Tyson127 Posted March 29, 2015 Share Posted March 29, 2015 Currently we can combine heat, cold, poison And electricity to form radiation, viral, corrosive, etc How about If we get direct combined element mod like Corrosive 90% damage viral 90% damage Etc Link to comment Share on other sites More sharing options...
(XBOX)Uvisst Posted March 29, 2015 Share Posted March 29, 2015 (edited) That vould be amazing, but I personally don't think DE is going to implement that. But still 1+ Edited March 29, 2015 by (XB1)Octawism Link to comment Share on other sites More sharing options...
AlphaSierraMike Posted March 29, 2015 Share Posted March 29, 2015 This would kinda ruin the whole meta of what element combos work best against a faction, if we can just slap any elemental combos on. Maybe not Corpus, because it pretty much Magnetic and Poison only, but for Grineer and Void, Corrosive and Radiation are two leading combos. Either deal higher damage to Ferrite or Alloy. If we could use both Corrosive and Radiation, I dunno, there's just not as big of a handicap I guess, it just seems odd. I mean, it would be nice if i could run Corrosive, Radiation and Viral, and just shred Grineers, but I dunno, that might be a bit overboard. It would probably encourage the use of less popular combos though, like Blast and Gas. Link to comment Share on other sites More sharing options...
KairaSilvermist Posted March 29, 2015 Share Posted March 29, 2015 This would kinda ruin the whole meta of what element combos work best against a faction, if we can just slap any elemental combos on. Maybe not Corpus, because it pretty much Magnetic and Poison only, but for Grineer and Void, Corrosive and Radiation are two leading combos. Either deal higher damage to Ferrite or Alloy. If we could use both Corrosive and Radiation, I dunno, there's just not as big of a handicap I guess, it just seems odd. I mean, it would be nice if i could run Corrosive, Radiation and Viral, and just shred Grineers, but I dunno, that might be a bit overboard. It would probably encourage the use of less popular combos though, like Blast and Gas. Tysis can do Radiation, Viral, and Corrosive. GG no re. Link to comment Share on other sites More sharing options...
Santiak Posted March 29, 2015 Share Posted March 29, 2015 (edited) What if the mods would only work if the combo element was already present on the weapon, adding some extra damage to that combo only, as well as a status effect, to make up for the fact that you'd gain more damage from simply adding a second component element mod to the mix if available. So, something like:Each mod having 3 ranks total:Blast: +15% Blast Damage, +chance to disarm affected targets for 1/2/3 secondsCorrosive: +15% Corrosive Damage, +chance to blind AoE for 1/2/3 secondsGas: +15% Gas Damage, +chance to stagger affected targets for 1/2/3 secondsMagnetic: +15% Magnetic Damage, +chance to slowdown AoE for 1/2/3 secondsRadiation: +15% Radiation Damage, +chance to weaken AoE for 1/2/3 secondsViral: +15% Viral Damage, +chance to bleed AoE for 1/2/3 seconds (For combos that already have a disabling proc, such as Blast and Radiation, the additional status effect would first trigger after the initial one) Which, at max rank, leaves the combo elements with an improved damage, and added status effect. To compensate the infringement on the progenitor elements of the effect, they'll only be half the strength of the original element that utilized that effect (i.e. 3 seconds instead of 6, in most cases). Ultimately, it'd allow you to specialize in a single element to a greater extent, and diversify your weapon in other directions than primarily damage types. Edited March 29, 2015 by Santiak Link to comment Share on other sites More sharing options...
Tyson127 Posted March 29, 2015 Author Share Posted March 29, 2015 What if the mods would only work if the combo element was already present on the weapon, adding some extra damage to that combo only, as well as a status effect, to make up for the fact that you'd gain more damage from simply adding a second component element mod to the mix if available. So, something like: Each mod having 3 ranks total: Blast: +15% Blast Damage, +chance to disarm affected targets for 1/2/3 seconds Corrosive: +15% Corrosive Damage, +chance to blind AoE for 1/2/3 seconds Gas: +15% Gas Damage, +chance to stagger affected targets for 1/2/3 seconds Magnetic: +15% Magnetic Damage, +chance to slowdown AoE for 1/2/3 seconds Radiation: +15% Radiation Damage, +chance to weaken AoE for 1/2/3 seconds Viral: +15% Viral Damage, +chance to bleed AoE for 1/2/3 seconds (For combos that already have a disabling proc, such as Blast and Radiation, the additional status effect would first trigger after the initial one) Which, at max rank, leaves the combo elements with an improved damage, and added status effect. To compensate the infringement on the progenitor elements of the effect, they'll only be half the strength of the original element that utilized that effect (i.e. 3 seconds instead of 6, in most cases). Ultimately, it'd allow you to specialize in a single element to a greater extent, and diversify your weapon in other directions than primarily damage types. ya it can specialize single element to greater extend Link to comment Share on other sites More sharing options...
AlphaSierraMike Posted March 30, 2015 Share Posted March 30, 2015 Tysis can do Radiation, Viral, and Corrosive. GG no re. It's not that strong though, from memory anyway. It's semi auto and fires kinda slow. I was thinking more of a Braton P. Link to comment Share on other sites More sharing options...
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