Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

So, The Stug


Paradoxbomb
 Share

Recommended Posts

Kinda curious what happened to this one, when it first came it was practically revered as the Acrid 2.0 and almost everyone used it as a high-end weapon, but now it's practically non-existent. I didn't care for it myself when it first came out, but I figured I would give it another go (because it so goes against the crowd and stuff) and to be honest it still holds up rather well. I myself like it better than I used to now that I understand the versatility of weapons with dual elements as a base damage (not to mention aiming). That said I still have a few issues with:

 

1) Charging/stacking globs doesn't effect blast radius: I never liked how easy it is for a charged/stacked shot to go to waste just because an enemy moves erratically at the last second, causing them avoid the shot's still pitifully small AoE. There's little incentive to use the charge mechanic over spamming smaller globs over a large area. The AoE increasing based on the amount of ammo stacked into the shot would be a pleasant change to make charged shots feel a bit more viable compared to uncharged ones.

 

EDIT: Recommended by yles9056, in addition to charging increasing the AoE, the amount of time charging could also reduce the time it takes for the glob to explode. This could be to the point where a fully charged glob will explode instantly, effectively turning a charged build into a slow but powerful contact grenade with a wide AoE, while leaving the uncharged fire mode as it is.

 

2) The screen-shake is excessive: And considering how many globs you'll likely shoot at time, it's basically a brief delay followed by the screen rattling for a good several seconds. This is annoying enough as it is, but IIRC other players feel this shaking as well, which makes me feel like a jerk for using it in close proximity to them. It's also really loud, so I think the noise and shaking could afford to be toned down a bit.

 

3) You can't change the color of the globs: This is a personal thing really, but I never liked how the globs never fully change to match your energy color. At best there's a slight gloss of energy color on the blobs, but both the blobs and their explosions remain that disturbing "ambiguous white fluid" color. The energy color being more prominent would be nice to see.

 

And that's really it. I'll admit it was annoying to have people use macros with it and end up rattling the whole map with explosions, but still surprised how this one seems to have faded into obscurity despite it still being a pretty powerful weapon.

Edited by Paradoxbomb
Link to comment
Share on other sites

Stug is still ridiculous; people just follow the powercreep.  If Reddit or some Warframe reviewer on youtube started hyping the Stug (or if it featured in some farming exploit) you can bet you would start to see it all over the place.  

 

 

I've seen it once. It seemed pretty unique. Dunno how effective it was.

 

I vote for a buff to blobgun anyway.

Yeah, let's just buff everything.  Who cares about powercreep?

Edited by RealPandemonium
Link to comment
Share on other sites

I've seen it once. It seemed pretty unique. Dunno how effective it was.

 

I vote for a buff to blobgun anyway.

Yeah, let's just buff everything.  Who cares about powercreep?

 

I'm not really asking for a buff, seeing as it's still as effective as it ever was. At most just an increase to the AoE for charged shots since there's little incentive to use them over spamming uncharged ones. Otherwise I just want to see that horrible screen-shaking removed and making the choice of energy color more prominent.

Edited by Paradoxbomb
Link to comment
Share on other sites

Yeah, let's just buff everything.  Who cares about powercreep?

Except buffing stuff that got left behind and became underpowered solely because of power creep is a step toward fixing it.

 

It still seems like it needs tweaks though. After digging into it a bit, it appears it can be rather dodgy.

Edited by AdunSaveMe
Link to comment
Share on other sites

i still use Stug, but its one of those guns that i dont take everywhere. my friends know that if i break out stug, i plan on damning whatever we run into. its more of a defense or assassination weapon for me.

Edited by Nembilim
Link to comment
Share on other sites

Stug is still ridiculous; people just follow the powercreep.  If Reddit or some Warframe reviewer on youtube started hyping the Stug (or if it featured in some farming exploit) you can bet you would start to see it all over the place. 

 

The Stug, specifically, works exactly as intended... Although "exactly as intended" would still be stronger, with a larger radius, transparent neon green blobs, with a little longer delay after landing, and more damage. If you get over the way it shoots and how it's supposed to act.

What I'm saying is, this gun, together with the Miter, the Panthera, the Kohm and the Kohmak, are references to another shooter, Unreal. The Stug would be DE's version of the GES Bio Rifle.

http://liandri.beyondunreal.com/Bio_Rifle

Although as you can see from there, the GESBR had those tweaks I mentioned. It was a fancy minelayer / stickybomb gun. The Stug falls close to comparing to the real thing tho, especially in damage and usefulness.

Link to comment
Share on other sites

I'm not really asking for a buff, seeing as it's still as effective as it ever was. At most just an increase to the AoE for charged shots since there's little incentive to use them over spamming uncharged ones. Otherwise I just want to see that horrible screen-shaking removed and making the choice of energy color more prominent.

I wholly agree with this sentiment; it's kind of silly that charging the shots isn't effective except for premeditated immediate burst damage.

 

Except buffing stuff that got left behind and became underpowered solely because of power creep is a step toward fixing it.

 

It still seems like it needs tweaks though. After digging into it a bit, it appears it can be rather dodgy.

Stug wasn't "left behind."  Enemies didn't get any tougher; weapons just got more and more out of hand in their power levels, and people decided that explosives were no longer worth the risk since they could now get ludicrously powerful alternatives that had no risk of self-damage.  Bad design happened, but Stug is still as effective as ever.  

Link to comment
Share on other sites

I wholly agree with this sentiment; it's kind of silly that charging the shots isn't effective except for premeditated immediate burst damage.

 

Stug wasn't "left behind."  Enemies didn't get any tougher; weapons just got more and more out of hand in their power levels, and people decided that explosives were no longer worth the risk since they could now get ludicrously powerful alternatives that had no risk of self-damage.  Bad design happened, but Stug is still as effective as ever.

It's actually ridiculous, now that I think about it. I remember when everyone used to tell me the Stug was the weapon to get until I could get Brakk. It hasn't changed a bit, but the balance of power left it behind.

Link to comment
Share on other sites

Oh the stug ?

 

Back in the day I used it with Trinity. Man she was a beautiful 4 forma weapon but everyone complains and trinity got slapped with the nerf bat. So there goes my stug.

Yeah, the only way to use an explosive sidearm (without nerfed ammo!) that does big damage, often headshots, and has a high status chance is to shoot myself with it.  Otherwise, it's useless.  If it's not part of a godmode/farming build, it sucks in Warframe.  

Link to comment
Share on other sites

Yeah the Bio Rifle-err I mean the Stug is actually pretty beast. To be honest, I think the other thing putting people off from trying the weapon (besides nobody on YT hyping it up) is its aesthetics.

 

It looks like a damn super soaker. Conceptually, this is kind of cool since it seems to be a modified industrial tool, like a Grineer caulking gun that lobs toxic waste or something. But I'm almost certain people pass over it just because it looks like a bubble blower.

 

W3HvnCv.jpg

 

Pew pew!

 

The stock of the gun also clips into the abdomens of many frames. It just looks bad.

 

The suspicious white fluid also probably puts a lot of people off. Compare UT4's Bio Rifle projectiles:

 

 

Or even the original Unreal's Bio Rifle, whose goo blobs cause smaller bits of goo to fly up from the explosion in a sloppy manner:

 

 

To the Stug.

 

 

The Stug is newer than the Ogris, but I'd actually say it's just as worthy of a reskin in terms of both the gun itself and the goop it spits out. Maybe the more superficial of us out there who judge a weapon based on its looks (it's not their fault they're ugly!) would be willing to try the good ol' flutejuice cannon if it got a redesign.

Edited by Noble_Cactus
Link to comment
Share on other sites

The Stug has pretty fine damage and can still wreck face when utilized cleverly, but the mechanics can get pretty frustrating mainly due to the explosion delay.  There's weapons out there that are easier to use and provide similar results, which is probably why the Stug isn't seen that often anymore.

Edited by Sonitorum
Link to comment
Share on other sites

 

I won't lie, I think I much prefer the mechanics of this Bio-rifle compared to the Stug we get in Warframe, if only for how versatile and intricate it is. Maybe a little too intricate for a Warframe weapon, but still that would be awesome to have.

 

Seeing as we have augment mods now, perhaps the Stug could get one of it's own to change the way it's utilized entirely; I myself wouldn't mind an augment to make the globs long-lasting, essentially turning them into proximity mines rather than 2-second time bombs. But if you were to draw inspiration from those predecessors there's like 8 different possibilities for augments.

 

The Stug has pretty fine damage and can still wreck face when utilized cleverly, but the mechanics can get pretty frustrating mainly due to the explosion delay.  There's weapons out there that are easier to use and provide similar results, which is probably why the Stug isn't seen that often anymore.

 

True, that delay can be a bit annoying at the best of times.

Link to comment
Share on other sites

I remembered how popular Stug was when it was first released. Everyone was using Stug. But I barely see anyone using it recently. Probably because we got some stronger weapons. But as a mastery rank 2 weapon, Stug is very decent. *cough*Soma Prime*cough*mastery rank 0*cough*

 

Here's my 5 forma Stug build for void: http://goo.gl/VC9jS1

Stug is a fun weapon to me. And I agree with what you said. Charging/stacking is a bit pointless since spamming uncharge shot can pretty much do the same thing and is much faster. In fact, stacking blobs would reset the explosion timer, which is why I include Magnum Force in my build to prevent stacking. The only downside of spamming uncharge shot is the massive screen shaking. Yeah, it's annoying.

 

Buff I'd like to see on Stug:

1. Faster charge speed

2. Charging/stacking increases blast radius

3. Charging reduces explosion delay and increases flight speed

4. No/less screen shake on explosion

5. Blobs on the ground/wall would stick to enemy who touches it

Edited by yles9056
Link to comment
Share on other sites

Buff I'd like to see on Stug:

1. Faster charge speed

2. Charging/stacking increases blast radius

3. Charging reduces explosion delay and increases flight speed

4. No/less screen shake on explosion

5. Blobs on the ground/wall would stick to enemy who touches it

 

I quite like number 3, basically turn the fully charged shot into a contact grenade. Combined with charging increasing blast radius, you could get a pretty beastly AoE weapon with a charge build, while still leaving an uncharged build as a viable option as well. Not sure if number 5 is necessary though, as globs seem to instantly detonate whenever an enemy walks into them anyway.

Link to comment
Share on other sites

The stug was always a bugged weapon. just look at my testing back in september of last year at how the stug wasn't dealing damage correctly. 

 

fully charged shots do as much damage as normal shots, and stacking does not increase damage. http://warframe.wikia.com/wiki/Stug

 

i'm not sure if this still exists, but the stug was never a powerful weapon due to this bug. it has the potential to be pretty powerful, but the fact that the damage does not stack consistently enough makes it a crap weapon. 

 

uncharged shot explosion: 

rXiWmlz.png

 

fully charged shot explosion:

IDcH0zr.png

(september testing)

 

Edit: does seem to actually work now though. interesting. 

Edited by superbot34
Link to comment
Share on other sites

The stug was always a bugged weapon. just look at my testing back in september of last year at how the stug wasn't dealing damage correctly. 

 

fully charged shots do as much damage as normal shots, and stacking does not increase damage. http://warframe.wikia.com/wiki/Stug

 

i'm not sure if this still exists, but the stug was never a powerful weapon due to this bug. it has the potential to be pretty powerful, but the fact that the damage does not stack consistently enough makes it a crap weapon. 

 

uncharged shot explosion: 

rXiWmlz.png

 

fully charged shot explosion:

IDcH0zr.png

(september testing)

 

As far as I can tell, the charged shot seems to be dealing more damage as it should be, not sure about stacking uncharged shots though. So far the only real bug I've noticed is that non-human enemies (such as MOAs and Ancients) seem to detonate the globs instantly on a direct hit, whereas human enemies have them stick as normal. Not that I'm complaining of course ;)

Edited by Paradoxbomb
Link to comment
Share on other sites

As far as I can tell, the charged shot seems to be dealing more damage as it should be, not sure about stacking uncharged shots though. So far the only real bug I've noticed is that non-human enemies (such as MOAs and Ancients) seem to detonate the globs instantly on a direct hit, whereas human enemies have them stick as normal. Not that I'm complaining of course ;)

This has got me intersetd in revisiting the Stug...

Link to comment
Share on other sites

I think it's only issue now really is the fact that the blobs are slow moving and are affected by gravity. now that the damage actually works correctly it would be pretty powerful to use against groups. 

 

I believe the Lethal Momentum mod can help improve the speed and distance traveled before succumbing to gravity, giving it a better effective range. The delay and fixed explosion size do hinder it somewhat, but if the enemies are tightly packed enough it can work wonders.

 

It's a sleeper weapon. It completely destroys Grineer, Corrupted, and Infested. Corrosive + Viral + Radiation. Do not speak of it. I rather nobody use it, and it remain godlike.

 

I'm not interested in it making a comeback (especially if they never remove the screen shake), I was just curious why it suddenly became non-existent. Although given how it seems to be marginally more balanced relative to it's power level compared to other OP alternatives, I sincerely doubt we'll be seeing any "Nerf Stug NAOW!!!" threads anytime soon.

Link to comment
Share on other sites

Yeah, the only way to use an explosive sidearm (without nerfed ammo!) that does big damage, often headshots, and has a high status chance is to shoot myself with it.  Otherwise, it's useless.  If it's not part of a godmode/farming build, it sucks in Warframe.  

 

Link only affect 3 targets yo.

It gave trinity a legitimate tactic to compete against all all the stretch + overextended press 4 to boom builds.

Link to comment
Share on other sites

Link only affect 3 targets yo.

It gave trinity a legitimate tactic to compete against all all the stretch + overextended press 4 to boom builds.

 

Trinity wasn't really meant to compete with "Press 4 to kill" builds though. Her powers are meant to support and sustain herself and her teammates, not nuke enemies by blowing herself up (it was fun while it lasted though).

Link to comment
Share on other sites

Link only affect 3 targets yo.

It gave trinity a legitimate tactic to compete against all all the stretch + overextended press 4 to boom builds.

Except when you can kill a target in one or even two blobs and blobs are exploding multiple times per second suddenly you had an excellent map-clearing tool.  This build is too inconvenient to use now, anyway, so there's no point in talking about it anymore.  

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...