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Spy 2.0 Failed Hacking With Momentum


necrate
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Problem: Activating a console hacking while having significant momentum causes alarm trigger.

I think this is an issue with console hacking in general, but it negatively impacts Spy 2.0. If you gain enough momentum to slide away from the console after activating the hacking, it automatically exits the hacking activity. The problem in Spy 2.0 is that exiting the hacking activity triggers the alarm.

 

This seems like an unintended effect because it is an automatic failure due to the game deciding for me to exit the hacking. Either this automatic exit shouldn't trigger the alarm or the automatic exit shouldn't occur, at least in the spy vaults. There might be other solutions, but these seem like the most straightforward.

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