DE_Adam Posted May 12, 2015 Share Posted May 12, 2015 Our last Devstream took a huge leap into the future of Parkour, showing off some of the progress we've made on Parkour 2.0! It was a lot of fun showing of some of the mechanics in progress, although like all our Devstreams it's important to remember that the content show is most definitely subject to change. That being said, if you missed all the excitement live and want to know more about Parkour 2.0, changes to Excalibur, and upgrades to the Genetic Foundry you should check out our latest Overview here. Let us know what you think, and enjoy the preview of our Underwater Lab on PC with the soon-to-arrive Update 16.5! -DE_Adam Link to comment Share on other sites More sharing options...
Quiet_Time1 Posted May 12, 2015 Share Posted May 12, 2015 Spoopy Link to comment Share on other sites More sharing options...
TrickBox Posted May 12, 2015 Share Posted May 12, 2015 (edited) Cool ! Thx Also second Also 16.5 > The Hype Awakens You lied to me D: Edited May 12, 2015 by TrickBox Link to comment Share on other sites More sharing options...
Samoth95 Posted May 12, 2015 Share Posted May 12, 2015 "You are not authorized to access this page." Wat Link to comment Share on other sites More sharing options...
Morec0 Posted May 12, 2015 Share Posted May 12, 2015 So... is that purple Warframe there with the Syandana Chroma without armor? Link to comment Share on other sites More sharing options...
toki_san Posted May 12, 2015 Share Posted May 12, 2015 Oh yeah Link to comment Share on other sites More sharing options...
Rexlars Posted May 12, 2015 Share Posted May 12, 2015 yaaaaaaaas betch So... is that purple Warframe there with the Syandana Chroma without armor? Banshee. Link to comment Share on other sites More sharing options...
BladedFate1107 Posted May 12, 2015 Share Posted May 12, 2015 When the ability reworks for excalibur said ' Radial Blind now opens enemies up to finishers and can be used while running' does that mean radiant finish will get changed or replaced by a different augment for excal, since it become pointless after update 17.0 ? Link to comment Share on other sites More sharing options...
unknow99 Posted May 12, 2015 Share Posted May 12, 2015 (edited) Noyce. Don't forget that wall/ziplines mechanics are only a part of Parkour 2.0 though : the ninja feeling would be improved if we run, jump, side dodge (back dodge) & land as smoothly as ninja... Still a very nice start though. :) Edited May 12, 2015 by unknow99 Link to comment Share on other sites More sharing options...
Heremon Posted May 12, 2015 Share Posted May 12, 2015 The Excalibur revamp sounds nice, especially the new power. One question though: Radial Javelin turns into his 3rd ability, right ? I mean, you're not taking that out, will you ? It has been nerfed enough to become a 3rd ability. Link to comment Share on other sites More sharing options...
varais Posted May 12, 2015 Share Posted May 12, 2015 (edited) thanks, mostly for the on/off-button at the scan-station, tell us when we have to listen at or when it become useful to use it, DE, thx =)))work with the whole community on the star-chart changes and leave it to U 18 please, i think this change is more important then it looks like because there are not only pokemon-fans or kids playing warframe, thx for understanding =)))or give a example by giving us a event where we can create several events as you suggest it when you give us U 17 before you change anything in that direction, DE, thank you ,-) about everything else it looks like as "warframe-development-business as usual", thanks for that ... oh, and please give us the possibillity to change back to the lotus-symbol in our profile-pics, im longing for that since i changed it ... i would pay also 100 plat for that option =))))))))) Edited May 12, 2015 by varais Link to comment Share on other sites More sharing options...
T3RT1UM Posted May 12, 2015 Share Posted May 12, 2015 Will Radial blind w/ augment + Slash dash going to be OP now? Incoming nerf. Link to comment Share on other sites More sharing options...
(PSN)Mazda_07_ Posted May 13, 2015 Share Posted May 13, 2015 Will Radial blind w/ augment + Slash dash going to be OP now? Incoming nerf.man it hasn't even happened and people are already screaming NERF! Lol poor excal Link to comment Share on other sites More sharing options...
-Noximilien- Posted May 13, 2015 Share Posted May 13, 2015 I'm more worried about the nodes than the rest of it. Only 20 nodes, and they're going to be what? Alert-esq? I like having a ton of places to visit, not three or four tilesets per week or whatever they're thinking on doing. Link to comment Share on other sites More sharing options...
-EndeX- Posted May 14, 2015 Share Posted May 14, 2015 cant wait :D Link to comment Share on other sites More sharing options...
Konfussed Posted May 21, 2015 Share Posted May 21, 2015 (edited) man it hasn't even happened and people are already screaming NERF! Lol poor excal I know man I actually like excal now lol what you do with it in Parkour 2.0 is gonna help the warframe even more than before, People screaming NERF already is funny lol. I already use Radical Blind w/ Augment and Slash Dash together lol Edited May 21, 2015 by Konfussed Link to comment Share on other sites More sharing options...
Blamano Posted May 22, 2015 Share Posted May 22, 2015 I'm very uncomfortable with the proposed star chart changes. There are a number of nodes that are necessary to the game as it's played now. I remember reading that the goal is to reduce nodes to 20. If all bosses/Warframe drops are represented (save for Derelicts and Void) then perhaps. But what about the Dark Sectors? They're a wonderful place to gain resources because of the increased drop rates. Will they still be represented as they have been? What about the Void? Currently, it's a rare alert and drops from certain missions. Will that be part of mission crafting? I think condensing the nodes would be good. I think it would increase the number of players working together, and decrease lone Tenno unable to find a squad. I don't think it would be good to go from more content to less content. If all 14 planets are represented with assassination and non-assassination missions, I would be happy. If all tilesets are represented, in addition to all assassination missions, as well as all mission types, I would be happy. I worry about how 'mission crafting' will work. Will we have to craft a key in order to run Naiad on Neptune? Will Naiad no longer exist, and we'll just have to craft a generic Neptune Deception with that tileset/enemy level? I agree that the star chart can be tightened a bit. But from what I've heard, it sounds like we'll lose consistently accessible content to RNG's cousin, Random Mission Generator. That's not something I want. I would hope that this could be sourced to the community to give feedback on specific changes to the star chart, instead of a vague preview. Link to comment Share on other sites More sharing options...
Kaiservadin Posted May 27, 2015 Share Posted May 27, 2015 (edited) Our last Devstream took a huge leap into the future of Parkour, showing off some of the progress we've made on Parkour 2.0! It was a lot of fun showing of some of the mechanics in progress, although like all our Devstreams it's important to remember that the content show is most definitely subject to change. That being said, if you missed all the excitement live and want to know more about Parkour 2.0, changes to Excalibur, and upgrades to the Genetic Foundry you should check out our latest Overview here. Let us know what you think, and enjoy the preview of our Underwater Lab on PC with the soon-to-arrive Update 16.5! -DE_Adam This was left unlocked ? I'm very uncomfortable with the proposed star chart changes. There are a number of nodes that are necessary to the game as it's played now. I remember reading that the goal is to reduce nodes to 20. If all bosses/Warframe drops are represented (save for Derelicts and Void) then perhaps. But what about the Dark Sectors? They're a wonderful place to gain resources because of the increased drop rates. Will they still be represented as they have been? What about the Void? Currently, it's a rare alert and drops from certain missions. Will that be part of mission crafting? I think condensing the nodes would be good. I think it would increase the number of players working together, and decrease lone Tenno unable to find a squad. I don't think it would be good to go from more content to less content. If all 14 planets are represented with assassination and non-assassination missions, I would be happy. If all tilesets are represented, in addition to all assassination missions, as well as all mission types, I would be happy. I worry about how 'mission crafting' will work. Will we have to craft a key in order to run Naiad on Neptune? Will Naiad no longer exist, and we'll just have to craft a generic Neptune Deception with that tileset/enemy level? I agree that the star chart can be tightened a bit. But from what I've heard, it sounds like we'll lose consistently accessible content to RNG's cousin, Random Mission Generator. That's not something I want. I would hope that this could be sourced to the community to give feedback on specific changes to the star chart, instead of a vague preview. 20 nodes total meaning every planet will only have one node, i would need more details on this from DE before assuming anything. Edited May 27, 2015 by Kaiservadin Link to comment Share on other sites More sharing options...
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