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Hud Mockup Hurr + Inc. Impractical Ar Hud


Tangerine
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Because I saw the other thread and decided to make my own take.

 

s1cPhpn.jpg

 

 

F9SxJsu.jpg

1KrRyvO.jpg

yuRciWe.jpg

 

Numbered health display.with alt energy bar

75g0Xxr.jpg

 

Centered 

WtOzCzj.jpg

 

I feel like DE could really improve with their HUD and general interface. Stuff like a scrolling pickup counter (so when you pick up a bunch of stuff, you'll know what the hell you picked up rather than "+44 Credits"), sentinel HP, team status etc.

 

OLD VERIONS:

http://i.imgur.com/GyyDbZF.jpg

http://i.imgur.com/7SotbrS.jpg

http://i.imgur.com/rHqB1iX.jpg

 

 

UPDATE:

IMPRACTICAL AND JUST FOR FUN COOL FACTOR AUGMENTED REALITY

NEUTRAL
ibagYBK.jpg
 
STEALTH INDICATOR
PCaCpO8.jpg
 
IN COMBAT
8GvokKD.jpg
 
DISTANT ENEMY
qVpvb85.jpg
 
CLOSE ENEMY
qjUUWDX.jpg
 
ENVIRONMENTAL DESCRIPTIONS
WI9xdF1.jpg
 
RELOAD
w2FAAzr.jpg
 
ABILITY DURATION
m6V7GN5.jpg
 
IN COMBAT+CHARGE %
C7Lj91v.jpg

Edited by Tangerine
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Wow, I think I'm in love with the last concept with centered weapon HUD.

 

If I may come with suggestions for the centered one;

 

- Move the map to the right top corner.

 

- Move Lotus up a bit on the left top corner.

 

- Don't go all out with the blue saturation, keep some of the original color palette. Particularly the avatars of team mates and Lotus.

 

Overall it looks very professional and clean and I hope DE is taking notes, because that is one sick HUD mockup. I like it!

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I love it

 

Looks several leagues better/ more modern/ more functional then the current UI

 

I like the most the version with centered hud and static noise/bar hatching in it. I like the feel of it. I love the way it frames the screen.

 

The best approach imo would be to be able to switch on/off every element in the hud to cater the experience towards personal maximum comfort.

 

DE plz

Edited by nzzero
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