Genoscythe Posted March 27, 2015 Share Posted March 27, 2015 (edited) Enraging a great part of the community, synoid gammacor has been heavily nerfed recently, and I mean HEAVILY. While its base damage is not affected, its ammo pool is, making it consume ammo at a frightening speed. Actually its ammo consumption is so high that you can barely play it without a nekros in your team or ammo restores. Its range is already very limited giving it already a heavy drawback. I think the ammo consumption should be reverted to around 3.5-4.5x instead of 7.5. make it usable again. Because vakyor marelok or brakk are not so different, however those didnt get a nerf. (and are a hundred times more ammo eficient) I mean even the rakta ballistica is a beast now, leave synoid alone. I will prepare for the impact of many flame. Edited March 27, 2015 by Genoscythe Link to comment Share on other sites More sharing options...
DarkLordX2 Posted March 27, 2015 Share Posted March 27, 2015 (edited) Nah, it's fine the way it's now. It's balanced now. Edited March 27, 2015 by DarkLordX2 Link to comment Share on other sites More sharing options...
Rakshal Posted March 27, 2015 Share Posted March 27, 2015 Nah, it's fine the way it's now. Link to comment Share on other sites More sharing options...
Vargras Posted March 27, 2015 Share Posted March 27, 2015 Synoid Gammacor is actually balanced now, sorry. Link to comment Share on other sites More sharing options...
(PSN)WiiConquered Posted March 27, 2015 Share Posted March 27, 2015 If you want a Synoid with better ammo consumption (but reasonable DPS to go along with it) use the normal Gammacor. Link to comment Share on other sites More sharing options...
Cynaris Posted March 27, 2015 Share Posted March 27, 2015 "MUH SYNOID ISN'T TEH BEST WEPUN NAO, PLZ UNNURF" Stop it. Link to comment Share on other sites More sharing options...
TenguBlade Posted March 27, 2015 Share Posted March 27, 2015 (edited) Probably forma'd and potatoed his Synoid. Edited March 27, 2015 by TenguBlade Link to comment Share on other sites More sharing options...
AhkNemet Posted March 27, 2015 Share Posted March 27, 2015 I find its just constantly reloading, so I don't use it much any more. Was fun while it lasted though. Link to comment Share on other sites More sharing options...
Xoxile Posted March 27, 2015 Share Posted March 27, 2015 As a player who mainly uses twin vipers in T4 voids, and never run out of ammo I chuckle at these statements. Link to comment Share on other sites More sharing options...
StratosOmega Posted March 27, 2015 Share Posted March 27, 2015 Enjoy your 30 seconds of ammo. Link to comment Share on other sites More sharing options...
Tenno-nymous Posted March 27, 2015 Share Posted March 27, 2015 i don't understand why he relies too much on his sidearm, unless ofcourse his primary and melee sucks balls. Link to comment Share on other sites More sharing options...
Bobtm Posted March 27, 2015 Share Posted March 27, 2015 (edited) Uh the Brakk did get a nerf in the form of damage falloff. Now before I continue on, I'm not saying the Synoid Gammacore couldn't ever do with another look. If you were willing to take a reduction to damage to regain some of that sustainability I'd have no reason to argue against that. But its power is still pretty darn obscene compared to practically every other weaon in the entire game. Suffice it to say, the range limiter on the Synoid Gammacore was not a feasibly appropriate drawback for a weapon of its raw power. By looking at only straight numbers it wouldn't appear as though this weapon was more "broken" than the Brakk/Marelok, however stats don't tell the whole story. So long as you were in range (which again, isn't even remotely hard) you could legitimately just sweep the SG across a field of foes and they'd all instantly die. It's enormous magazine, pinpoint accuracy, moderate reload speed, and insanely low ammo draw all played into its ludicrous level of power. By contrast, as strong as something like the Marelok is, it has a capped killing speed based on its fire rate and reload speed. It can never dream of killing the same number of enemies as swiftly as the SG could've. Same trend applies to the Brakk. Before you go thinking I say this out of bias; Lex Prime for life. As it stands, the SG is still the absolute king of immediate burst damage without the need of a headshot/charge time across all weapons. It's changed from its previous form of an infinite death ray to a limited death ray. Thing is still a freaking death ray, you just are only able to utilize it for an apt level of time for that level of power. Rather than having gone for the easy route of just wallopping its damage, DE went with an interesting route of hitting it in another area. It's still a good and usable weapon so long as you are able to be conservative with it. I actually prefer the balance changes that are more interesting as this one, opposed to the simple way of lower the statistical parameters. Everything is up for change, even the newly nerfed SG. But don't fool yourself into thinking it's weak now, or into believing it'll be buffed needlessly. Edited March 27, 2015 by Bobtm Link to comment Share on other sites More sharing options...
Vannell Posted March 27, 2015 Share Posted March 27, 2015 Eh, I guess that's what happens when people rely on only one weapon. Link to comment Share on other sites More sharing options...
LordBeeBrain Posted March 27, 2015 Share Posted March 27, 2015 (edited) Nah, it's fine the way it's now. Let's nerf the whining! Edited March 27, 2015 by xZetsumeix Link to comment Share on other sites More sharing options...
cyrus106 Posted March 27, 2015 Share Posted March 27, 2015 Nah, it's fine the way it's now. It's balanced now. Link to comment Share on other sites More sharing options...
StratosOmega Posted March 27, 2015 Share Posted March 27, 2015 We need more powerful weapons anyways. Link to comment Share on other sites More sharing options...
DarkLordX2 Posted March 27, 2015 Share Posted March 27, 2015 We need more powerful weapons anyways. Well, you'll see, there are MANY powerful weapons out there, Synoid being one of them. Link to comment Share on other sites More sharing options...
xlraistlx Posted March 27, 2015 Share Posted March 27, 2015 Let's nerf the whining! Yes please! Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted March 27, 2015 Share Posted March 27, 2015 (edited) Nah, it's fine the way it's now. It's balanced now. How is running out of ammo in under a minute considered balanced? Edit: If the only way for a weapon to be considered balanced is it not being usable, then the weapon isn't actually balanced. If I have a gun that can oneshot anything in the game, only allowing me to use it occasionally doesn't make it any less gamebreakingly overpowered. Just like having a gun with infinite ammo that can't kill **** isn't balanced. The SG isn't even in a state where you only run out of ammo if you are careless, regular play will have you running out of ammo half way through if the mission requires you to do a lot of killing. "Switch to your primary/melee" -What if I didn't bring one? Does the idea of players being able to play the game with any one weapon only apply to weapons that aren't the SG? I'm pretty sure that was part of DE's intention when they gave us the sword alone concept. enormous magazine, pinpoint accuracy, moderate reload speed And instead of nerfing ANY of these, they chose to nerf the one thing that allows players to actually use their weapon reliably for any real length of time? I wouldn't mind a damage nerf, but it isn't necessary. Revert the ammo consumption nerf, and instead nerf its reload speed, magazine size, and give it beam wobble. Those three combined with its limited range (which is a drawback outside the smaller tilesets contrary to popular nerf-caller belief). Edited March 27, 2015 by SquirmyBurrito Link to comment Share on other sites More sharing options...
Agua Posted March 27, 2015 Share Posted March 27, 2015 DE wont unnerf it. The idea was to make people 4-5 forma another weapon now sinoid DPS was brough to ground. That is how PWE works, get used to it. Link to comment Share on other sites More sharing options...
Vargras Posted March 27, 2015 Share Posted March 27, 2015 (edited) How is running out of ammo in under a minute considered balanced? And instead of nerfing ANY of these, they chose to nerf the one thing that allows players to actually use their weapon reliably for any real length of time? I wouldn't mind a damage nerf, but it isn't necessary. Revert the ammo consumption nerf, and instead nerf its reload speed, magazine size, and give it beam wobble. Those three combined with its limited range (which is a drawback outside the smaller tilesets contrary to popular nerf-caller belief). Start using Ammo Mutation, or heaven forbid, swap to another weapon while you gather up ammo for it. This is not a problem limited to the Synoid Gammacor, and yet people keep trying to treat it like it is -- almost every single full-auto secondary is notoriously ammo-hungry. You don't really see complaints about them. DE wont unnerf it. The idea was to make people 4-5 forma another weapon now sinoid DPS was brough to ground. That is how PWE works, get used to it. You're aware that both the Gammacor and Synoid Gammacor were complete garbage on release, right? And they were buffed too far? This is not "how PWE works". Overbuffing is common and is not limited to this game. Edited March 27, 2015 by Vargras Link to comment Share on other sites More sharing options...
xlraistlx Posted March 27, 2015 Share Posted March 27, 2015 How is running out of ammo in under a minute considered balanced? Check that burst DPS damage, it's beastly. And a ammo mutation does a great job, doesn't grant you infinite amo but makes it very usable. Link to comment Share on other sites More sharing options...
Draciusen Posted March 27, 2015 Share Posted March 27, 2015 Dex Furis reminded me that the Synoid Gammacor is far from having severe ammo issues. It kept the damage, so you can still one-shot tons of enemies in a single click. Basically it's more punishing if you use the spray-and-pray style, but is still manageable with burst-fire. Link to comment Share on other sites More sharing options...
DarkLordX2 Posted March 27, 2015 Share Posted March 27, 2015 How is running out of ammo in under a minute considered balanced? How was being able to hold the fire button for 32.5 full seconds balanced? Link to comment Share on other sites More sharing options...
Hallowieners Posted March 27, 2015 Share Posted March 27, 2015 I just slap mutation on it. It has more than enough dps to use mutation with. And it's really good for burst damage. Shoot synoid, switch to primary, regain ammo through mutation, switch back to synoid, repeat. Link to comment Share on other sites More sharing options...
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