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Limbo`s Rift Walk Has A "bug"


Qinus_Axia
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In Rift walk Limbo is still not immune to eximus toxic procs which he should be since he is in the rift.

So far DE has not fixed this.

Getting killed in the rift by something outside the rift is like getting killed from another dimension which does not make sense to me. 

 

RiftwalkBug_zpsc2ce35f3.png

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Or that Limbo can be killed by explosions from Bombards/Napalms (PS4); also there ground pound CC and Grinner sensor doors

Yet he does not have the luxury or having a unique weapon mechanic; using Blast explosions to attack outside of the Rift (heck even reduced crossover damage would be nice.

(When comparing to Smoke Screen/Invisibility/Link-Trinity (Limbo does not need a huge Stealth multiplier, but it seems enemies in Rift should just take extra damage and Rift Surge should allow enemy to 'Surge Rift' to attack in alternate plane...reduce base duration for balance)

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He is also still affected by energy leech/parastic eximus units while rift-walking, as well as those magnetic traps on Grineer doors, the ones that zap your HUD and deplete your energy. For sake of continuity none of these things should be affecting him whilst in the rift plane, as he is effectively on another plane of existence.

 

I hope these are bugs/oversights on the dev's part, and that they get seen sometime soon :)

Edited by Dualice
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Then let's keep bumping :)

 

Noticed a few other things that probably shouldn't be affecting a rift-walking Limbo or banished ally:

 

Laser traps triggered from destroying a hive on Eris (this one is patchy; doesn't always happen)

That weird water stuff on the way to extraction on Ceres tilesets

Magnetic gas released from destroying a hive on Eris

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