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Hotfix 16.11.5


DE_Adam
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Hotfix/Update PSA:

 

Please note that as we diligently work to complete Update 17 there will be no future updates unless absolutely necessary!  Thanks for your patience, Tenno!

 

Changes:

 

  • Ash’s Blade Storm is now affected by the Steel Charge Aura Mod.
  • Players falling out of level bounds should now be teleported back to the level instead of killed.
  • Adjusted spawns for Void and Infested Defense Missions to prevent too many Corrupted Ancients and Ancient Healers from spawning at once.
  • Made a slight update to finisher animations for the Prisma Cleavers
  • Adjusted audio FX on Mesa’s Peacemaker shots.
  • An ammo restore station has been added to the Simulacrum.

 

Fixes:

  • Fixed projectile explosions getting larger and stronger each time they’re shot down, causing issues as per: https://forums.warframe.com/index.php?/topic/459888-kiste-ceres-bug/
  • Fixed an issue where ammo pickups mutated by Hosts would confuse Clients-side Carriers as per: https://forums.warframe.com/index.php?/topic/480877-carrier-looting-bug-ammo-clicking/
  • Fixed instances of Excalibur’s Radial Blind animation repeating if players are interrupted by knockdowns or when using Slash Dash or Radial Javelin while casting.
  • Fixed Ember’s Fire Blast killing other players after she’s left the match as a Client.
  • Fixed an issue allowing Shade Sentinel and Huras Kubrow cloaks to stealth players still firing weapons with large magazines.
  • Fixed some hitches and slow-loading that would occur on Mission Selection.
  • Fixed the Cernos’ holster position impaling Chroma when Chroma uses Effigy.
  • Fixed several Primary and Secondary weapons showing the ‘Per Stack’ stat in the Arsenal.
  • Fixed an issue with Chroma’s Elemental Ward causing Grineer Scorch to reflect the AoE slow + Damage aura when augmented as Ice.
  • Fixed Nekros appearing as blurry in his Codex diorama.
  • Fixed an issue causing mind-controlled Heavy Gunners to use their ground slam when allies were nearby.
  • Fixed players receiving a ‘power in use’ message when casting Excalibur’s Exalted Blade while switching to a melee weapon.
  • Fixed Excalibur’s Exalted Blade not actually showing the weapon in hand if cast while switching to a melee weapon.
  • Fixed the Cephalon in Cephalon Capture turning invisible when players perform quick melee attacks or melee combos.
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Thanks as always!

 

 

Changes:

 

  • Players falling out of level bounds should now be teleported back to the level instead of killed.

OHHH YEAH!!!! no more /unstuck when i use ash :D

Edited by DJNeonNight
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Please note that as we diligently work to complete Update 17 there will be no future updates unless absolutely necessary!  Thanks for your patience, Tenno!

 

Who cares about the hotfix. ^ That is what i really care about

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Players falling out of level bounds should now be teleported back to the level instead of killed.

 

Took you long enough, back to exploiting map glitc- I mean finding and reporting map related issues.

 

I'm serious, pls don't ban.

 

Ask [DE]James.

 

 

Or see yourself

j0sfG.png

Edited by Mofixil
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