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Coming Soon: Devstream #55!


[DE]Rebecca
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Join us this Friday, June 26 for Devstream #55!  

Who: Scott, Geoff, Steve, Sheldon & Rebecca take their seats on the couch to discuss Warframe!

What: We'll be doing a Q&A period with questions from our community! We've got lots of items to update everyone on, and will work our way through the latest happenings at DE HQ on the stream!

 

Prizes? Why yes, we will be giving away 3 x 1000 Platinum Prizes during the Livestream!

Where: Find us at: twitch.tv/Warframe

When: Join us Friday, June 26th at 2 p.m. EDT! Time Zone Converter: http://www.worldtimebuddy.com/

This thread closes at 10 a.m. on June 26!  Get your questions in!  

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Are there any plans on releasing other dual primes? (I.e. Aklex Prime, Akvasto Prime, etc)

 

After Frost are there plans to rework any other frame? (not asking for a specific name or anything, just a yes or no would do).

 

Release date (or estimation) on the Rapier weapon?

 

Any plans on releasing Prisma skins for other warframes?

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In a previous dev stream you guys were asked if any other warframes were getting a secondary vanity item like Valkyr and Nekros. Instead of answering the question you guys showed off Valkyr's new skin.

 

So my question is are any other warframes getting an auxillary cosmetic item?

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1) Whats the ETA/Progress on New star Chart

 

2) On PS4 Nef Anyo is winning the event. will there be a split between the PC in the near future?

 

3) Fully Restored Valkyr skin when?

Edited by 321agemo
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Are there any Plans on adding new Syndicate Cosmetic Items Such as new Armor sets for the theme of that syndicate ? Maybe perhaps a cape of some sorts ?

 

Inspiration for new Cloth Cosmetics Possibly ?

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Edited by DiBBz
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Augment mods:

 

- Most augments are considered useless. It's just not worth it to sacrifice a mod slot for the underwhelming effects they give. A good example would be Chromas Spectral Scream augment, and Zephyrs Tornado Augment.

Do you have any current plans on buffing them or changing their effects?

 

Sniper question / enemy quality or quantity:

 

- I've been playing as a sniper for a while now, and it has become more and more obvious to me, that one of the biggest challenges for snipers, is the fact that we rely on 1 hit kills, 1 enemy at a time. This is a problem now that each spawn will spew out 30 enemies in a row.

 

How do you plan on addressing this issue if at all? And is this where you want to go with the game regarding enemies? Quantity over quality?

Edited by Zareek
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Frost rework: Can you replace Avalanche with something more suited towards frost? Not just another AoE Nuke.

 

Something that has more CC or Defensive capabilities. Maybe a chilling aura that slows/freezes enemies while buffing your armor/shields.

 

Avalanche is bad because it doesn't kill things and it's another boring AoE Nuke power. Armor debuff seems like a cop out rather then actually taking time to make him good like the Excalibur rework did for him.

Edited by HandsOfnArtist
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Will the Twin Queens be added as a raid boss in the future?


Will we be able to play on any of the moons in the Sol system?


Since we can assassinate a high ranking Grineer commander, Vay Hek, will we be able to assassinate any members of the Corpus Board?


Is there any news on the next frame, expected quirks etc?


Will there ever be a Baro vs Darvo event, due to sales conflicts or something similar?


What can we expect to see in U17?


As of right now Channelling is a blanket 5 energy per hit and +50% damage. Are there plans to change this to diversify builds and weapon classes further without adding new weapons?


Are there plans for a new gunblade?


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1. Are we getting new Clan Dojo decorations (statues, flora, etc.) and rooms any time soon?

 

2. Why were Tethra's Doom mods not given as rewards for console players during Mutalist Incursions?? Will they ever be given?

 

3. Are pure damage mods (Serration, Point Blank, etc.) here to stay?

 

Edit: Can we have a quest on every planet for each specific frame that planet unlocks? To further illustrate lore and backstory of that frame.

Edited by (PS4)teh1tank
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