izzatuw Posted March 29, 2015 Share Posted March 29, 2015 I really love this gun but the major drawback to it is its low ammo economy alongside Akzani/Afuris. The problem is how I was doing a Seimini Ceres defense and in 2 waves or less you can end up eating all the ammo without realizing it. But than we look at weapons like Vaykor/Marelok Vasto etc and you can go full 5 waves with them and you wouldn't even need to move from your area to grab ammo. Some builds WANT Ammo mutation mod, some builds NEED it. My solution is to buff the ammo for all weapons like Dex Furis and make the ammo drops 30-50 instead of 10-20 for those weapons. Link to comment Share on other sites More sharing options...
DellSalami Posted March 29, 2015 Share Posted March 29, 2015 I think in general they should change ammo for weapons based on whether it's full auto, semi-auto, continuous, or shotgun-esque. Primaries already have that system, so why not secondaries? Link to comment Share on other sites More sharing options...
ClockworkSpectre Posted March 29, 2015 Share Posted March 29, 2015 (edited) Unfortunately the ammo mutations were added as a band aid mod, rather than DE dealing with the issue of ammo efficiency with weapons like this. The amount of ammo picked up really should depend on the weapon I guess caliber is a good way to say it. I'd honestly like to see ammo mutations removed from the game and the ammo system adjusted. Edited March 29, 2015 by ClockworkSpectre Link to comment Share on other sites More sharing options...
unknow99 Posted March 29, 2015 Share Posted March 29, 2015 My Wraith Twin vipers take some dust because of this... They're not bad, they just need some time to reveal their full pot- Oh,I ran out of bullets... Link to comment Share on other sites More sharing options...
fatpig84 Posted March 29, 2015 Share Posted March 29, 2015 Akzani has 400 boollets. DE can change the ammo pools if they bothered. Really. Link to comment Share on other sites More sharing options...
9IR_nullfield Posted March 29, 2015 Share Posted March 29, 2015 The ammo pool isn't the issue, it's how low the ammo drops are in comparison to how many bullets the guns burn through. Increasing the max ammo pool on the older bullet hoses would only add about 10-30 seconds to their usability before they ran out and became unusable. It'd be better for the weapons to have something like receiving 100% more ammo from all sources instead. Link to comment Share on other sites More sharing options...
Marthrym Posted March 29, 2015 Share Posted March 29, 2015 picking up ammo should give more than a measly 20 for this type of weapon. It should ba at least half a mag for them. Because bandaid mods are fine for a minute, but they're nothing but that, bandaids. Link to comment Share on other sites More sharing options...
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