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New Warframe Idea; Solarus, The Bastion Of Light


(XBOX)Impact of Fate
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Evils are threatening the galaxy, both new and ancient. As threats are born, heroes awaken. Solarus is the shining wall between the innocent and those who wish to destroy them. A gleaming beacon of hope, Solarus stands against the darkness to come.

 

When the Tenno betrayed the Orokin, Solarus was one of the few to remain loyal to her masters. After the Orokin died off, Solarus no longer had purpose in life. She placed herself in self-induced cryostasis, hoping to never wake again.

Now, the Infested are back, and the galaxy needs her more than ever. The Echo calls to Solarus, and she once again takes up arms in defense of the weak.

 

Stamina - 100

Shield - 125 (375 at rank 30)

Power - 100 (150 at rank 30)

Health - 125 (375 at rank 30)

Armor - 160

 

Power 1: Sanctify - Solarus slams her melee weapon into the ground, sanctifying the area. On initial effect, all enemies within the radius take a small amount of damage and are thrown outside of the area of effect. The area around the sanctified ground is surrounded with a wall of energy, blocking all incoming projectiles and damaging enemies that pass through the wall. Power Cost - 25

Radius - 7.5/10/12.5/15

Initial Damage - 45/75/105/135 (Blast)

Duration - 12/16/20/24

Wall Damage - 25/50/100/150 (Radiation)

 

Power 2: Aegis - Solarus surrounds herself with intense photon energy, raising her armor significantly. Nearby enemies have a small chance to be set on fire. Power Cost - 50

Duration - 12/14/16/18

Armor - +50/75/100/125%

Fire Chance - 2.5/5/7.5/10%

Fire Damage - 15/30/45/60 per second

Fire Duration- 2/3/3/4

 

Power 3: Corona - Solarus summons small orbs of light that revolve around her head like a slowly rotating crown. While these orbs are active, the shields of nearby allies receive a small boost, and Solarus herself constantly regenerates stamina. These orbs remain active indefinitely, but can be thrown as projectile weapons one by one until they are gone. Power Cost - 75 initial, 25 to cast an orb as a projectile

Orbs - 1/2/3/4

Shield Boost - +10/15/20/25 per orb

Stamina - 0.5/1/1.5/2 per second per orb

Projectile Damage - 100/200/300/400 in 3m radius

 

Power 4: Solar Ray - A large pillar of intense light and heat is summoned from the heavens, blazing enemies with the fury of the stars. Enemies damaged by Solar Ray are Condemned for 5 seconds. Condemned targets take additional damage from all sources, and if they die before the duration ends, they explode, dealing damage to all nearby enemies. Power Cost - 100

Radius - 7.5/10/12.5/15

Damage - 250/350/450/550 (Radiation)

Condemned - +2.5/5/7.5/10% damage taken for 5 seconds

Explosion Damage - 75/150/225/300 (Blast)

Blast Radius - 2/3/4/5

 

Open to suggestions.

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