-FV-Wsocks Posted March 28, 2015 Share Posted March 28, 2015 (edited) Back in the day, a Rank 25 With the same build as a Rank 30 was just a difference of five. No damage was different, the range was the same, and so was duration. Then, with the removal of Warframe ability mods, Warframes' powers were changed to increase with each acquired level. Could the same not be done for weapons?There was talk of removing the need for certain staple mods. Damage mods like Serration or Hornet strike. I'm not saying that this is the perfect idea but rather that past successes can possibly give insight into future opportunities.Think about it. EDIT:The gun doesn't actually get better by having been used but rather it becomes more deadly as you gain skill with it. (If you felt that the idea was too illogical) Edited March 28, 2015 by -FV-Wsocks Link to comment Share on other sites More sharing options...
Burns2PvP Posted March 28, 2015 Share Posted March 28, 2015 Imagine a 10 forma weapon though. They are already balancing as is, it would be even more intense to try to balance this for no powercreep. (Plus, do you want a sniper to do as much damage as a braton at level 0?) Link to comment Share on other sites More sharing options...
AlphaHorseman Posted March 28, 2015 Share Posted March 28, 2015 (edited) Imagine a 10 forma weapon though. They are already balancing as is, it would be even more intense to try to balance this for no powercreep. (Plus, do you want a sniper to do as much damage as a braton at level 0?) We only have 8 slots...why would you try to forma something 10 times when you only have 8 slots? Edited March 28, 2015 by AlphaHorseman Link to comment Share on other sites More sharing options...
TriggerHappyWhiteGuy Posted March 28, 2015 Share Posted March 28, 2015 Using logic a gun will remain the same no matter what unless you change the parts for it. We are given the gun and the attachments are mods. Increasing power without changing parts on a gun just does not make sense. Link to comment Share on other sites More sharing options...
VoidPunch Posted March 28, 2015 Share Posted March 28, 2015 (edited) Many people have asked for this. Myself included. Build serration/ hornet strike/ pressure point/ point blank into our weapons. This frees up a mod space without sacrificing damage output. A rifle would do base damage at unranked and 165% more damage at rank 30. Scott was considering it a one point but nothing has been brought up again for a while Edited March 28, 2015 by HandsOfnArtist Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted March 28, 2015 Share Posted March 28, 2015 We only have 8 slots...why would you try to forma something 10 times when you only have 8 slots? sauce Link to comment Share on other sites More sharing options...
VoidPunch Posted March 28, 2015 Share Posted March 28, 2015 (edited) Using logic a gun will remain the same no matter what unless you change the parts for it. We are given the gun and the attachments are mods. Increasing power without changing parts on a gun just does not make sense. Leveling up anything is not logical in almost any game. You kill a few enemies a suddenly you have more health capacity and power? I would think you would have less from being tired from using all your powers. This is a game, lighten up. Edited March 28, 2015 by HandsOfnArtist Link to comment Share on other sites More sharing options...
AlphaHorseman Posted March 28, 2015 Share Posted March 28, 2015 (edited) sauce Weapons deary, not a Carrier. Did the OP say anything about Carriers? Edited March 28, 2015 by AlphaHorseman Link to comment Share on other sites More sharing options...
TriggerHappyWhiteGuy Posted March 28, 2015 Share Posted March 28, 2015 Leveling up anything is not logical in almost any game. You kill a few enemies a suddenly you have more health capacity and power? I would think you would have less from being tired from using all your powers. This is a game, lighten up. I apologize that was just my way of saying I disagree. I should have elaborated more. If they feel need to remove serration then they should re-balance the levels. But even if they remove serration then people will just slot another element mod for more damage. The reason they want to slot more damage is because the only thing we have to do after playing the game for so long is endless missions. Whats wrong with endless missions? Infinite level scaling. Because of infinite level scaling we feel we need more and more damage to get farther and farther. The real solution is DE needs to define how strong we are suppose to be. Also remove infinite level scaling and determine what we are suppose to be fighting and cap it there. Link to comment Share on other sites More sharing options...
Soldier1312 Posted March 28, 2015 Share Posted March 28, 2015 About removing serration and make weapons dmg increase with level... I agree. Why? Take a look at Baro. He brings new 10-level elemental mods. Bringing out full potential of raw dmg rifle will require 7 polarized slots, with crit-based weapons we'll need to have 8. This will basically make us unable to switch builds. I know that some of you may say "then don't use these mods" or something similar, but if we get the tools, we should be able to use it freely. Link to comment Share on other sites More sharing options...
blAcE_ Posted March 28, 2015 Share Posted March 28, 2015 sauce OMG those stars Link to comment Share on other sites More sharing options...
RyanGo Posted March 28, 2015 Share Posted March 28, 2015 sauce Jesus Rollerblading Christ. Link to comment Share on other sites More sharing options...
fatpig84 Posted March 29, 2015 Share Posted March 29, 2015 (edited) You can remove Serration and blah blah. The min-maxers will love it even more, because they can more mods that deal moar damage. For example, You got Serration, Split Chamber, Heavy Caliber, Shred, Bane, 3x Elemental. Freeing Serration means they will throw another damage modifier. From stuff as silly as wildfire to a dual stat elemental mod. What we get ? Moar damage. Edited March 29, 2015 by fatpig84 Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted March 29, 2015 Share Posted March 29, 2015 +9999 OP remove/rework the core base dmg mods (serration/hornet/pressure/PB/etc) all weapons should gain +5% dmg per rank, totalling at +150% at rank 30 the now liberated 1 extra slot can be used to further enable more build variety (the current issues of different values on base dmg mods for melee/rifle/sidearm/etc could be addressed thru other specific dmg type mods on those weapons or by adjusting the values for the weapons themselves) there are a few other alternative solutions, but i prefer the most direct one i listed above on a related note, multishot mods need a functional downside so that they are not also 'mandatory', they need to be more like corrupted mods, where there should be a choice/tradeoff in using them, otherwise multishot is just the new serration Link to comment Share on other sites More sharing options...
Grievous10 Posted March 29, 2015 Share Posted March 29, 2015 OMG those stars Those stars are not real as you can only get a maximum of 13 stars. Link to comment Share on other sites More sharing options...
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