Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Excalibur's Arm And Polearms


WolvenEdge
 Share

Recommended Posts

It's kind of hilarious, really... the Excalibur model's right arm protrusions are linked to some of the bones through the weapon tags. While this seems to work well for most other weapons, and is a pretty epic subtle touch, it... backfires whenever he's blocking with a polearm.

 

As seen here with the Serro;

http://images.akamai.steamusercontent.com/ugc/27362763071642615/25FCF38C2168C264D818CCA4E0CDE2E675690C7B/

 

And here with the Reaper Prime;

http://images.akamai.steamusercontent.com/ugc/27362763071642052/655E3E6176F780473EF18E08D97F5299F1702E7F/

 

You can even see that the mesh protrudes all the way through his forearm in this one;

http://images.akamai.steamusercontent.com/ugc/27362763071643539/C21CBB8828104EFBC26049DA863C1CA972BAD84C/

 

While funny, and certainly not expected, I would like to see this fixed. Taking Excalibur seriously is hard enough without watching this. X3

Thank you.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...