. Don't come crying to me accusing me of shenanigans without testing it thoroughly and practicing on timing it right. Rolling isn't a skill suitable for everyones playstyle.
I'm aware this is obvious to some of the forums, but you would be amazed at how little I see players rolling in game when it would be extremely helpful and how often I encounter someone on the forums that does not yet know the magic that is rolling.
Question
StinkyPygmy
I've noticed a disturbing amount of players don't understand how effective rolling can be.
Really. Its great and I'm not just talking about your standard vanilla rolling either.
I'm also talking about all those cool back flips and junk you can do while aiming down sight as well.
SO LISTEN UP YA WEE BABBY TENNO CAUSE WE GON LEARN ABOUT ROLLIN' AND SHIIZ!
ROLLING DOES ALL THIS AND MORE!
- Dmg reduction during the animation. Not sure exactly how much but I suspect and have heard from others its around 66-75%. If anyone could confirm the number, that would be great.
- If timed right it grants invulnerability to heavy knockdowns. Doesn't matter which direction you roll as long as you don't go to late or early.
- Immunity to most forms of stun and all grappling hook knockdowns. Personally I get a kick out of back flipping away from a scorpions grappling hook. Looks badass, like I'm kicking the hook away from me.
- Really effective at avoiding and reducing the dmg taken from grenades and explosions in general. Useful in high level content when grenades can easily oneshot you. Also great for avoiding knock downs from bombard rockets and reducing the dmg they deal.
- Grants invulnerability to pretty much any other form of knock down you can encounter including fire eximus explosions and shockwaves. You will still be launched a fair distance but you wont land on your butt.
- Removes the effects of swarm moas, removes maggots, leech ospreys and anything else that sticks to you. (Thanks Devoid, I forgot about this one. I wish everyone during the event knew so swarms weren't spread faster then i could roll them off)
- Lets you pass through laser doors without getting knocked down.
-Reduces the dmg of slash procs and other DoT effects if the rolling is timed right between ticks. (Cheers Pip1n)
Feel free to add any other interesting bits of rolling related info.
Disclaimer: Rolling to avoid knockdowns etc. requires good timing to be effective. Don't come crying to me accusing me of shenanigans without testing it thoroughly and practicing on timing it right. Rolling isn't a skill suitable for everyones playstyle.
I'm aware this is obvious to some of the forums, but you would be amazed at how little I see players rolling in game when it would be extremely helpful and how often I encounter someone on the forums that does not yet know the magic that is rolling.
Edited by StinkyPygmyLink to comment
Share on other sites
35 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now