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Please Fix Synoid Gammacor


Daimonknight
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I hoped this would have been fixed by now, but its just ridiculous, the Synoid moved from the king if dps to the king of turds with 2 massive nerfs, I get the ammo efficiency was too good, and the damage was too high, but nerf 1 not both, i spent all my ammo trying to kill lephantis with a 4 forma Synoid and ran out of ammo and i didnt miss once thanks to M. Prime slow, i could kill it with 40 rounds from my lex prime, now please DE take back at least 1 nerf, preferably i'd like to see 1 ammo consumed deal damage not every 6 or 8 it drops so fast i just got upset

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For continuous fire weapons, you have to multiply damage shown by the firerate to get the actual DPS. Doing so, you'll notice the damage output is still the same.

 

Though, I do agree that the ammo consumption nerf is way too intense. At least lower it down to 10 per sec, instead of 15.

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For continuous fire weapons, you have to multiply damage shown by the firerate to get the actual DPS. Doing so, you'll notice the damage output is still the same.

This is true for any weapon, in any game. Damage*firerate=DPS.

Isnt ammo economy and sustained DPS the same thing? Its not like the DPS drops over time. Its just cut short when you run out of ammo...

You can have 5000 rounds in a mag with 100 rounds a second and 1s reload, your burst and sustained damage are going to be OK for the most part, but ammo efficiency will be S#&$.

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The only thing different about the weapon now is the ammo economy. You cant hold down the trigger all mission. Aside from quanta type weapons, all continous weapons have bad ammo economy.

You do realize that you just gave DE a horrible idea, don't you? :O

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You do realize that you just gave DE a horrible idea, don't you? :O

 

If your only using Quanta as a laser gun you are using the weapon inefficiently. You're supposed to be lobbing out disco squares to blowed them up, which does take a toll on the ammo consumption and increases the frequency of reloads. 

It's not directly comparable to the Gammacor because it's a more skill intensive weapon; the maximum potential of the quanta depends more upon the user than a 'normal' gun. 

Edited by Acos
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It's not directly comparable to the Gammacor because it's a more skill intensive weapon; the maximum potential of the quanta depends more upon the user than a 'normal' gun. 

^ this, even the Phage has a downside which is having to focus the beams to do full damage... and the fact that it's a shotgun `-` ...Meanwhile the Gammacor was just "hold down the trigger and wipe the area with furious secondary multishot"

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The DPS did go down, though only marginally, it's still up there. The ammo consumption rate though... Only one word can describe the decision : moronic. One of the most questionable, knee jerk, uncalculated decisions made by the devs. I don't mean to be rude, honestly, I'm just stating a cold hard fact. They went way overboard, but as per usual, they either will ignore it for a year before finally reversing it partially, or just plain never do anything about it, busy as they are messing with other things that are good while staying clear of most things the community has been asking for years to change now... But again, I'm just typing what so many think but won't express because of some misplaced "moderator fear".^^'

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It still does the same damage.

no

 

Burst DPS is still the same, the ammo economy and sustained DPS are what have been affected by the changes.

yes

 

88612-beating-dead-horse-gif-Patrick-pjK

 

Really. It's fine where it is.. Let the revert the nerf threads die already. It was incredibly op and now it's balanced. Please.

Tipping the scale in the other extreme is not balance.

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Tipping the scale in the other extreme is not balance.

It's balanced in the way that you can't hold the trigger down for 5 minutes, destroying everything, with out having to reload. You actually have to aim now. That's balance. If it's going to out DPS the Boltor Prime, A rifle mind you, It should have a drawback. All weapons should. So in your hand you have a little laser beam that can 1 shot lvl70+ enemies. And your mad is consumes ammo at a high rate? If you sacrifice a little bit of damage for a pistol ammo mutation, (Primed would be even better!) and it's almost like it never got nerfed. It's fine where it is. It really, really is.

Edited by Censium
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It's balanced in the way that you can't hold the trigger down for 5 minutes, destroying everything, with out having to reload. You actually have to aim now. That's balance. If it's going to out DPS the Boltor Prime, A rifle mind you, It should have a drawback. All weapons should. So in your hand you have a little laser beam that can 1 shot lvl70+ enemies. And your mad is consumes ammo at a high rate? If you sacrifice a little bit of damage for a pistol ammo mutation, (Primed would be even better!) and it's almost like it never got nerfed. It's fine where it is. It really, really is.

Akbolto and telos out dps boltor prime by a mile.

Edited by SarahApple
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Akbolto and telos out dps boltor prime by a mile.

Is this with or with out Macros? If you shoot something impossibly fast, of course damage is going to go up. If I shoot 20 bolts at you vs an entire clip in two seconds, which will hurt more?

Edited by Censium
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Stock gammacor is better then the synoid.

 

Oxygen on the planet you live on?

 

Comparisons:

 

Synoid Gammacor, compared to the Gammacor:

  • Much higher rate of fire. (15 rounds/sec vs. 5 rounds/sec)
  • Lower damage per unit of ammo. (28.0 vs. 50.0)
    • Much higher DPS. (420.0/s vs. 250.0/s)
  • Higher crit chance. (10.0% vs. 5.0%)
  • Higher crit damage. (200.0% vs. 150.0%)
  • Higher status chance. (20.0% vs. 5.0%)
  • Greater magazine size. (150 rounds vs. 50 rounds)
    • Same time to discharge magazine, equal frequency of reloading. (10 sec)
  • Higher ammo reserve. (450 vs. 210)
    • Lower time to discharge entire ammo pool. (34 sec vs. 50 sec)
    • Higher total reserve damage. (12,600 vs. 10,500)
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It's balanced in the way that you can't hold the trigger down for 5 minutes, destroying everything, with out having to reload. You actually have to aim now. That's balance. If it's going to out DPS the Boltor Prime, A rifle mind you, It should have a drawback. All weapons should. So in your hand you have a little laser beam that can 1 shot lvl70+ enemies. And your mad is consumes ammo at a high rate? If you sacrifice a little bit of damage for a pistol ammo mutation, (Primed would be even better!) and it's almost like it never got nerfed. It's fine where it is. It really, really is.

Ammo mutation is simply not enough to keep up with the gun's wastefulness, even the primed version struggles to provide enough ammo for it to run at all after a while in a high level endless mission. And ammo mutation should not be a thing anyway; Not when there are other more late game viable secondaries that don't need it at all. And since when has it been possible to hold the trigger on it for 5 minutes?

 

Right now the synoid is basically an amprex, with the same range limit problem, the same ammo economy problem, and it does not have the luxury of chaining to other enemies when you start to hit one. On top of all that, if you keep the old build to have the same burst DPS (which you seem to care so much about) it consumes 15 rounds before the laser is fully extended, which is just asinine game design by itself.

 

I'm not arguing that it needed a nerf, nor am I against the nerf as a whole, but the nerf was way too overkill and now the weapon is a piece of S#&$. No syndicate secondary should be a piece of S#&$ simply because of the effort required to obtain them, they're supposed to be a cut above, plain and simple. And no, I don't want the op synoid back, I just want to be able to shoot S#&$ without wasting ammo before the laser extends to my targets, and I want to be able to run it in conjunction with a primary without relying on ammo mutation (primed or otherwise, it's not enough and it limits damage potential).

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Put it back to the way it used to be

If that happens everything just goes back to square 1. What the synoid needs is a good enough ammo economy to be usable in conjunction with a primary without a mutation. Putting it back to how it was before the nerfs will just sir up more nerf threads and eventually, DE will crack and give them what they want. We need to have it at a happy medium where it's not so bad, but not as over centralizing as it was. 

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