Hakanasa Posted April 13, 2015 Share Posted April 13, 2015 338631 Themisto, Jupiter spawn room blocked The other three paths were red-door locked and the misplaced environmental object completely prevented progress. Link to comment Share on other sites More sharing options...
Veramora Posted April 17, 2015 Share Posted April 17, 2015 340440 Grineer Forest Link to comment Share on other sites More sharing options...
Caitsith567 Posted April 18, 2015 Share Posted April 18, 2015 340910 flying decorations at darvo's.340912 container half buried in ground. Link to comment Share on other sites More sharing options...
Floross Posted April 20, 2015 Share Posted April 20, 2015 341635 - Door stuck in doorway. Link to comment Share on other sites More sharing options...
Caitsith567 Posted April 21, 2015 Share Posted April 21, 2015 342270 Hole in grineer galeon. Link to comment Share on other sites More sharing options...
SSI_MoonMoon Posted April 23, 2015 Share Posted April 23, 2015 342934 Hole in a Spy 2.0 Vault Link to comment Share on other sites More sharing options...
Commaster Posted April 24, 2015 Share Posted April 24, 2015 343687 Mars - Hellas map hole Link to comment Share on other sites More sharing options...
Caitsith567 Posted April 24, 2015 Share Posted April 24, 2015 (edited) 343811 Security cameras inside wall.343815 Black lockers.344032 Fence blocking stairs. Edited April 25, 2015 by Caitsith567 Link to comment Share on other sites More sharing options...
Xyana Posted May 3, 2015 Share Posted May 3, 2015 (edited) 348197 - Visual bug in relay Edited May 3, 2015 by Xyana Link to comment Share on other sites More sharing options...
(NSW)LilVanu Posted May 7, 2015 Share Posted May 7, 2015 350053 - Grineer Spy Mission - Fell through floor Link to comment Share on other sites More sharing options...
Acidtrees Posted May 9, 2015 Share Posted May 9, 2015 350762 - Map hole Grineer MD mission Link to comment Share on other sites More sharing options...
NoTENNOugh Posted May 10, 2015 Share Posted May 10, 2015 (edited) 351076 Several gamebreaking bugs on Cephalon Capture maps: - Getting behind the textures on the Orokin Derelict tileset on both sides - ability to see and kill on a majority of that area without people being able to harm you. - Getting behind the texture on Corpus Outpost tileset on Sun side - noone was willing to help testing it (blood crazed people huh...) but suspected to make you unable to be harmed (and not visible). - Getting out of the map on Corpus Gas City tileset - people can't harm you (and will rarely notice you), possible to jump into space and reappear at base (you either survive or not, it's random), also possible to go around and quickly get in to the enemy base. Will post more if I find any other. Edited May 11, 2015 by NoTENNOugh Link to comment Share on other sites More sharing options...
Lelijke Posted May 11, 2015 Share Posted May 11, 2015 351366 Phobos Link to comment Share on other sites More sharing options...
11thCommandment Posted May 12, 2015 Share Posted May 12, 2015 351756 Stage 1 Earth - of the Law of Retribution- don't fall for that reinforced container! :P Link to comment Share on other sites More sharing options...
Hyoingfar Posted May 12, 2015 Share Posted May 12, 2015 351787 my ticket number , i had a bug during an alert ): Link to comment Share on other sites More sharing options...
OceanFlex Posted May 13, 2015 Share Posted May 13, 2015 Ticket #352210 Found a hole in Sealab connecting hallway. There's a way out, and a way deeper into another hole... and a way out of the deeper hole. (Go back the way you came, do lots of choptering and rolling.) Ticket #352215 Found another easy to get in, hard to get out place in the same Sealab mission. This one was in the bunkbeds. The bunkbeds are SO cute. I want a sleep emote now becuase OMG I'M IN LOVE WITH THIS TILESET. For anyone who worked on this tileset, just so you know, I'm enjoying it. A few comments; Is there a Wolfenstein: New Order moon base inspiration? It feels like a Grineer take on it, and it feels just as awesome. The pistons are kinds weird.. if you run into them, you can hide your whole head, but they push you back if you let them. I love that alternitive entry points to all sorts of places, covered by grates, fans, or just very small hard to notice crawlspaces. Seriously, it makes me want to go stealth mode. In the 1-to-4 places with the red-or-green light signs are pretty awesome places to practice advanced movement, especially choptering 2.0, because the pipes and hoses are all stand-on-able. Not sure how much I agree with being able to walk on those tiny tubes by the wall (in 1-to-4 rooms) Can there be a more obvious ammount of neon yellow flashing lights when I need to hack a terminal to open the deadlock doors between sections? Or, at least, have lotus tell me that I need to hack open this door? Not a bid deal, but I personally took ~15-90 seconds of confusion and backpeddaling before I realised what was going on. Link to comment Share on other sites More sharing options...
TheFalseEclipse Posted May 13, 2015 Share Posted May 13, 2015 ticket 352474 metis - jupiter. Around starting point, near a gate Link to comment Share on other sites More sharing options...
CanisArtorus Posted May 14, 2015 Share Posted May 14, 2015 # 352765 Sealab extraction, inside the left hand wall via the round structural holes. Link to comment Share on other sites More sharing options...
Poke007 Posted May 14, 2015 Share Posted May 14, 2015 Ticket 352769 A Sealab tileset which showed up as a giant grey box on the minimap. Link to comment Share on other sites More sharing options...
Technologic141 Posted May 17, 2015 Share Posted May 17, 2015 Ticket 355285All elevators have hole on top wall when is moving.video: https://youtu.be/ry8UCvc6xCI Link to comment Share on other sites More sharing options...
MrPie5 Posted May 18, 2015 Share Posted May 18, 2015 355606 Locked in a Room(should have mentioned in the title that it was on Ceres. my bad) Link to comment Share on other sites More sharing options...
Acos Posted May 18, 2015 Share Posted May 18, 2015 356107 From the ticket;"Attached to this ticket are several screenshots that should hopefully help guide you in patching up this hole in the latest Grineer SeaLab map that I have found. The room can be described as a hollow tube with a sort of bridge running down the middle. If you drop down from the bridge onto the surface of the tube below, you can exit the intended play area by interacting with the wall below the doors on either side, where you will drop into the square box in which the 'tube room' resides. From here it is very difficult, but not impossible, to get back out and resume play. Hope this is of use. Happy bug hunting!! :D" Link to comment Share on other sites More sharing options...
TaylorsContraction Posted May 19, 2015 Share Posted May 19, 2015 Tower 4 Interception, the ring on the floor clips Link to comment Share on other sites More sharing options...
ZoMbi656 Posted May 19, 2015 Share Posted May 19, 2015 356723 - a few holes in grineer's galleon and corpus' archwing titlesets Link to comment Share on other sites More sharing options...
Commaster Posted May 20, 2015 Share Posted May 20, 2015 356976 Orokin Tower mesh collision Link to comment Share on other sites More sharing options...
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