Qinus_Axia Posted February 8, 2015 Share Posted February 8, 2015 In Rift walk Limbo is still not immune to eximus toxic procs which he should be since he is in the rift. So far DE has not fixed this. Getting killed in the rift by something outside the rift is like getting killed from another dimension which does not make sense to me. Link to comment Share on other sites More sharing options...
PsiWarp Posted February 8, 2015 Share Posted February 8, 2015 Eximus aura effects penetrate the rift, it's been there since U15 landed I'm afraid. Link to comment Share on other sites More sharing options...
Rukkhadevata. Posted February 8, 2015 Share Posted February 8, 2015 Eximus aura effects penetrate the rift, it's been there since U15 landed I'm afraid. Link to comment Share on other sites More sharing options...
Qinus_Axia Posted February 8, 2015 Author Share Posted February 8, 2015 I guess the reason why it was not fixed was because not many people like limbo and I personally hardly see him in any squad. So it isn`t such a big deal but it`s still a bug and it needs to get fixed don`t you agree? Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted February 8, 2015 Share Posted February 8, 2015 Or that Limbo can be killed by explosions from Bombards/Napalms (PS4); also there ground pound CC and Grinner sensor doors Yet he does not have the luxury or having a unique weapon mechanic; using Blast explosions to attack outside of the Rift (heck even reduced crossover damage would be nice. (When comparing to Smoke Screen/Invisibility/Link-Trinity (Limbo does not need a huge Stealth multiplier, but it seems enemies in Rift should just take extra damage and Rift Surge should allow enemy to 'Surge Rift' to attack in alternate plane...reduce base duration for balance) Link to comment Share on other sites More sharing options...
tris1 Posted February 8, 2015 Share Posted February 8, 2015 It'd just dodged mechanics again or de not working on logic Link to comment Share on other sites More sharing options...
Nira Posted February 13, 2015 Share Posted February 13, 2015 (edited) He is also still affected by energy leech/parastic eximus units while rift-walking, as well as those magnetic traps on Grineer doors, the ones that zap your HUD and deplete your energy. For sake of continuity none of these things should be affecting him whilst in the rift plane, as he is effectively on another plane of existence. I hope these are bugs/oversights on the dev's part, and that they get seen sometime soon :) Edited February 13, 2015 by Dualice Link to comment Share on other sites More sharing options...
Nishida Posted February 13, 2015 Share Posted February 13, 2015 Don't worry maybe DE will fix limbo before the release of the newest warframe... maybe Link to comment Share on other sites More sharing options...
Qinus_Axia Posted February 20, 2015 Author Share Posted February 20, 2015 I`ve posted about 4 times on the hotfixes "Still no fix for... [this]...." and he`s still the same. Link to comment Share on other sites More sharing options...
Nira Posted February 22, 2015 Share Posted February 22, 2015 Then let's keep bumping :) Noticed a few other things that probably shouldn't be affecting a rift-walking Limbo or banished ally: Laser traps triggered from destroying a hive on Eris (this one is patchy; doesn't always happen) That weird water stuff on the way to extraction on Ceres tilesets Magnetic gas released from destroying a hive on Eris Link to comment Share on other sites More sharing options...
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