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Synoid Gammacor Does Not Need Changes, It Is Already Balanced


HibikiGanaha
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The gammacor is strong at short range only.  At long ranges, it is really bad.  This is very apparent on Triton excavations with the long hallway and open field tiles.

 

Sure it has high DPS on paper, but how high is that DPS when you have to spend 2-3 seconds to copter to the group of enemies?  Not only does movement lower the damage output/second, but moving closer to the enemies makes them fire at you.  Most notable is the Detron Crewman of Death.  On excavation specifically, you are spending 2-3 seconds moving away from the extractor; you need to copter back and then copter towards the other place enemies are pouring out to do damage to them.

 

It is very good within it's range, very bad outside of it's range.

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Loki+Irradiating Disarm(optional in this example)+4=Everyone must come into close range

/thread

You seem to forget even Loki has a range limit. On some of these tiles he does not cover the entire area and thus rendering it useless in this situation. Still I get your point since the game is mostly close range oriented.

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Loki+Irradiating Disarm(optional in this example)+4=Everyone must come into close range

/thread

This is not a good example, we cant say mk-1 braton is op because mirage can deal 5x damage with it

But yeah, synoid gammacor is OP is hell, i get the point, anywone who says otherwise clearly has bad intentions.

I dont have respect people who just press mouse to kill everything with that op weapon that require no proper aiming

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Loki Disarm is only 47m at max range.  The enemies come from much further away than that on big tiles.

 

Also loki is a broken frame imo, so using a gun with a broken frame means we should nerf the gun??  I can't say I'm following your logic here how using it on one frame means the gun is op.

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would you acually use something else on high end content?

no right?

 

hardly any if not no weapon comes close to how much damage the Synoid gammacor does, to the point of me burying my 4times formad detron.

 

It needs a nerf imho, its just too stronkk compared to the other secondary weapons.

 

~p.s Kudos to the Hibiki ship~

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it's the range of an unmodded excal ult.  It's less than from a console to the middle of the bridge between both consoles on kiste.

 

It's actually a little bit longer than that.

 

There are maybe a dozen tiles with sight lines too long for it. If it had, say, half the range it does now then I could see the damage being justified, though still not very balanced. But as it is now, something needs to change.

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would you acually use something else on high end content?

no right?

 

hardly any if not no weapon comes close to how much damage the Synoid gammacor does, to the point of me burying my 4times formad detron.

 

It needs a nerf imho, its just too stronkk compared to the other secondary weapons.

 

~p.s Kudos to the Hibiki ship~

I use a status Torid on high end missions.  I consistently outdamage teammates on Kiste with my status torid while I level up a new frame.  I'm almost certain raids are going to have big tiles, and the vaykor marelok will be the best secondary.

 

 

The synoid Gammacor the highest DPS pistol in the game, can be traded, and can be gotten relatively easily from the syndicates. Yes, it is broken.

I wouldn't even expect a Clantech weapon with a mastery lock of 10 to be as powerful as the Synoid Gammacor!

Pretty sure the angstrum has higher dps on paper.

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I use a status Torid on high end missions.  I consistently outdamage teammates on Kiste with my status torid while I level up a new frame.  I'm almost certain raids are going to have big tiles, and the vaykor marelok will be the best secondary.

 

 

Pretty sure the angstrum has higher dps on paper.

A torid, you do know thats a primary right?

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All is moot now anyway .... They nerfed the hell out of it dropping the fire rate and the entropy boost to the energy for warframe powers, It was a sad day . It was one of the better secondary's in the game and range could have been increased with ruinous extension but it would hold a valuable mod slot for damage mods , so I chose not to use it . Warframe is about balance and I think the new weapons they released ( the Kohm being a very GOOD example) has tried to deliver this ethos !

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It's actually a little bit longer than that.

 

There are maybe a dozen tiles with sight lines too long for it. If it had, say, half the range it does now then I could see the damage being justified, though still not very balanced. But as it is now, something needs to change.

Here's the distance I was talking about.  Within 10% is pretty good for an estimate.

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Here's another distance measurement.  You can't even shoot guys running at the console.

Ya7Kq9S.jpg

 

A dozen tiles is quite a low number.  Every tile set has a few tiles with a long line of sight.

 

 

A torid, you do know thats a primary right?

Sorry, I was addressing your points in order.  I missed that it was implied you meant "secondary weapons only" in your first two questions.  I read your question asking if I would use anything else over the gammacor for end game.  A lot of people on the forums claim that the gammacor is the best gun in the game; that's why I interpreted it that way.  My answer to my interpretation of the question was yes, I would use my primary because it is stronger than the gammacor.  All of the top primary weapons (soma, boltor, kohm, etc) are stronger than the gammacor since you can hit things from further away without being hit.  To answer your intended question, I would bring a marelok over the gammacor.  The Vaykor Marelok is hitscan and has infinite(?) range.  I personally don't like non-hitscan weapons, but I've heard the telos akboltos and secura cestras are good secondaries as well.

 

also p.s. hibiki is the best :D

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Here's the distance

A dozen tiles is quite a low number.  Every tile set has a few tiles with a long line of sight.

 

Waypoint numbers measure from your camera IIRC, try the codex scanner for a more accurate measure.

 

I'm pretty sure I've been able to hit guys on that bridge before. In my experience with the SG there's almost nowhere that's too large for it to be effective. 

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All is moot now anyway .... They nerfed the hell out of it dropping the fire rate and the entropy boost to the energy for warframe powers, It was a sad day . It was one of the better secondary's in the game and range could have been increased with ruinous extension but it would hold a valuable mod slot for damage mods , so I chose not to use it . Warframe is about balance and I think the new weapons they released ( the Kohm being a very GOOD example) has tried to deliver this ethos !

All this did was increase the ammo efficiency to insane levels, which combined with the clip size/reserve size is IMO its biggest issue.

 

And to the OP, 25m is not a short range. Amprex/Synapse tap out at 18m. Could you imagine if the Amprex had 25m of range? The chain lightning alone would clear the tile next over as well. 25m is a fairly short range. If the Synoid was changed to 15m range, Ruinous Extension would be a good choice for it (the DPS would still be the highest in the game besides Kohm I believe, except it's 100% accurate), it would be an actual self defense weapon. Just my two cents though.

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Waypoint numbers measure from your camera IIRC, try the codex scanner for a more accurate measure.

 

I'm pretty sure I've been able to hit guys on that bridge before. In my experience with the SG there's almost nowhere that's too large for it to be effective. 

Pretty sure it isn't.  Mark the wall on your ship and walk up to it.  The waypoint distance does not change when you rotate the camera around your warframe.  If I had to guess, it would be from the helmet of the warframe.

 

If you want to split some hairs though, I said from the console, not from the warframe standing in front of the console.  That adds a little more distance. :)

 

 

The DPS is exactly the same. DPS doesn't start until you begin firing. That's why they call it "DPS", and not "Time To Kill".

There is more than one kind of DPS.  Add the word "effective" before the second "DPS."  The DPS of the gun doesn't change, but the effective DPS in the time frame you are looking at is lower.

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