Oberonight Posted February 7, 2015 Share Posted February 7, 2015 (edited) Let's face it: despite their somewhat decent damage, these weapons, the Ogris, Penta, and Angstrum are absolutely useless compared to ANY other weapon due to a few reasons It's stupid how a bombard takes no damage from his own explosion yet my Angrstum demolishes me even when i'm atleast 50 meter away from the blast radius. Self damage is just a primitive design aspect in a game such as Warframe; a Soma Prime offers ridiculously higher DPS with absolutely no risk unlike the Ogris, Penta, and Angstrum. On top of them being unreliable, they barely have any ammo whatsoever Ogris and Penta only have 25 total shots, 5 from magazine and 20 reserve Angstrum has 33 total shots, 3 from magazine and 30 reserve All the while, the Opticor sits at a ludicrous 525 WHEN IT IS ALSO CONSIDERED A LAUNCHER AND IS AFFECTED BY THE FIRESTORM MOD. Adding insult to injury, the Opticor does not even have the proper AoE properties possessed by the original three launchers So two simple changes must be made: increase ammo capacity and remove self damaging properties. By no means are these changes going to make them valid competitors with the DPS monsters, Boltor Prime and Synoid Gammacor, but these weapons are barely even usable due to the ridiculous drawbacks they bring and it is imperative that they be fixed if we want weapon variety to exist at all. EDIT: SELF DAMAGING EXPLOSIVE WEAPONS ARE THE MAIN FOCUS OF THIS THREAD. NO TORID, NO QUANTA, ETC. ONLY SELF DAMAGING EXPLOSIVE WEAPONRY. Edited February 10, 2015 by Oberonight Link to comment Share on other sites More sharing options...
[DE]Danielle Posted February 9, 2015 Share Posted February 9, 2015 Moving to appropriate section. Link to comment Share on other sites More sharing options...
Bipp Posted February 9, 2015 Share Posted February 9, 2015 (edited) Let's face it: despite their somewhat decent damage, these weapons are absolutely useless compared to ANY other weapon due to a few reasons It's stupid how a bombard takes no damage from his own explosion yet my Angrstum demolishes me even when i'm atleast 50 meter away from the blast radius. Self damage is just a primitive design aspect in a game such as Warframe; a Soma Prime offers ridiculously higher DPS with absolutely no risk unlike the Ogris, Penta, and Angstrum. On top of them being unreliable, they barely have any ammo whatsoever Ogris and Penta only have 25 total shots, 5 from magazine and 20 reserve Angstrum has 33 total shots, 3 from magazine and 30 reserve All the while, the Opticor sits at a ludicrous 525 WHEN IT IS ALSO CONSIDERED A LAUNCHER AND IS AFFECTED BY THE FIRESTORM MOD. Adding insult to injury, the Opticor does not even have the proper AoE properties possessed by the original three launchers So two simple changes must be made: increase ammo capacity and remove self damaging properties. By no means are these changes going to make them valid competitors with the DPS monsters, Boltor Prime and Synoid Gammacor, but these weapons are barely even usable due to the ridiculous drawbacks they bring and it is imperative that they be fixed if we want weapon variety to exist at all. Well as a response to your first point, Nova doesn't take any damage from Antimatter Drop, neither do we take damage from the Torid. Bombards harming themselves with their Ogris? I see nothing wrong with that. Their high armour and the fact that the explosions have no LoS checks seems about fair for them being able to injure themselves. As for the ammo issue I completely agree. We went from ridiculously high ammo capacity to absolutely pathetic ammo capacity AND their use sniper ammo. Fix: Change them to using rifle ammo or increase their base ammo by a bit. pls hush about my opticor. It's only a matter of time till it's nerfed; please don't hurry it. D: Edited February 9, 2015 by Keybopsef Link to comment Share on other sites More sharing options...
Oberonight Posted February 9, 2015 Author Share Posted February 9, 2015 Well as a response to your first point, Nova doesn't take any damage from Antimatter Drop, neither do we take damage from the Torid. Ok we don't take damage from Torid; that only reinforces my point. Why is that and Opticor the only launchers that don't damage us? Link to comment Share on other sites More sharing options...
Deviantis Posted February 9, 2015 Share Posted February 9, 2015 So what's the Quanta to you then? Link to comment Share on other sites More sharing options...
ysmer Posted February 10, 2015 Share Posted February 10, 2015 (edited) you know what is the worst part? explosion dont affect the nulifier inside the nulifiers ball but a bombard affect us inside our snow globe ball, maybe if punchtrought and explosion affect enemies inside the nulifiers ball punchtrought and explosion get some attention pd also this would help the nulifier being more balanced Edited February 10, 2015 by ysmer Link to comment Share on other sites More sharing options...
Setsuna_Major Posted February 10, 2015 Share Posted February 10, 2015 The Castanas would like to have a word with you. Link to comment Share on other sites More sharing options...
81rd01 Posted February 10, 2015 Share Posted February 10, 2015 Nah Ogris is massively OP. Don't take the DPS into account take the massive AoE damage that can 1 hit nearly anything. Then take ammo mutation and your sweet. It's a great defense mission weapon especially against infested in a group. You sit in a safe firing position then waste them. Link to comment Share on other sites More sharing options...
Oberonight Posted February 10, 2015 Author Share Posted February 10, 2015 (edited) So what's the Quanta to you then? Does the Quanta damage its user? No it doesn't. Edited February 10, 2015 by Oberonight Link to comment Share on other sites More sharing options...
Marthrym Posted February 10, 2015 Share Posted February 10, 2015 Nah Ogris is massively OP. Don't take the DPS into account take the massive AoE damage that can 1 hit nearly anything. Then take ammo mutation and your sweet. It's a great defense mission weapon especially against infested in a group. You sit in a safe firing position then waste them. Take Boltor Prime. Take Soma Prime. Take many other non-explosive weapons. Look at their killing potential. How fast they clean entire rooms with zero effort, or the simple addition of a Shred mod. How are they not massively overpowered in comparison to the current launchers? They do the same thing, except without the self-damage risk, "lack" of ammo (though that's still debatable for many), and how easy they are to "handle". Ammo mutation should NEVER be a crutch to compensate a major design flaw in any weapon. Or at least not as much as it is now. So what's the Quanta to you then? Since when does the Quanta belong to the launcher/explosive category?^^' It's a "rifle" with a SECONDARY fire that throws cubes that happen to blow up. And do zero self-damage. I'm confused here... Link to comment Share on other sites More sharing options...
(XBOX)Kaptain IV Posted February 10, 2015 Share Posted February 10, 2015 They should also change the Angsrtum so it doesn't use sniper ammo. It really makes it annoying to be using two guns (paris prime and angstrum) that use the same ammo pool. I mean leave the secondaries to use pistol ammo. And the primaries have their variances, (rifle, shotgun, etc.) I often run out of ammo when I have both equipped. I fire off my Paris prime, out of ammo, when I switch to Angstrum I'm out of that too. Link to comment Share on other sites More sharing options...
420degreequicksopeswag Posted February 10, 2015 Share Posted February 10, 2015 You forgot to mention the high mastery lock on ogris and penta. Maybe angstrum. Buff xplosives plz Link to comment Share on other sites More sharing options...
DarkLordX2 Posted February 11, 2015 Share Posted February 11, 2015 (edited) I'd like to see them increase to ammo cap to maybe 50 or 60, 20 is so low even for Explosive weapons. Edited March 6, 2015 by DarkLordX2 Link to comment Share on other sites More sharing options...
TrinityPrime Posted February 11, 2015 Share Posted February 11, 2015 I feel like my Castanas out-dps the boltor prime during missions. Erhm-cough- I mean, YES! Buff all the Explosives! Link to comment Share on other sites More sharing options...
Oberonight Posted February 12, 2015 Author Share Posted February 12, 2015 Not letting this thread get lost. Buff Explosive weapons! Link to comment Share on other sites More sharing options...
Sputter Posted February 13, 2015 Share Posted February 13, 2015 Everytime I use explosive weapons I manage to kill myself not from bad aim or shooting targets close but that random dust particle that makes it explode in my face. Mistakes were made. Link to comment Share on other sites More sharing options...
zavienh5 Posted February 13, 2015 Share Posted February 13, 2015 In ODD, I noticed that like 50% of the time my Ogris does like a bunch of 0 dmgs....and now the ammo nerf....sigh....RIP Link to comment Share on other sites More sharing options...
RealPandemonium Posted February 13, 2015 Share Posted February 13, 2015 (edited) Explosive weapons used to be ubiquitous. The only reason they aren't anymore is because 1)the ammo nerf and 2) the release of new, OP, powecreeped weapons. Explosives still do ridiculous damage in AOE, but because they can kill the user people just take their Synoid Gammacore/Boltor Prime instead. Powercreeped weapons should be nerfed so that explosive weapons can have their niche of stupid power at risk to the user. They certainly don't need a buff, though. In ODD, I noticed that like 50% of the time my Ogris does like a bunch of 0 dmgs... That's a bug where explosives don't hurt ragdolled enemies. Edited February 13, 2015 by RealPandemonium Link to comment Share on other sites More sharing options...
TheBrsrkr Posted February 14, 2015 Share Posted February 14, 2015 Personally I'm a huge fan od the Penta, and I'm all for it being buffed. I think the Penta, or at lest Ogris, should be able to at least match with the Boltor Prime/Soma Prime in terms of DPs. That ammo cap really does have to move (25? Really?) and the suicide function, while hilarious at first, really gets old fast. Also, why does the Penta use sniper ammo but need a Rifle Ammo Mutation? Link to comment Share on other sites More sharing options...
Law1091 Posted February 20, 2015 Share Posted February 20, 2015 You didn't mentioned the Castanas that really need a buff. BTW i m up for a little Penta buff but i think that the suicide mechanichs is good for balance. Also an increase to 36-40 ammo would be good. Link to comment Share on other sites More sharing options...
Oberonight Posted February 21, 2015 Author Share Posted February 21, 2015 At this rate a MK-1 Braton is better than a Penta Buff the Explosives! Link to comment Share on other sites More sharing options...
Oberonight Posted February 27, 2015 Author Share Posted February 27, 2015 Explosives are currently the most unreliable weapons in the game. Let's change that Link to comment Share on other sites More sharing options...
Oberonight Posted March 5, 2015 Author Share Posted March 5, 2015 I am not letting my favorite weapon category remain a useless shamble of broken design mechanics. Buff the explosives! Link to comment Share on other sites More sharing options...
TheBrsrkr Posted March 5, 2015 Share Posted March 5, 2015 At this rate a MK-1 Braton is better than a Penta Buff the Explosives! Whoa There friend you might need to slow down But my 5 Forma Penta agrees, buff the Explosives!!! Link to comment Share on other sites More sharing options...
Serzet Posted March 5, 2015 Share Posted March 5, 2015 I wholeheartedly agree. Ogris and Amprex are both designed to deal with crowds. Guess which one everyone is using? (Amprex) Explosives just have too many downsides to use. Might as well use a Mk-1 Braton cuz... At this rate a MK-1 Braton is better than a Penta Buff the Explosives! cuz the Mk-1 Braton actually is better than the penta. You can zoom in for headshots achieving higher damage potential, safely attack from a distance, not worry about killing yourself, have higher ammo pool, don't have to waste mod slots on Firestorm, etc. Link to comment Share on other sites More sharing options...
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