Nikbis Posted May 15, 2015 Share Posted May 15, 2015 (edited) Anybody else noticed ?Some are wondering if the Boltace is that usable, mainly beacause of its poor range ( https://forums.warframe.com/index.php?/topic/456265-boltace-nearly-unusable/ ).But the fact is, as a melee player, I can tell 100% sure there is something wrong with my melee range since 16.5.Self-quote from the topic mentionned above :"I just can speak about the Jat Kittag (+ 8/10 Primed Reach), witch I know quite well by playing with for 5 months.It's like the horizontal range aven't been changed, while the vertical range has been drastically decreased.I used to smash surveillance cameras and nullifier-grineer-things-on-top-of-doors with a normal air melee attack pretty easily. But now, it's barely impossible, I have to be sooooo close when I lauch my attack !Likewise, hit an ennemy in a stair was a piece of cake with Jat + P.Reach (even without P.Reach) before 16.5." I have just finished the Kubrow event on Earth... what a frustration ! I miss more shots than before 16.5 and without P.Reach. So, just a bug, or... something stealthy, like a nerf ? :oOr could it just be about the Jat Kittag ? Edited June 8, 2015 by Nikbis Link to comment Share on other sites More sharing options...
sappinmahsentry Posted May 15, 2015 Share Posted May 15, 2015 Noticed this too, on the Scindo prime with Tempo Royale, I'm not hitting low enemies on the ground with the first attack like before. Also, the DNikana seems to have the range of arm's reach. If this is a nerf, then DE done goofed, if this is a bug, they still done goofed. Link to comment Share on other sites More sharing options...
FelisImpurrator Posted May 15, 2015 Share Posted May 15, 2015 So that's what feels off about my Orthos Prime! It doesn't feel as blender-y because there's physically not as much helicopter rotor to blend with... Link to comment Share on other sites More sharing options...
Cyborger1 Posted May 15, 2015 Share Posted May 15, 2015 (edited) I was wondering why I had such a hard time hitting the hatches in the event mission with my Tipedo... Oh, and the kubrow alert made this issue very apparent to me as well. Edited May 15, 2015 by Cyborger1 Link to comment Share on other sites More sharing options...
Hatzeputt Posted May 15, 2015 Share Posted May 15, 2015 (edited) Kubrow during the tac alert while being on a slope slightly below me caused quite some trouble hitting them with my trusty Tonbo (8/10 primed reach). This did not happen before.I used to be able to reliable hit things above and below with ease. I thought I might be mistaken but since this thread popped up I am convinced I have not gone mad just yet. I am not sure if these are all just bugs and glitches or DE intentionally stealth nerfing stuff. Observations so far: Drakgoon's pellet are invisible most of the time and the ricochet seems to be gone. Nullifier bubbles are blast proof at least vs the Tonkor's grenades. Tonkor grenades not detonating upon impact on viable targets Melee range off in the vertical across the board. Edited May 15, 2015 by Hatzeputt Link to comment Share on other sites More sharing options...
FelisImpurrator Posted May 15, 2015 Share Posted May 15, 2015 I believe this is probably not a result of stealth nerfs, but a side-effect of the performance/physics updates. Physics in particular has to have mucked with a LOT of things. And Null bubbles are blast-proof from basically everything, actually. Link to comment Share on other sites More sharing options...
HAYABU5A Posted May 15, 2015 Share Posted May 15, 2015 noticed this too and it sucks big time cant hit jack now rendering melee feeling particularly useless and unsatisfying Link to comment Share on other sites More sharing options...
Hatzeputt Posted May 15, 2015 Share Posted May 15, 2015 (edited) I believe this is probably not a result of stealth nerfs, but a side-effect of the performance/physics updates. Physics in particular has to have mucked with a LOT of things. And Null bubbles are blast-proof from basically everything, actually. Wrong, when the Tonkor came out I took it to TIVs and spamed grenades, they reliably took out everything including Nullifiers, detonating on the ground after their timer ran out, the blast would kill the Nullifier. Now when the blast hits the bubble you get a 0 damage notification. Another guy reported that before 16.5 he could kill Nullies inside their bubble with the Opticor if it had been shrunk a bit utilizing its AoE blast. Since 16.5, so he said that is not possible anymore! Edited May 15, 2015 by Hatzeputt Link to comment Share on other sites More sharing options...
FelisImpurrator Posted May 15, 2015 Share Posted May 15, 2015 Wrong, when the Tonkor came out I took it to TIVs and spamed grenades, they reliably took out everything including Nullifiers, detonating on the ground after their timer ran out, the blast would kill the Nullifier. Now when the blast hits the bubble you get a 0 damage notification. Another guy reported that before 16.5 he could kill Nullies inside their bubble with the Opticor if it had been shrunk a bit utilizing its AoE blast. Since 16.5, so he said that is not possible anymore! I meant since 16.5. It is a thing they broke, but they broke it for everything, not just Tonk. Should have specified. Link to comment Share on other sites More sharing options...
Nikbis Posted May 16, 2015 Author Share Posted May 16, 2015 Please, don't let that topic fall in the depth of the forum :(I'm sure there is more people using melee weapons, as main or occasionally, not just for coptering, who wants it reverted as soon as possible.Some upvotes for more visibility would be appreciated, same as more feedbacks, thanks :) Link to comment Share on other sites More sharing options...
Hatzeputt Posted May 16, 2015 Share Posted May 16, 2015 I meant since 16.5. It is a thing they broke, but they broke it for everything, not just Tonk. Should have specified. Well would it have not been nice IF they announced that change? So far I haven´t seen neither an announcement nor a fix about it and that goes for the other things I listed and the original topic as well! To be back on topic, is it possible that they tinkered with the hit boxes of the melee weapons to make them closer in size to the weapon in preparation of something new? This would explain the behavior especially in the vertical department of several melee weapons and the hard coded animations that we have. With smaller hit boxes horizontal strikes at chest height for example would miss crouching feral kubrows. I sure do hope that we get a fully directional melee system that includes the animations. I mean other games have it and I doubt it is beyond DE´s ability to code. If the current maladies are in preparation of this I do not really mind. If it is just a stealth nerf, I would certainly do mind and be quite pissed about it. Link to comment Share on other sites More sharing options...
Holeypaladin Posted May 16, 2015 Share Posted May 16, 2015 The kubrow mission is quite frustrating when none of my melee attacks hit the dang things. Especially when limited to melee only. Best off using warframe powers to kill them. Link to comment Share on other sites More sharing options...
FelisImpurrator Posted May 16, 2015 Share Posted May 16, 2015 Well would it have not been nice IF they announced that change? So far I haven´t seen neither an announcement nor a fix about it and that goes for the other things I listed and the original topic as well! To be back on topic, is it possible that they tinkered with the hit boxes of the melee weapons to make them closer in size to the weapon in preparation of something new? This would explain the behavior especially in the vertical department of several melee weapons and the hard coded animations that we have. With smaller hit boxes horizontal strikes at chest height for example would miss crouching feral kubrows. I sure do hope that we get a fully directional melee system that includes the animations. I mean other games have it and I doubt it is beyond DE´s ability to code. If the current maladies are in preparation of this I do not really mind. If it is just a stealth nerf, I would certainly do mind and be quite &!$$ed about it. Again, it is PROBABLY a bug caused by the physics optimizations. They may not have completely realized how heavily it screwed up melee. BUT if this is really a lead-up to Melee 3.0, directional melee, and charge attack shenanigans, well, fine. I still miss my Orthos Prime being a helicopter blade even before Primed Reach though. Link to comment Share on other sites More sharing options...
NoirTree Posted May 16, 2015 Share Posted May 16, 2015 Can't use my Nikana. Small range is my RAGEEE. Can't use my melee weapons normaly(. And I don't like that announced melee weapon buff. Link to comment Share on other sites More sharing options...
FelisImpurrator Posted May 16, 2015 Share Posted May 16, 2015 Can't use my Nikana. Small range is my RAGEEE. Can't use my melee weapons normaly(. And I don't like that announced melee weapon buff. Which announced melee buff? Sorry, too many patch notes as of late, not sure what you're referring to. Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted May 16, 2015 Share Posted May 16, 2015 As a PS4 player whom attacks with melee (Gun on Back) I will not be looking forward to 16.5 if melee range is wonky. With Obex -Brutal Tide with Primed Reach (10/10) I can kick normal Corpus Cameras with Flare (kick) Hoping DE squashes the bugs Link to comment Share on other sites More sharing options...
NoirTree Posted May 16, 2015 Share Posted May 16, 2015 Which announced melee buff? Sorry, too many patch notes as of late, not sure what you're referring to. Only some words about that on devstreams. Sorry, I was too disappointed by this bug and added a bit of sarcasm. Link to comment Share on other sites More sharing options...
TaylorsContraction Posted May 16, 2015 Share Posted May 16, 2015 Meanwhile my atterax has an insane range :P. Haven't tried the other weapons. Link to comment Share on other sites More sharing options...
MichaelSD Posted May 16, 2015 Share Posted May 16, 2015 Same here. Daggers do not hit the kubrows. Link to comment Share on other sites More sharing options...
Rexlars Posted May 17, 2015 Share Posted May 17, 2015 (edited) I can attest to this. I could barely hit Kubrow with my Tonbo using 8/10 Primed Reach. Using the Glaive was damn near impossible. Edited May 17, 2015 by Rexlars Link to comment Share on other sites More sharing options...
Mandingy Posted May 17, 2015 Share Posted May 17, 2015 It's safe to say that the Scindo Prime is my main melee weapon for doing damage, while the Orthos Prime and the Tipedo are my main melee weapons for mobility. Scindo Prime: I go into the tactical alert with Cleaving Whirlwind equipped by accident, but I just thought "eh, it'll work." I start to spin, and enemies had to literally be right on top of me for me to hit them. It got so bad with the kubrows that I had to pop into Hysteria due to not being able to hit anything to gain health back with life strike. Orthos Prime: Switched to the Orthos for the next run, knowing it has insane default range. Turns out that was a worse idea than the Scindo Prime. I felt like I was using a dagger and not a damn polearm. In the end, I had to rely on the knockdowns from Tempo Royale to complete the tactical alert, while also realizing that it is quite literally impossible to kill kubrows in Hysteria right now. I plan to do some further testing in the Simulacrum, but I'll have to do some research into the range of melee weapons pre-16.5 for comparison. Link to comment Share on other sites More sharing options...
(XBOX)CeaselessSlim Posted May 17, 2015 Share Posted May 17, 2015 The range was already wonky tbh. I enjoy using decisive judgement on my nikana and most of the attacks never connect so if it gets worse when consoles get the update. I might have to retire the ol melee only thing I have going Link to comment Share on other sites More sharing options...
Acos Posted May 17, 2015 Share Posted May 17, 2015 I noticed that certain weapon stances were no longer activating certain combo effects. Tranquil Cleave's own Breathless Lunge is supposed to be stunning enemies at the end of its' combo allowing for a Finisher, but somewhere around 16.5 it suddenly and inexplicably stopped doing so. I'm wondering if perhaps the hit-box responsible for stunning enemies is somehow screwed up as a result of this apparent physics change. I have a nearly maxed out Primed Reach on most of my weapons and was noticing that it was quite difficult to hit the Kubrow as well. Additionally, I've been having a very difficult time hitting ospreys and other floating enemies with aerial attacks, where previously I could peg them almost every time without much difficulty. It looks as though melee is nice and broken again~ Link to comment Share on other sites More sharing options...
OverlordAsheron Posted May 18, 2015 Share Posted May 18, 2015 (edited) I'm glad somebody noticed, after 16.5 my Tonbo can't kill lvl~20 enemies properly since it seems to be missing 50% of the time. And don't get me started on those shield drones in void (aka aladin lamps), they have learned that the safest place for them to survive is to come to my melee range and float above my head =/ It's almost imposible to kill them with melee. And this happened as I finally upgraded my Primed Reach to rank 10... Edited May 18, 2015 by OverlordAsheron Link to comment Share on other sites More sharing options...
Public_Stalker Posted May 18, 2015 Share Posted May 18, 2015 Brutal Tide's sweep seems not to even hit anymore. Link to comment Share on other sites More sharing options...
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