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Archwing Weapon Balancing


Raybrand
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So I recently got into Archwing, I kinda like it, hope theres more content in the future.

 

I've unlocked all the guns but I find that after so much grinding the gun you start of with is by far the best. The Fluctus cant hit moving targets past 100m which in archwing 100m is like a few steps shy of melee distance. Corvas has slightly better range than Fluctus but its only a little bit stronger than the starting weapon and beyond close-mid range its losses its effectiveness. Dual Decurion feels like a worse version of the starting gun, non-automatic, 12% of the magazine size, even with crit mods its dps falls short of the Imperator. The Velcitus is pretty good though, great damage, though requires a lot of skill in accuracy to use, it non charge mode is pretty bad though.

 

So atm there is no reason to farm for these weapons, your better off with your starting gun which really doesnt feel right.

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Dual-Decurions are Automatic

-have you not used them recently?

-They don't have fall off damage (Picking off enemies 1200+m away in Interception)

Imperator has damage fall-off like most of the other Archguns

Basically Imperators are the automatic Rifles of Archwing, Velocitus is the sniper/bow, Corvas & Fluctus are the shotguns, Dual Decurions are like the dual pistols with recoil and small clip...

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Basically Imperators are the automatic Rifles of Archwing, Velocitus is the sniper/bow, Corvas & Fluctus are the shotguns, Dual Decurions are like the dual pistols with recoil and small clip...

 

And just like that, corvas and fluctus need a buff. I mean, why bother shooting them at x meters if you can just dash n' melee

 

Decurions are a$$ for me, not sure about others comments on this

 

Velocitus is fine and balanced, turn it hitscan and BOOM OP archgun

 

#ImperatorMasterRace

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