iSmallfry Posted April 18, 2015 Share Posted April 18, 2015 Blind Justice's Heeding Call combo features 2 ragdolls, at the end of the combo. The second-last attack kicks the enemy away from you while the last attack is a big leap that slams enemies down. Not only are 2 ragdolls in a row quite redundant, melee auto targeting can't always keep up. When that happens,it seems that it's not registered that the enemy got kicked away from you and thus melee auto targeting roots you in place and prevents you from leaping, altogether. This is especially apparent with high attack speed (when you proc berserker e.g.). Link to comment Share on other sites More sharing options...
Drunkenbagel Posted April 18, 2015 Share Posted April 18, 2015 The reason I turn auto targeting off. Not very reliable on any melee weapon or stance. Link to comment Share on other sites More sharing options...
iSmallfry Posted April 18, 2015 Author Share Posted April 18, 2015 It's necerssary to land leaping and dashing combos consistantly,though. Link to comment Share on other sites More sharing options...
Drunkenbagel Posted April 18, 2015 Share Posted April 18, 2015 Is it really? I land them just fine. I found I missed more with auto targeting on than with it off. Link to comment Share on other sites More sharing options...
iSmallfry Posted April 18, 2015 Author Share Posted April 18, 2015 (edited) Well, there's no way to adjust the distance you travel nor is there a way to adjust how high you leap into the air,in combos (except for melee auto targeting).Also, the collision of enemies is pretty random,at times. From my experiences,chances are high that you're either going to dash/leap past, through or - if they're lying on the ground/crouching - over your target. There's no reliable way to stick to a target you may want to focus. Edited April 18, 2015 by iSmallfry Link to comment Share on other sites More sharing options...
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