DietEbolaCola Posted June 28, 2015 Share Posted June 28, 2015 (edited) Name: Pattern Recognition Description: Provides additional processing power to help eliminate human error when terminal hacking. Type: Sentinel Mod Suggested Rarity: Rare (or Uncommon) Suggested Polarity: Naramon - Dash / Bar (Utility) or Penjaga - Precept (Ability) Suggested In-Game Description: Terminal Hacking XX% Chance to Lock in up to N Matched Item(s) Mechanics: When a player using a hacking terminal correctly matches a Corpus pattern tile or Grineer tumbler there is a chance this will lock that item into position. This helps to prevent the player from unlocking already matched patterns by mistake. Suggested Ranks: 5 Regular with normal percents, 3 Damaged with reduced percents Rank 0 = 10% Chance to Lock in up to 1 Matched Item Rank 1 = 20% Chance to Lock in up to 2 Matched Items Rank 2 = 30% Chance to Lock in up to 3 Matched Items Rank 3 = 40% Chance to Lock in up to 4 Matched Items Rank 4 = 50% Chance to Lock in up to 5 Matched Items Rank 5 = 60% Chance to Lock in up to 6 Matched Items . Notes: This Mod does NOT auto complete or lock in items on its own. It locks one in once matched so the player cannot turn or unlock that one again. Recommended for mission types where Ciphers are not allowed (like timed Grineer terminals in Nightmare Trials) or where Ciphers are cost prohibitive (to newer players). Allows for better hacking specialist designation for Raid and Spy teams. This particular Mod concept is probably not the sexiest ever read in the history of Mod concepts. It is just something to add to your arsenal to possibly expand your playstyle. Constructive feedback encouraged & welcome. Version 2.0 Changes: Specified as Sentinel Mod. Added percent for successful lock-in instead of guaranteed success. Separated description & mechanics. Alternate Name: Data Uplink Old Version 1.0 Info: Name: Pattern Recognition (Mod) Description: This will lock into position a correctly matched Corpus pattern tile or Grineer tumbler when Terminal Hacking. This prevents the player from unlocking already matched patterns by mistake. Ranks: 5 Regular, 3 Damaged Rank 0 = Locks 1st Matched Item Rank 1 = Locks First 2 Matched Items Rank 2 = Locks First 3 Matched Items Rank 3 = Locks First 4 Matched Items Rank 4 = Locks First 5 Matched Items Rank 5 = Locks First 6 Matched Items Alternate Name: Infiltrator (to synergize with Intruder Mod) TL;DR in image form showing a Microsoft created Sentinel in action (below). Edited July 17, 2015 by DietEbolaCola Link to comment Share on other sites More sharing options...
PookieNumnums Posted June 28, 2015 Share Posted June 28, 2015 how about a three rank mod that locks 1/2/3 i dont think auto completing the entire outside of the corpus or in some cases the whole entire puzzle at one time is a good thing when we already have ciphers Link to comment Share on other sites More sharing options...
FelisImpurrator Posted June 28, 2015 Share Posted June 28, 2015 Oh, now THIS is nice. And it would be nice if this were allowed to work in Nightmare Raids - that extra buffer would be incredible. That said, I agree that it should be a three-rank mod at most. (It would also be nice if Intruder did something at all to Grineer hacks, but that's another story.) Link to comment Share on other sites More sharing options...
DietEbolaCola Posted June 28, 2015 Author Share Posted June 28, 2015 You misunderstood the description. It doesn't auto complete. It locks them in once matched so you don't turn / unlock them again. Link to comment Share on other sites More sharing options...
Imaru Posted June 28, 2015 Share Posted June 28, 2015 Shouldn't this just be how Intruder works? I mean as it is it only helps on 50% of all ciphers in the game and even then no one uses it. Link to comment Share on other sites More sharing options...
DietEbolaCola Posted June 28, 2015 Author Share Posted June 28, 2015 Added some thread feedback to the OP. PS. I'm thinking Damaged version would be Rank 3 and regular version would be Rank 5. Link to comment Share on other sites More sharing options...
spacerocks Posted June 28, 2015 Share Posted June 28, 2015 Not a bad idea, its certainly interesting and can add another specialist to a team. Link to comment Share on other sites More sharing options...
DietEbolaCola Posted June 28, 2015 Author Share Posted June 28, 2015 (edited) Oh, now THIS is nice. And it would be nice if this were allowed to work in Nightmare Raids - that extra buffer would be incredible. That said, I agree that it should be a three-rank mod at most. (It would also be nice if Intruder did something at all to Grineer hacks, but that's another story.) DE were going to add a timer to the Grineer hacking terminals eventually. They just haven't gotten around to it yet. Edit: Grineer hacking terminals timed on Nightmare Trials. Also, the 12-15 tile corpus hacking terminals from the old MR5 rank test aren't in regular missions, but could be introduced with future content as well. Most corpus are up to 7 tiles and most grineer are up to 8 matches. Edited July 17, 2015 by DietEbolaCola Link to comment Share on other sites More sharing options...
Stratego89 Posted June 28, 2015 Share Posted June 28, 2015 I don't think I'd run this (like most utility mods) in exchange for losing a more useful mod unless we got utility slots (DE plz)- BUT I'd for sure where this 100% of the time if I had a utility slot for it (not augment, utility) because Grineer puzzles give me fps problems for some reason and makes hacking them difficult, this would help a lot. Link to comment Share on other sites More sharing options...
DietEbolaCola Posted June 28, 2015 Author Share Posted June 28, 2015 Thanks for the additional feedback. Added into OP. Link to comment Share on other sites More sharing options...
DietEbolaCola Posted June 28, 2015 Author Share Posted June 28, 2015 (edited) Also, another idea.. what if this Mod was for Sentinels instead of as a Warframe mod? I think I would find it more useful that way.. with the Sentinel helping to link into the terminal to assist. Edited June 28, 2015 by DietEbolaCola Link to comment Share on other sites More sharing options...
FelisImpurrator Posted June 29, 2015 Share Posted June 29, 2015 DE were going to add a timer to the Grineer hacking terminals eventually. They just haven't gotten around to it yet. Also, the 12-15 tile corpus hacking terminals from the old MR5 rank test aren't in regular missions, but could be introduced with future content as well. Most corpus are up to 7 tiles and most grineer are up to 8 matches. Timer on Grineer? Somehow that sounds like a bad idea, considering their completion is based on timing button presses, so missing one would be more punishing than moving a Corpus hack tile out of position... although in general, it's just silly for Grineer hacks to be harder than Corpus. Link to comment Share on other sites More sharing options...
Djangofett Posted June 29, 2015 Share Posted June 29, 2015 Rank 5 = Locks First 6 Matched Items 6 Seems a tad bit too OP if I may say. Link to comment Share on other sites More sharing options...
DietEbolaCola Posted July 17, 2015 Author Share Posted July 17, 2015 (edited) I will be reworking this fan concept as a Sentinel mod, rather than as a Warframe mod. Your Sentinel will provide additional processing power to help eliminate human error from terminal hacking. Because thread feedback indicated 6 pattern lock-ins were possibly OP as a 5 rank mod, each lock-in will have a % chance to work instead of 100% lock in guarantee. Edited July 17, 2015 by DietEbolaCola Link to comment Share on other sites More sharing options...
DietEbolaCola Posted July 17, 2015 Author Share Posted July 17, 2015 Version 2.0 updated in OP. Link to comment Share on other sites More sharing options...
Stratego89 Posted July 18, 2015 Share Posted July 18, 2015 I'll be honest. I do not like the "% chance to lock them in" If I'm gonna invest on a utility mod even on a sentinel- I want it working 100% of the time without any rng involved. Link to comment Share on other sites More sharing options...
DietEbolaCola Posted July 18, 2015 Author Share Posted July 18, 2015 (edited) I'll be honest. I do not like the "% chance to lock them in" If I'm gonna invest on a utility mod even on a sentinel- I want it working 100% of the time without any rng involved. It's still high enough % to be useful with the 2.0 mechanics IMO. You can always unmatch and rematch a tile / tumbler to have it do another RNG pass, too, until you reach the cap for the mod. Edited July 18, 2015 by DietEbolaCola Link to comment Share on other sites More sharing options...
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