RealPandemonium Posted March 5, 2015 Share Posted March 5, 2015 I wholeheartedly agree. Ogris and Amprex are both designed to deal with crowds. Guess which one everyone is using? (Amprex) Explosives just have too many downsides to use. Might as well use a Mk-1 Braton cuz... cuz the Mk-1 Braton actually is better than the penta. You can zoom in for headshots achieving higher damage potential, safely attack from a distance, not worry about killing yourself, have higher ammo pool, don't have to waste mod slots on Firestorm, etc. Let's not get carried away, here. You aren't helping your case with such drivel. Link to comment Share on other sites More sharing options...
420degreequicksopeswag Posted March 6, 2015 Share Posted March 6, 2015 Let's not get carried away, here. You aren't helping your case with such drivel. Actually aklato is better than any of the listed explosives Link to comment Share on other sites More sharing options...
DarkLordX2 Posted March 6, 2015 Share Posted March 6, 2015 Well, i think the ammo should be buffed to 60, just like Torid. Link to comment Share on other sites More sharing options...
DarkLordX2 Posted March 6, 2015 Share Posted March 6, 2015 Explosives are currently the most unreliable weapons in the game. Let's change that Snipers are after them. Link to comment Share on other sites More sharing options...
HollowExistence Posted March 6, 2015 Share Posted March 6, 2015 buff .... nerf ..... buff ..... NERF ..... NERF...... buff??......NERFF?!make up your mind Link to comment Share on other sites More sharing options...
Monolake Posted March 6, 2015 Share Posted March 6, 2015 Penta can do 150000 AOE crits, what buff do you want Need more ammo - use a mutator. I would agree increasing ammo on Castanas cause they have to be spammed and the AOE is very small compared to Penta. Nullicancer that made slow firing weapons less viable or gamebreakingly OP Synoid are other topics. Link to comment Share on other sites More sharing options...
RealPandemonium Posted March 6, 2015 Share Posted March 6, 2015 Actually aklato is better than any of the listed explosives facts ITT Link to comment Share on other sites More sharing options...
NoirTree Posted March 7, 2015 Share Posted March 7, 2015 I'd like to see them increase to ammo cap to maybe 50 or 60, 20 is so low even for Explosive weapons. You didn't mentioned the Castanas that really need a buff. BTW i m up for a little Penta buff but i think that the suicide mechanichs is good for balance. Also an increase to 36-40 ammo would be good. Agree and agree. Ammo nerf was to powerfull. Link to comment Share on other sites More sharing options...
SenariousNex Posted March 7, 2015 Share Posted March 7, 2015 Angstrum properly modded is the hardest hitting secondary in the game. it can shoot about 20 rockets in 1 shot each dealing over 12k dmg. Link to comment Share on other sites More sharing options...
seth Posted March 9, 2015 Share Posted March 9, 2015 When Ogris first came out it was strongest weapon, at the time T3 exterminate with it was soloable, you could one shot corrupted gunner. Charge mechanic and ability to one shot yourself just added to fun when using it. As damage 2.0 came, ogris became blast Weapon (blast - not so useable element). and than came nerfs to it's ammo;so it become overshadowed by it's downsides and new weapons like synapse. Link to comment Share on other sites More sharing options...
Qynchou Posted March 9, 2015 Share Posted March 9, 2015 (edited) I think DE has to fix explosive damage calculation first. Direct hit 2k damage, offside hit - 15k. Doesnt make sense. edit: Also while were talking explosives, whats going on with thunderbolt? In the AMA reddit post DE said that they think thunderbolt should scale, that was 4 months ago. Edited March 9, 2015 by Qynchou Link to comment Share on other sites More sharing options...
(PSN)Kish_Lat Posted March 9, 2015 Share Posted March 9, 2015 Thunderbolt Link to comment Share on other sites More sharing options...
Holeypaladin Posted March 9, 2015 Share Posted March 9, 2015 (edited) I agree that the self-damage should be removed. Explosives were nerfed heavily when the ammo was reduced and switched to sniper. Additional ammo would be nice too... since it uses the sniper ammo pool, perhaps they should have the same max ammo as most snipers? Explosive damage is probably too high... it should work more like opticor explosions where targets take less damage the further they are from the blast. This should apply to bombards as well... no one shot killing me through a shield, deal reduced damage instead. Edited March 9, 2015 by Holeypaladin Link to comment Share on other sites More sharing options...
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