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Hotfix 15.10.1


DE_Adam
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Weapon Changes:

 

Panthera buffs:

 

  • Secondary fire Slash damage increased from 75 to 225.
  • Increased secondary fire status chance.
  • The Panthera’s secondary fire will now stagger enemies on impact.
  • Increased secondary fire rate from 150 to 200.

 

Warframe Changes:

 

  • Mirage’s Hall of Malevolence Augment has been buffed to give each of Mirage’s clones a damage increase of 5% per enemy killed, up to a total of 50% max clone damage.  Previously this damage increase was based on unmodded weapon damage.
  • Mirage’s Hall of Malevolence buff will now show as a % damage increase in the UI.

 

Fixes:

 

  • Fixed Void Key packs not appearing alongside other Tier 2 Offerings in the list order.
  • Fixed visual effects issue on the Panthera’s firing animation.
  • Fixed the Flux Rifle’s material not using the correct energy color.
  • Fixed various audio FX inconsistencies that would occur when firing the Panthera or Miter.
  • Fixed Corrupted Lancer’s newfound ability to shoot bullets from their face.  They now use rifles like an ordinary Orokin-influenced Grineer.
  • Fixed magnetic procs erasing overshields.
  • Fixed magnetic damage dealing damage through normal shields.
  • Fixed players getting stuck in Infested Alad V’s mind control ability after Alad V has been killed.
  • Fixed Trinity’s Blessing removing overshields.
  • Fixed Shield Ospreys shield ability removing overshields.
  • Fixed Syndicate weapons and Mods with Sequence removing overshields when proc occurs.
  • Fixed duplicate Bo melee weapons appearing in the Market and Codex.
  • Fixed Panthera showing a duplicate spinning effect when fired.
  • Fixed issue where alternate fire modes on the Panthera didn't visually work properly for clients.
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We still glitch after parrying / attacking stunned enemy.

 

This results in falling through map straight to death.

 

The worst part is waiting for being able to revive. It took me over 30 second to die once, meanwhile life support... Enough said.

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  • Fixed Corrupted Lancer’s newfound ability to shoot bullets from their face.  They now use rifles like an ordinary Orokin-influenced Grineer.

 

 

Just saw it in red text... Well. If you fixed this visual glitch, maybe you going to review firing system at all?? The projectiles seems not flies out of actual weapon, it's emiter entity is out from mesh. This cause an issue that you can't shoot enemies that stand too close to you (player), beacause of emiter bias. Please, DE, take in sight. Should I provide more info about that?

Edited by Archorokin
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