SirFrags Posted May 12, 2015 Share Posted May 12, 2015 Beginning with 16.5, Warframe is incredibly laggy for me in a unique way. The game is always pinned at 60 fps (which is usual), but it feels more like 20fps. There is a lot of jitter and spin attack is routinely sending me rocketing across the map at ludicrous speed. The game appears to run fine in the liset, but starting a mission (hosting or not hosting) and this lag is always present. Link to comment Share on other sites More sharing options...
-dicht.ThanksFrost- Posted May 12, 2015 Share Posted May 12, 2015 Benn having the same problem, well actually its gotten worse since the update. Link to comment Share on other sites More sharing options...
Thelonious Posted May 12, 2015 Share Posted May 12, 2015 +1, seems the new performance improvements made it worse for some. AMD fx-4100, 8 gb ram, gtx 770, windows 7, running dx11 and 64 bit mode. Link to comment Share on other sites More sharing options...
Bazools Posted May 12, 2015 Share Posted May 12, 2015 Since 16.5 the game is stuttering so much and in some areas of the new tileset i get huge fps drops! 16.5 rocks but this issue is not helping... Link to comment Share on other sites More sharing options...
Painfulbullet Posted May 12, 2015 Share Posted May 12, 2015 Been having the same issue myself. Have never dropped connection in any of the previous patches, never had any lag issues. With this patch, there is a ton of stuttering and lag (causing the game to actually crash several times). Don't know if anyone else has noticed this specifically, but if I (or one of my group) is using a Hydroid, spamming the 4 is almost a guaranteed game killer for me. Link to comment Share on other sites More sharing options...
Ravenc24 Posted May 12, 2015 Share Posted May 12, 2015 Same problem here. I have 0 problems before the update, but right now it's so laggy in missions. Link to comment Share on other sites More sharing options...
Eating_Paste Posted May 13, 2015 Share Posted May 13, 2015 (edited) I've got this pretty badly as well. To be clear, warframe runs well 60+fps at all times, but there is now a jitter / judder / frame skipping. It is noticeable in all the missions I've tried, but by far more visible in the new underwater lab tileset. I've changed every single display setting in game, and tried a variety of vsync smoothing methods using nvidia inspector. Win7 x64 8 Gb ram i7-4770K GTX-970 Edit: Issue is present using both 32 and 64 bit clients. Disabling multi-threading FIXES THIS ISSUE for me. Edited May 13, 2015 by Ninothing Link to comment Share on other sites More sharing options...
SirFrags Posted May 13, 2015 Author Share Posted May 13, 2015 So the 32 bit client does not seem to have the same issue for me. Is anyone else using the 32 bit client? and if not, what happens if you switch to it (setting is in launcher). Link to comment Share on other sites More sharing options...
-Axphyxia- Posted May 13, 2015 Share Posted May 13, 2015 same here, but I found it's related maybe to loading textures, ( I found that after turning all settings disabled/low and go dojo or any map was same problem, but after I back max settings and the shutter/lag disapear in a few seconds after move any map, even on low dissapear after sometime but was more fast when I did the max settings back ) @SirFS I tried both, both have same problem for me. Link to comment Share on other sites More sharing options...
Samasamsara Posted May 13, 2015 Share Posted May 13, 2015 One of my friends who is new to the game is reporting extreme slowdown onboard the Liset before even getting into a mission, despite the game running fine this weekend. This is not a way to make a good impression for a new player! Link to comment Share on other sites More sharing options...
SirFrags Posted May 13, 2015 Author Share Posted May 13, 2015 Further testing: nVidia 340.43 -> 350.1, no changes *MTR = Multi-Threaded Rendering Warframe 32 bit, works fine Warframe 64 bit, MTR off, works fine Warframe 64 bit, MTR on, physx -> enabled in game, stutter Warframe 64 bit, MTR on, physx -> disabled in game, stutter Warframe 64 bit, MTR on, physx -> cpu in cpl, stutter Warframe 64 bit, MTR on, DX10/11, stutter Warframe 64 bit, MTR on, DX9, stutter Seems like whatever changes were made with multi-threaded rendering for 64 bit are having an adverse impact for some players. It is the only common factor, other than system components I can not change at the moment. My specs: Processor: Intel Quad Core i7-2600K & 3400MHz GPUs: 2x GTX 580 SLI @ stock Ram: 16GB DDR3 @ 800Mhz 7-8-7-24 2T Link to comment Share on other sites More sharing options...
-Axphyxia- Posted May 13, 2015 Share Posted May 13, 2015 @SirFs sadly for me with MTR enabled or disabled it's the same problem, stuttering when loging, and need wait like 15-20 seconds for that gone, then going to event, and happens same thing stutter, and with low fps 4-9 at max, and after 15-20 seconds gone and my fps back to my normal ones.after all I found what help me to avoid the stuttering is changing texture memory and geometry detail, I move a bit, then it's same then I back to my settings and gone more fast ( most of times instantly after I accept the changes) so well maybe there are more problems than MTR. :/ it's was fine whole day except after patch. Link to comment Share on other sites More sharing options...
SirFrags Posted May 13, 2015 Author Share Posted May 13, 2015 @Gyynyyxx That sounds like a different problem to me. I have stutter, but my FPS never drops below 60 even when there is visible stutter. Link to comment Share on other sites More sharing options...
-Axphyxia- Posted May 13, 2015 Share Posted May 13, 2015 I just tested with my nvidia pc one. It's fine not problems there, ( Intel i7 + GTX 980) and not stutter, but at my AMD one (FX 8350 & R9 280x) is where I have the problems, seems maybe the old problem with AMD GPU is back maybe :/ Link to comment Share on other sites More sharing options...
Rulari Posted May 13, 2015 Share Posted May 13, 2015 (edited) I am having a similar problem to the ones listed here.Previously I have had excellent framerates at all times in Warframe. However, after installing update 16.5 I am now seeing single-digit framerates for the first 2-3 minutes of a mission.I checked task manager and found that both of my CPU cores are going at around 100% usage during those times, even when Warframe is the only program running. After those first few minutes the usage goes back down to normal, and my framerates return to a playable level. This happens on all tilesets, even just moving around the Lisset.System specs:OS: Windows 7 64bitCPU: Intel Core 2 Duo E8400 @ 3.00GHZHDD: 1 TB, 700GB free spaceRAM: 8GB DDR3GPU: Asus R7 240 2GBMy guess is that the game engine is now "front-loading" more level assets at the start of a mission rather than loading just the essentials at the beginning and loading other things as the player gets closer to them. Someone with an SSD or better CPU might not notice a difference in performance, but for my system it makes the first few minutes of any level nearly unplayable. Update: I tried the strategies listed earlier in this thread (switching to 32bit, disabling multithreaded rendering, trying different Directx version, etc.) It all had no effect. Edited May 13, 2015 by Rulari Link to comment Share on other sites More sharing options...
Aislingual Posted May 13, 2015 Share Posted May 13, 2015 Even with 64-bit turned off, using Miasma repeatedly in a mission eventually causes more and more frame stutter, until a single miasma causes the game to freeze for 10+ seconds. Absolutely unplayable (on Saryn). Link to comment Share on other sites More sharing options...
MillbrookWest Posted May 13, 2015 Share Posted May 13, 2015 Beginning with 16.5, Warframe is incredibly laggy for me in a unique way. The game is always pinned at 60 fps (which is usual), but it feels more like 20fps. There is a lot of jitter and spin attack is routinely sending me rocketing across the map at ludicrous speed. The game appears to run fine in the liset, but starting a mission (hosting or not hosting) and this lag is always present. Have you tried running out of SLI? Also, i had a post on stuttering a while ago: https://forums.warframe.com/index.php?/topic/439664-persistent-stuttering/ Is the issue similar? Link to comment Share on other sites More sharing options...
SirFrags Posted May 13, 2015 Author Share Posted May 13, 2015 (edited) Have you tried running out of SLI? Also, i had a post on stuttering a while ago: https://forums.warframe.com/index.php?/topic/439664-persistent-stuttering/ Is the issue similar? I read through the thread, it doesn't appear to be the same issue. Basically it feels to me like the render and the game are running at completely different framerates. In areas where I would have low FPS without MTR on, it is the most pronounced. Video 1: (poor quality) Video 2: (xperf run, short) You can see the visible jittering with the weapon trail in both videos, but much more in the first one. The stuck object on the vacuum is also showing it as well. Whenever I slide attack off any vertical drop it just sends me rocketing off, seen best in video 2 but it is in both. I am picking through some xperf logs right now to see if I can find anything. I'll try disabling SLI when I have an opportunity. Edited May 13, 2015 by SirFs Link to comment Share on other sites More sharing options...
SziLee Posted May 13, 2015 Share Posted May 13, 2015 I have a pretty good rig , fx 6300 , r9 270x , 6gbs of ram and let me tell you that my RAM gets messed up every time I play on the new tileset. The used up ram doesn't free up after exiting warframe which is really sad cause if I run WF again my PC crashes. Earlier my ram usage was 94% after exiting the game and it stayed like that until I restarted my pc. Explanation : Memory Leak. It's been here since U15 but it got ALOT worse now. Link to comment Share on other sites More sharing options...
SirFrags Posted May 13, 2015 Author Share Posted May 13, 2015 @SziLee That is not the problem here, as I did check. Also, why did you cross post the same reply to 3 separate threads? One is about a memory leak (in title, propblem gets worse every time Miasma is used in 16.5). One is about actual framerate drops (started before 16.5). One is about jitter / out of sync render and gameplay without framerate drop (started only in 16.5). While the game may have a memory leak, there is something introduced in 16.5 that is causing other issues. Link to comment Share on other sites More sharing options...
SziLee Posted May 13, 2015 Share Posted May 13, 2015 (edited) The Memory leak is causing the issues. Open up your task manager then open your resource monitor and you'll see. Edited May 13, 2015 by SziLee Link to comment Share on other sites More sharing options...
SirFrags Posted May 13, 2015 Author Share Posted May 13, 2015 The Memory leak is causing the issues. Open up your task manager then open your resource monitor and you'll see. No, it isn't. As I said, I did check. Fresh restart or cleaned (using RamMap) w/ a fresh game restart while solo on a new map with no abilities used and no enemies spawned, the problem is still present. If that isn't enough, from the EE.log: 0.046 Sys [Diag]: Physical Memory: 10,845MB of 16,359MB Free 0.046 Sys [Diag]: Virtual Memory: 8,388,460MB of 8,388,607MB Free Now I am not saying there isn't also a memory leak, the evidence doesn't support that it is causing this particular issue. Link to comment Share on other sites More sharing options...
SziLee Posted May 13, 2015 Share Posted May 13, 2015 Let me tell you what I've learned from playing APB for more than 2 years. Memory leaks don't happen to everybody. And it's not a hardware issue since it only happens while playing Warframe. I have a feeling that the leaks only happen to those who weren't able to download the patch on their first try. I myself got stuck on 98% with less than a mb do download and it took me like 5 launcher restarts to download it. Link to comment Share on other sites More sharing options...
Glasglow Posted May 13, 2015 Share Posted May 13, 2015 (edited) Same here, GeForce GT 220 old card, 4 gb ram 64 bit W7 with Direct X10 system and with the new updates my game is stuttering too :/ Haven't had this problem until 16.0 or something, maybe? idk i haven't been playing warframe for a while, and when i came back, this is happening, literally unplayable. Edited May 13, 2015 by Glasglow Link to comment Share on other sites More sharing options...
MillbrookWest Posted May 13, 2015 Share Posted May 13, 2015 I read through the thread, it doesn't appear to be the same issue. Basically it feels to me like the render and the game are running at completely different framerates. In areas where I would have low FPS without MTR on, it is the most pronounced. Video 1: (poor quality) Video 2: (xperf run, short) You can see the visible jittering with the weapon trail in both videos, but much more in the first one. The stuck object on the vacuum is also showing it as well. Whenever I slide attack off any vertical drop it just sends me rocketing off, seen best in video 2 but it is in both. I am picking through some xperf logs right now to see if I can find anything. I'll try disabling SLI when I have an opportunity. I thought my 'stutter' was bad. Yeesh, that's horrible xD It looks like a frame-pacing issue. You should see how you fair with only one card running. Or, at the very least, turn v-sync off and see if that helps. Link to comment Share on other sites More sharing options...
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