DE_Adam Posted March 26, 2015 Share Posted March 26, 2015 Conclave Changes Cephalon Capture now has a round length of 15 minutes. Once the timer expires a team will win / lose depending on how many captures have been completed. A mission timer has been added to the HUD. All Warframes now have a base max energy of 100. Removed ‘Matchmaking Mode’ drop down from Conclave. All matches played are ‘public’ for now. Lowered breakable vent health in Conclave. Dex Dakra and Dex Furis have been enabled in Conclave. Increased the damage radius of Rhino’s Stomp in Conclave. Increased the range of Excalibur's Radial Javelin in Conclave. Slowed the activation / casting animations of Excalibur's Radial Javelin in Conclave. Players will now receive a notification of what team they’re joining when entering a match mid-session. Changes Made ‘Unidentified Items’ in Spy 2.0 read more like drops, to make it clear that you’ve picked up an item from the Mission and not a bug. Proc resistance will now trigger for all proc types simultaneously. This means an enemy with 50% resistance in two damage types will have a 50% chance to resist both, instead of a 50% chance to resist each one individually. Added audio cue to Frost’s Ice Wave Impedance Mod effect. Volt’s Shock will now apply his energy color to the electrocuted proc that targets receive. Altered some text instances of ‘Transmutations Cores’ to ‘Transmute’. Corpus Nullifiers are now only immune to ability damage, instead of all radial damage. Effects on Mag’s Bullet Attractor now match her energy color. Fixes Fixed players being unable to access the Zanuka recovery Mission from their Liset. Fixed broken Harkonar physics on Volt. Fixed the quest, The New Strange start and completion diorama automatically closing after a few seconds if the player is in a squad. Fixed weapon skins and weapon cosmetics from being purchasable multiple times. Fixed an issue in the Trials of Vay Hek that cause the consoles in Phase 2 to become unhackable. Fixed an error in Cephalon Capture showing Sun / Moon Cephalon as Sun / Moon Flag. Fixed Skana not sitting properly in the player’s fist. Fixed Grineer Capture targets showing as Corpus capture targets. Fixed Kubrow not appearing correctly when in the Liset Arsenal loadout. Fixed Arcane enhancements showing visible in the Foundry when players are unable to craft one. Fixed an issue that would occur when receiving the Sentinel Experience login reward if the player did not have a Sentinel. Fixed Ordis audio not matching his subtitles. Fixed possible issue with players being unable to abort a Conclave session. Fixed players closing the End of Mission screen and being forced to leave a Conclave session. Fixed some inconsistencies with Augment descriptions. Fixed Glaive not showing in up Melee 2.0 Codex. Fixed channeling not projecting correctly on the Edo Prime chest attachment as per https://forums.warframe.com/index.php?/topic/426856-edo-prime-chest-piece-channeling-pattern-visual-bug/ Fixed typo that would appear when selecting an Arcane. Fixed detonation projectiles not dealing damage for Clients. Fixed Clients not seeing properly colored weapon trails from their weapons. Fixed Mag’s Shield Transference Mod not applying the players energy color to the ability. Fixed some instances of the Liset showing washed out textures. Fixed an issue where reviving would cause Helios to scan targets with complete Codex entries as per: https://forums.warframe.com/index.php?/topic/423544-bug-helios-scans-completed-scan-targets-after-reviving-yourself/?hl=helios Fixed some instances of black textures appearing on Frost’s Snow Globe. Fixed the Mod description of the Entropy Spike Mod to clarify its intended purpose. Fixed the timing on Nekros’ Terrify casting animation visual effects. Fixed Chroma’s Effigy being hostile to players if spawned while Chroma is under the effects of the Radiation proc. Fixed players being unable to accept The New Strange Quest with a controller. Link to comment Share on other sites More sharing options...
Brynslustafir Posted March 26, 2015 Share Posted March 26, 2015 (edited) Neat. Edited March 26, 2015 by Plasmaface Link to comment Share on other sites More sharing options...
Seanjuju Posted March 26, 2015 Share Posted March 26, 2015 (edited) Other trial bug fixes? Edited March 26, 2015 by Seanjuju Link to comment Share on other sites More sharing options...
Genomega Posted March 26, 2015 Share Posted March 26, 2015 (edited) First! Edit:All that too bad also 100th Post Edit again:Thx for the fix as always DE! Edited March 26, 2015 by Genomega123 Link to comment Share on other sites More sharing options...
AlphaHorseman Posted March 26, 2015 Share Posted March 26, 2015 Thanks! Link to comment Share on other sites More sharing options...
Z123FFSS89 Posted March 26, 2015 Share Posted March 26, 2015 ^^ Link to comment Share on other sites More sharing options...
Dualstar Posted March 26, 2015 Share Posted March 26, 2015 Corpus Nullifiers are now only immune to ability damage, instead of all radial damage. So this means AoE weapons can hit through the bubble now? Also does it apply to the Corrupted version too? Link to comment Share on other sites More sharing options...
Issxi Posted March 26, 2015 Share Posted March 26, 2015 (edited) Still no fix for Rhino/Prime Iron Skin Broken Texture: https://forums.warframe.com/index.php?/topic/352944-please-fix-rhinoprimes-broken-iron-skin-texture/ Edited March 26, 2015 by DarkD3filer Link to comment Share on other sites More sharing options...
Brynslustafir Posted March 26, 2015 Share Posted March 26, 2015 So this means AoE weapons can hit through the bubble now? Also does it apply to the Corrupted version too? *Loads Penta* Link to comment Share on other sites More sharing options...
Krak_Nihilus Posted March 26, 2015 Share Posted March 26, 2015 (edited) All Warframes now have a base max energy of 100. What? So volt prime no longer has that insane energy level? And all caster frames got a nerf? Edit: Yes, it's PVP only, I missed this one my bad. Please stop quoting me ;_; Edited March 26, 2015 by Krak_Nihilus Link to comment Share on other sites More sharing options...
SYLUX6574 Posted March 26, 2015 Share Posted March 26, 2015 cool Link to comment Share on other sites More sharing options...
-SL-PWNpL0xB0x Posted March 26, 2015 Share Posted March 26, 2015 (edited) nice ^^ Edited March 26, 2015 by -SL-PWNpL0xB0x Link to comment Share on other sites More sharing options...
Nitresco Posted March 26, 2015 Share Posted March 26, 2015 Take that, Nullifiers. Link to comment Share on other sites More sharing options...
Ronyn Posted March 26, 2015 Share Posted March 26, 2015 All Warframes now have a base max energy of 100. Are you guys headed toward making all the frames have the same stats in pvp? Cause I see potential problems with that direction Link to comment Share on other sites More sharing options...
SYLUX6574 Posted March 26, 2015 Share Posted March 26, 2015 What? So volt prime no longer has that insane energy level? And all caster frames got a nerf? err only in conclvae Link to comment Share on other sites More sharing options...
Wrath- Posted March 26, 2015 Share Posted March 26, 2015 What? So volt prime no longer has that insane energy level? And all caster frames got a nerf? Conclave = PvP mechanics Link to comment Share on other sites More sharing options...
--MZez-- Posted March 26, 2015 Share Posted March 26, 2015 Thanks for the update! Link to comment Share on other sites More sharing options...
GhostSwordsman Posted March 26, 2015 Share Posted March 26, 2015 I know that this thread isn't in the bug reports section, but please look into this. Not having the metallic parts of Edo Prime being colored by tint 4 really messes with it's compatibility with other armors, especially Targis Prime armor. I, along with many others would like for this to be changed. https://forums.warframe.com/index.php?/topic/425718-edo-prime-parts-gold-area-is-affected-by-secondary-colour/ Link to comment Share on other sites More sharing options...
EmberCult Posted March 26, 2015 Share Posted March 26, 2015 Nice Link to comment Share on other sites More sharing options...
Iraoh Posted March 26, 2015 Share Posted March 26, 2015 Why....whyyyy are you buffing nullifiers? in any way? -_- Also TY for hotfix <3 Link to comment Share on other sites More sharing options...
Rakshal Posted March 26, 2015 Share Posted March 26, 2015 Thanks a ton! ^.^ Link to comment Share on other sites More sharing options...
Flint Posted March 26, 2015 Share Posted March 26, 2015 Awesome as always! :) Link to comment Share on other sites More sharing options...
Nosferagon Posted March 26, 2015 Share Posted March 26, 2015 -> Volt’s Shock will now apply his energy color to the electrocuted proc that targets receive. I LOVE YOU I WANNA HAVE YOUR BABIES :DDDDD Link to comment Share on other sites More sharing options...
Fionntan Posted March 26, 2015 Share Posted March 26, 2015 *Loads Penta* Right with ya, *polishes Ogris* Link to comment Share on other sites More sharing options...
_JustSomeone_ Posted March 26, 2015 Share Posted March 26, 2015 (edited) Conclave Changes Dex Dakra and Dex Furis have been enabled in Conclave. Increased the damage radius of Rhino’s Stomp in Conclave. Increased the range of Excalibur's Radial Javelin in Conclave. Nice for the added weapons on conclaive but the skills ..... omg theyre gonna be a problem.. anyways thanks for the patch Edited March 26, 2015 by xDesconocidox Link to comment Share on other sites More sharing options...
Recommended Posts