thecenz1 Posted January 30, 2015 Share Posted January 30, 2015 It would be solution only if this caused it.... but it looks like this is an issue that is present from day one. Link to comment Share on other sites More sharing options...
Rydian Posted January 30, 2015 Share Posted January 30, 2015 The solution would be to revert the change which improved enemy accuracy. That was explicitly mentioned a few hotfixes ago. But that would also lower accuracy on the client's side, so they'd still be mismatched. Link to comment Share on other sites More sharing options...
Thaumatos Posted January 30, 2015 Share Posted January 30, 2015 The solution would be to revert the change which improved enemy accuracy. That was explicitly mentioned a few hotfixes ago.As Rydian has stated, it would merely be a stopgap solution for hosts but playing as a client would still be unbelievably easy by comparison.Not that it shouldn't happen if they can't fix the issue relatively quickly. Hosts get trounced in level 30+ missions right now. Link to comment Share on other sites More sharing options...
Lunaroh Posted January 30, 2015 Share Posted January 30, 2015 (edited) The only solution i can think of is to make enemy aiming local to each player. The host would only choose which enemy targets which player but the actual aiming logic would be calculated on each client separately. This may cause little visual desyncs between players as you will see the enemies pointing at a different direction than your squad members see in their computers, but i don't think this will affect gameplay experience in any way since the player shot at would be the same.this would bring everyone to almost host-level difficulty, so DE would need to tone it down a little after the changes in the netcode.I haven't thought about this that much nor i know the actual code so i don't really know what other issues it might cause but the general idea of hosting shots locally is the only way of lag not affecting the accuracy.PD: sorry if my explanation is a little confusing :(PD2: i HIGHLY suspect that Grineer scorpions accuracy is ALREADY local since the manage to hit me even when i'm a moving client so all i'm saying is to make all enemies work like this. Haven't tested this enough, though. Edited January 30, 2015 by Lunaroh Link to comment Share on other sites More sharing options...
Bibliothekar Posted January 30, 2015 Share Posted January 30, 2015 The only solution i can think of is to make enemy aiming local to each player. The host would only choose which enemy targets which player but the actual aiming logic would be calculated on each client separately. This may cause little visual desyncs between players as you will see the enemies pointing at a different direction than your squad members see in their computers, but i don't think this will affect gameplay experience in any way since the player shot at would be the same. I don't see a problem with little desyncs. How often do you play with friends and say "Watch out, that Bombard's on you"? Correct, never. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted January 30, 2015 Share Posted January 30, 2015 (edited) Changes should be coming next week to resolve the host/client accuracy issue. The resolutions will bring everything up to equal 'host' level enemy accuracy. Immense thanks for those who provided image support and other details for this topic. Re: ACCURACY TOO OP PLZ NERF: DERebecca, on 30 Jan 2015 - 3:09 PM, said: This will be part of the equation in the change but more info is required in order to properly discuss secondary changes (accuracy overall) as a result of the original bugfix between host/client. I am anticipating and hoping for a potential post/devworkshop early next week from the devs involved but if that's not possible the release notes will certainly include the details. Edited January 30, 2015 by DERebecca Link to comment Share on other sites More sharing options...
NyxCrab Posted January 30, 2015 Share Posted January 30, 2015 Changes should be coming next week to resolve the host/client accuracy issue. The resolutions will bring everything up to equal 'host' level enemy accuracy. Immense thanks for those who provided image support and other details for this topic. Can you also decrease the enemy accuracy just a little? It's annoying how I can be running and climbing around stuff but that heavy gunner 50 feet away can still hit me with pinpoint accuracy. Link to comment Share on other sites More sharing options...
Lunaroh Posted January 30, 2015 Share Posted January 30, 2015 (edited) Changes should be coming next week to resolve the host/client accuracy issue. The resolutions will bring everything up to equal 'host' level enemy accuracy. Immense thanks for those who provided image support and other details for this topic. OMG! that was FAST! i didn't expect a fix for this issue so soon! This is great news, everyone! Thanks for keeping us up to date! :D Edited January 30, 2015 by Lunaroh Link to comment Share on other sites More sharing options...
(PSN)Gaelic-_-Flame Posted January 30, 2015 Share Posted January 30, 2015 The DOOM day is coming! That is great news, can't wait for it to hit Consoles! Link to comment Share on other sites More sharing options...
Boatsniper Posted January 30, 2015 Share Posted January 30, 2015 The resolutions will bring everything up to equal 'host' level enemy accuracy. This is not a good solution to the problem, nor is it what has been discussed in this thread. Enemy accuracy and reaction speed is universally too high. Grineer are walking hit-scan aimbots because of this. Solo players have literally no hope if this continues. Link to comment Share on other sites More sharing options...
Krotalon Posted January 30, 2015 Share Posted January 30, 2015 (edited) The resolutions will bring everything up to equal 'host' level enemy accuracy. I've just won a bet and I feel sad. Edited January 30, 2015 by Krotalon Link to comment Share on other sites More sharing options...
Paradoxbomb Posted January 30, 2015 Share Posted January 30, 2015 Changes should be coming next week to resolve the host/client accuracy issue. The resolutions will bring everything up to equal 'host' level enemy accuracy. Immense thanks for those who provided image support and other details for this topic. Glad to see that things are being equalized between host and client, but Grineer could still toning a bit of toning down in terms of accuracy. Even with the supposed changes to their accuracy based on how agile you are, Elite Lancers still seem to be able to land every single shot from their burst fire on you, even when at full sprint or during fancy acrobatics. It doesn't help that almost every (non-Lancer) Grineer enemy hits like a truck at only level 20 *cough*seekers*cough*. Link to comment Share on other sites More sharing options...
Storchenbein Posted January 30, 2015 Share Posted January 30, 2015 Oh great, time to never play any Grineer missions ever again. They were already incredibly annoying with their hitscan cannon fodder units that slash proc you to death and their MLG noscope ballistas that can shoot you while they're facing away from you. The lowered accuracy while being a client made that somewhat bearable but with this I'll never play any serious Grineer mission again without cheesing it horribly. I'm tired of walking aimbot units. Link to comment Share on other sites More sharing options...
CTanGod Posted January 30, 2015 Share Posted January 30, 2015 Changes should be coming next week to resolve the host/client accuracy issue. The resolutions will bring everything up to equal 'host' level enemy accuracy. Immense thanks for those who provided image support and other details for this topic. GG !! Now DE will see how garbage frame stats are and how the new units they have added will make this game from moderatly difficult into a game that makes Demon Souls shake in fear before it's visage. No, seriously now, enemies are goddamn aim bots, that coupled with their scaling system and the fact that they start aiming and firing faster as they increase in level will make higher content next to impossible, especially grineer missions (DEM BLEED PROCS). Guess we'll either have frame stats are worth something or we'll have enemy accuracy drastically lowered. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted January 30, 2015 Share Posted January 30, 2015 Can you also decrease the enemy accuracy just a little? It's annoying how I can be running and climbing around stuff but that heavy gunner 50 feet away can still hit me with pinpoint accuracy. This will be part of the equation in the change but more info is required in order to properly discuss secondary changes (accuracy overall) as a result of the original bugfix between host/client. I am anticipating and hoping for a potential post/devworkshop early next week from the devs involved but if that's not possible the release notes will certainly include the details. Link to comment Share on other sites More sharing options...
Lunaroh Posted January 30, 2015 Share Posted January 30, 2015 (edited) Well, Rebecca beat me to it but, come on, guys! if everything was moving up to host difficulty, accuracy changes were obviusly coming with it! :PIn fact, i'm pretty sure that the accuracy buff was implemented in order to make it harder for clients in the first place since they had it way too easy. Host's imposible difficulty was just a secondary effect they could not prevent at the time. Now that they found a way around the difficulty difference, the aimbot accuracy is not needed anymore.Let's just be glad about this fix since now DE can balance the game more precisely! Edited January 30, 2015 by Lunaroh Link to comment Share on other sites More sharing options...
RobWasHere Posted January 30, 2015 Share Posted January 30, 2015 Going solo makes the same effect as host, grineer aimbot a lot especially seeker, ballista and...shield lancer. Yes, that little guy shooting full auto pistol shoot blindly above shields better than lancers with grakatas. Link to comment Share on other sites More sharing options...
unknow99 Posted January 30, 2015 Share Posted January 30, 2015 This will be part of the equation in the change but more info is required in order to properly discuss secondary changes (accuracy overall) as a result of the original bugfix between host/client. I am anticipating and hoping for a potential post/devworkshop early next week from the devs involved but if that's not possible the release notes will certainly include the details. That'd be cool & logical to make the enemy accuracy increase with their level.(with a max cap of course) Because a lvl Lancer isn't as skilled as a lvl 30 Lancer. Link to comment Share on other sites More sharing options...
Bipp Posted January 30, 2015 Author Share Posted January 30, 2015 Changes should be coming next week to resolve the host/client accuracy issue. The resolutions will bring everything up to equal 'host' level enemy accuracy. Immense thanks for those who provided image support and other details for this topic. Re: ACCURACY TOO OP PLZ NERF: Hooray! Link to comment Share on other sites More sharing options...
Thaumatos Posted January 31, 2015 Share Posted January 31, 2015 (edited) Changes should be coming next week to resolve the host/client accuracy issue. The resolutions will bring everything up to equal 'host' level enemy accuracy. Wow. Awesome. Let people feel it! I like it. Maybe we'll finally get people to see the abhorrent state of defenses outside of gimmicks in Warframe. Maybe we'll get an across-the-board change to armor and healing out of this. Most likely an accuracy nerf will come in and we'll be back to waiting for the overall change of damage, mods, spawn rate, etc that is supposedly coming this year. That'd be cool & logical to make the enemy accuracy increase with their level.(with a max cap of course) Because a lvl Lancer isn't as skilled as a lvl 30 Lancer. Honestly I thought that would have been the point to calling them "Elite Lancers" and giving them better weaponry. Edited January 31, 2015 by Thaumatos Link to comment Share on other sites More sharing options...
LisRestall Posted January 31, 2015 Share Posted January 31, 2015 And I thought it was just that my Mag can't tank T4S damage even with alot of dodging. It was those aimbots after all! Link to comment Share on other sites More sharing options...
vomder Posted January 31, 2015 Share Posted January 31, 2015 This is not a good solution to the problem, nor is it what has been discussed in this thread. Enemy accuracy and reaction speed is universally too high. Grineer are walking hit-scan aimbots because of this. Solo players have literally no hope if this continues. Exactly, It's not going to be a pretty sight when everyone is being laid out by the ridiculous shooting of the ai that the host currently sees. Link to comment Share on other sites More sharing options...
Thaumatos Posted January 31, 2015 Share Posted January 31, 2015 (edited) Exactly, It's not going to be a pretty sight when everyone is being laid out by the ridiculous shooting of the ai that the host currently sees. I welcome it. It will be a brutally honest realization of just how gimmicky defenses are in this game and how little your base stats matter while under heavy fire. It will also fix most people's abhorrently inaccurate opinion of Iron Skin. Edited January 31, 2015 by Thaumatos Link to comment Share on other sites More sharing options...
MaverickZero Posted January 31, 2015 Share Posted January 31, 2015 (edited) Seems I'll be using #LokiMasterRace a lot more from now on. Hosting was worse than death but now everyone gets a taste. Watch as squishier frames gradually disappear from high level regions. Edit: just to clarify: I'm glad they will fix the disparity between host and client. I just think they should delay the change until they have a balanced AI accuracy. Not everyone is a masochist who enjoys getting stuck for 2+ weeks with 100% AI accuracy while they bake a new algorithm. Edited January 31, 2015 by MaverickZero Link to comment Share on other sites More sharing options...
Feallike Posted January 31, 2015 Share Posted January 31, 2015 (edited) -claps- This is by far one of the best changes i have seen in a long time. I can't wait until next week... Even though about 80% of the community is going to start a uproar about the game suddenly becoming hard..... -sigh- Edit: Though thankyou to everyone who has given images, you have helped the DE allot by doing this and will help the game even more by showing the community how strong enemies really are. Edited January 31, 2015 by Feallike Link to comment Share on other sites More sharing options...
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