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July 17Th: Community Hot Topics!


[DE]Drew
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Community Hot Topics!  

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Another trip around the Sun 

It’s been a year since we started doing these Community Hot Topics polls and discussions, so I want to begin this week with a bit of an explanation of what these threads mean and the work that goes into them. If you’re new to the Warframe forums, you might not know what these Community Hot Topic threads are all about. On Fridays when we don’t have a Devstream (or sometimes a holiday), we post several topics taken from the Warframe forums and discuss them with additional polls and questions. There is no specific criteria for these topics except that they must have the “hot” label to qualify. The fun and interest part of the Community Hot Topics is that they can be about subjects that have nothing to do with what is currently in development for Warframe - we can discuss any and all Warframe ideas. However, that also means that the opinions and poll results do not necessarily reflect how Warframe will develop. These Community Hot Topics are purely for the community (the development team included) to enjoy and explore. Having said that, over the past year, these threads have definitely helped some design and development decisions. So, post your ideas, have fun, and see what your fellow community members have to say this week!   

 

 

Weapon Swap Speed

This hot topic, from aerosoul1337, suggests that  weapon swap speed gets a serious buff. Rather than having to wait while your Warframe switches weapons, you’d be able to quickly draw your secondary. What do you think of the current weapon swap speed? Has it ever been an issue for you? Do you wish it were faster? Are there any other ideas or issues you can think of about weapon swapping? 

 

Source thread:




 

 

Bombards

The source thread for this topic gives a list of why Bombards are brutal enemies. If you think that Bombards are over the top, what do you think makes them so powerful? What would you change about them, if anything? Would you like to see more variant bombards? Post your thoughts in this thread and the source thread below. 

 

Source thread:




 

 

Forma Drops

This is a volatile topic so please be constructive in the discussion. Many players have requested that Forma Blueprints get removed from late rotations in high-end void missions (specifically Tower 3 Defense rotation C), despite their drop frequency being recently reduced. There will always be drops that are less valuable than others, but the logic is that at least other prime parts can be sold for Ducats. Rather than focusing too much on the removal of Forma Blueprints, what other ways do you think Forma could be improved to make them more valuable? If Forma Blueprints could be sold for Ducats, would you still want them removed from rotations? How many ducats do you think a Forma Blueprint should sell for? What if Forma could be used for more things?...which leads into our next Hot Topic...

 

Source thread:




 

 

Transmuting in the Foundry

This hot topic suggests that Forma should be convertible into Orokin Catalysts/Reactors. This idea is interesting because Warframe has precedents for these kinds of conversions. Recently, blueprints to convert resources were added to the market, and extra Mods can be transmuted to create different Mods. Do you like the Forma conversion suggestion? What other types of conversations do you think would be interesting/useful? Are there any resources or items that you have in abundance that you wish you could convert? Post your ideas in this thread!

 

Source thread:




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Weapon Swap Speed

A hundred times yes, it should be fast. It would be so nice to have the feeling that when your primary clip runs dry you could swap to your secondary quickly to continue firing... but instead, it's faster just to wait for your primary to reload. Switching weapons really disrupts the flow of combat, and 99% of the time, you'll only use either primary or secondary exclusively in an encounter because of this.

 

Bombards

No real problems with them... the tracking on their rockets is a bit ridiculous at time, and the damage is quite high. I suppose I would like some kind of audio notification that missiles are approaching, like a high pitched whistle, sort of like in Archwing, that way I at least won't be blind-sided.

 

Forma

Eh, no real opinion on this one. I know some people have hundreds of extra Forma BP, so they'd enjoy the option, but I never have. I forma everything to the max, and I don't like spending tonnes of time farming Void missions, so between those two things, I don't have lots of excess.

 

Resource BP

I really liked the concept of having a BP for Neural Sensors and Neurodes, but after seeing the steep prices to craft them with the BP, I would never even consider wasting any time or money on it. I voted 'Maybe' because it's all dependent on the building requirements of such a BP. If they're as ridiculous as the ones I mentioned, than a solid no.

Edited by AM-Bunny
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Woo, I really like the idea of Forma conversion to potatos... .:D

 
What is your opinion of the current weapon swap speed?
I'd love for it to be faster. It'll be really helpful in PvP. 
 
Bombards
I don't have a problem with them so far. It is annoying that their missiles knock you down but other than that, I'm ok with them.
 
Forma
Well, I'd say forma should be rewarded within T1-T2 keys only. This is just my opinion though. 
 
Transmuting in foundry 
I'm guessing this is RNG too? But overall its a good idea as long as you don't get ammo drum. XD
 
Welp, thats all I have to say. 
Edited by TheFruitNinja
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Regarding swap speed, what I'd REALLY like is some kind of "quick sidearm" button the way we have a quick melee button. I honestly don't know where you'd put it, but it would be amazing to be able to pop off a few rounds in the middle of a combo or when my main weapon's clip runs dry and I need to shoot some dudes. Maybe if you hold down the fire button as you hit quick melee, it does quick sidearm?

 

Regarding bombards, they'd be fine if their rockets couldn't track so well. I've had to dodge the same rocket two or three times as it comes around for another pass. Maybe make them go faster and straighter, but have some kind of warning signal just before launch so you have an idea of when to dodge. Could be like a missile lock tone, or it could just be a flash from the unit itself.

Edited by motorfirebox
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Weapon Swap speed

 

I like where it is now simply because the current speed feels fairly realistic and not all that twitchy, which is good since we arent robots or have perfect reflexes. I mean we have an Aura for this situation, although to remake it into an Arcane enhancement would be welcome as well.

 

Bombards

 

Bombards are fine as is. The only things I can suggest for them is to give them a visual overhaul and give them something other than Radial Blast for their ability as Heavy Gunners have the same thing. Variety is good when it comes to Special Units/Heavies.

 

Forma

 

This would make sense to implement as Baro is always looking for stuff from the Void in order to give you ducats. I dont know about the Ducat price but considering the consistency of Forma drops it should be below 50 but above 10. Hell, we could throw in Void Keys themselves if people are feeling desperate for ducats.

 

Resource BP

 

Good concept, but the fact that it only builds one at a time is pretty pitiful considering the price to craft them. If anything they should be crafting up to 10 of said resource so it doesnt feel like a waste.

 

I shouldn't be paying such a cost to build one Neural Sensor for an hour when I can go farm 4-8 in the same time and a ton more stuff in the same mission.

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Bombards need a rework in a few aspects:

1. Their explosions shouldn't go through cover. This isn't necessary due to the large number of enemies.

2. They should fire less frequently, and Corrupted Bombards should only fire as often as the current normal variant. As it is now, it can be far too much.

3. They need a different form of attack for close range. This may be the most difficult aspect to change, but right now Bombards are very punishing to melee as they can fire rockets at their own feet with no repercussions.

4. Corrupted Bombard rockets shouldn't home as well. Seriously, try dodging them; they can turn 180 degrees in under a four meter radius. The rockets, by being so difficult to avoid, end up promoting spamming CC to prevent them from being fired over having players dodge them.

5. Reduced radius where they'll target players or give the rockets a maximum distance or time active. The first time I played T4 after their introduction, I made the mistake of fighting Corrupted Bombards on a large tile. At one point, I riplined from one end to the other and still got hit (and downed) by every one that was chasing me.

EDIT: and with Bombards getting a bit of attention, several other Grineer should as well. Namely Seekers, whose latcher and pistol damage should be swapped (as the latter can take off 500 damage at level 30, while the former only does 30 damage despite giving players time to avoid), and Ballistas, which should have a laser sight so players can avoid it, coupled with a slower turning speed while ADS and a longer draw speed.

Edited by (PS4)WiiConquered
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forma build time should be 12 hours, while ducats would be nice, that's not the bloody problem.

weapon swap speed is a little slow, but doesn't need a huge improvement.

Bombards and corrupted bombards are mostly fine, but persistent homing missiles are just a garbage idea and that aspect of them needs to be scrapped.

we don't need that many more consumables, but it would be nice if a handful of existing patterns required more frigging control modules, alloy plate, salvage...

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Don't you dare wear my pants and crap all over it and say the Bombards are fine.

 

"But but muh skills"

 

Skill has nothing to do with multiple massive HP and armor enemies spamming rockets that can literally turn around more than a full circle in a tight spot and whose massive explosion goes through any cover or walls.

 

FFS, Sleight of Hand doesn't even convert the rockets to damage enemies

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Don't you dare wear my pants and crap all over it and say the Bombards are fine.

 

"But but muh skills"

 

Skill has nothing to do with multiple massive HP and armor enemies spamming rockets that can literally turn around more than a full circle in a tight spot and whose massive explosion goes through any cover or walls.

 

FFS, Sleight of Hand doesn't even convert the rockets to damage enemies

Their rockets should be 3 times faster (minimum), but should have their tracking removed.

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Like everyone else, I wish the Bombards would have some kind of auditory warning when firing rockets. I also wish they were a little more visually distinquishable from other Grineer units. The homing abilities of the rockets go without saying- that seems more like a glitch than a balance issue, it's so ridiculous.

The other topics I'm kind of ambivalent about.

Edited by (XB1)ChantingSheep
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Weapon swap speed:

Wasn't the original goal of Damage 2.0 to put a bit more emphasis on adapting to the situation and making specific arsenal configurations? Particularly when fighting corrupted, where there are enemies weak to corrosive/viral, and others weak to radiation/electric. it just simply is too slow to swap weapons in comparison with simply reloading - made even slower when you have to quick melee during the switch.

Weapon swapping should never be slower than reloading

(And in another twist of logic - how can we instantly use our melee weapon in quick melee, and yet take the time of 2 or 3 gun reloads to actually wield them?)

 

Bombard:

Damage wise (apart from the recently fixed bug), they're ok, but:

  • Why do the ogris that they use, fire homing rockets??? They shouldn't be homing.
  • It'd be better if instead the rockets were easier to be destroyed by any weapon. Currently it's only practical with few attacks, like Ignis, Exalted blade, etc.

 

Forma:

I would argue that the logic isn't specifically that "prime parts can be exchanged for ducats" - the logic is that "prime parts can be exchanged in general". Didn't get the prime part you wanted? You could turn it in for ducats, or trade it with someone else for a part that you need - prime parts can be their own currency. Forma, though? not even close - get it, and you're basically stuck with it (or sell it for 3000 cred, which is worthless).

The other thing is that, because of the game's reward system (which I think is very flawed, but that's a different matter), people generally go to the void solely for prime parts - not additional void keys, not forma, and not resources. In this sense, forma is seen to be a drop with value equivalent to resource/rare mod drops, rather than prime parts. Because of that, making forma "tradeable" would achieve nearly nothing.

Long story short: Rewards 2.0, since I think this issue goes beyond the humble forma. Forma specifically though? personally I'd like it to be a (very) rare "resource" drop, instead of a rotation C thing.

 

Resource Transmutation.

Maybe, depending on the costs.

The possibility of converting forma to a baked potato may actually give it some value - partially solving the problem above.

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Swapspeed

I have no complaints about Tenno weapon swap speed. Archwing however, is very slow to swap. 

 

Bombards

The missiles need better hitboxes.

Bombard missiles should look very similar to Archwing Hellion missilies.

Bombards need an audio cue similar to AW Hellions or Dregs.

Damage and tracking are fine.

 

Forma

I never forma my Archwing gear. No need for formas.

I rarely forma my Tenno Gear. Never had a serious reason to.

Yes, I think extra formas should be tradeable for Ducats. 10-20, each.

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have the void trade have a deal on forma for every froma BP you get 2 R5 cores or more depending on what you would think is balanced but 2 seems reasonable to me maybe 3

 

ALSO I LOVE ARCHWING ANY NEW ARCHWINGS ANYTIME SOON?

DefiantAdmiredHoiho.gif

Edited by rechot
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Weapon swap between primary and secondary is fine, but melee swap hotkey should be independent.

 

Bombards make game really hard but I don't have any good idea about this.

 

Forma.... I think kicking Forma BP from void droptables and give its sole, independent drop rate would be better than mashing Forma into some Ducats. Whatever, any solution will be better than this madness.

 

I'm OK with more blueprints for more consumables, but not for resources. Gather resources to make another higher-tier resources? Hilarious. Just give us those cursed resources.

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I think if you hit quick melee and then immediately hit the equip melee button, it should just keep your melee weapon equipped—no need to go through the equip animation. Likewise, if we implement the quick sidearm idea, then hitting swap weapon immediately after firing quick sidearm would keep the sidearm equipped.

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have the void trade have a deal on forma for every froma BP you get 2 R5 cores or more depending on what you would think is balanced but 2 seems reasonable to me maybe 3

 

ALSO I LOVE ARCHWING ANY NEW ARCHWINGS ANYTIME SOON?

DefiantAdmiredHoiho.gif

 

 

Your constant spam of this GIF in every thread you comment in is becoming a nuisance.

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Weapon swap between primary and secondary is fine, but melee swap hotkey should be independent.

 

Bombards make game really hard but I don't have any good idea about this.

 

Forma.... I think kicking Forma BP from void droptables and give its sole, independent drop rate would be better than mashing Forma into some Ducats. Whatever, any solution will be better than this madness.

 

I'm OK with more blueprints for more consumables, but not for resources. Gather resources to make another higher-tier resources? Hilarious. Just give us those cursed resources.

You can re-bind the key in the controls option menu, i cannot even imagine to equip melee without a dedicated key.

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Weapon Swap Speed

I would be nice to have a faster swap speed because that would allow you to adopt a more in your face style of game play where you fire while trying to get closer to enemies instead of firing while moving to safety. By the time you empty your clip, you may be close enough to pull out the melee weapons to stack hacking away at them. It's not really a viable option for higher level enemies, but may be kind of fun for the low to middle tier enemies. But we already have a mod to make swapping faster, so if people want to adopt such a style they will have to equip that aura to make it work.

 

 

Bombards

Definitely need to be reworked. I said a couple of times in thread on the forums that the Bombard's missiles are way too deadly for the following reason:


  • Their missiles are very hard to see. I usually can't see them, but will only notice the smoke trail. The Corrupted Bombard's missle are easier to see, but both are easy to miss if they are aiming right at you.


  • The missiles can turn 90 degrees in a small hallway and follow you


  • The missiles can turn 180 degrees if there is more room


  • The roll to side mechanic doesn't dodge it because the missile will still track you


  • They fire in volleys of two or three, so if you manage to dodge the first by running at it and sidestepping at the last moment, the second or third is most likely to hit you


  • The blast proc chance is extremely high. In the simulacrum, I think it was around 30-40% proc rate


  • The blasts go through walls, so you can take cover from all the fire

 

 

Forma Drops

I'm fine with them being sold for ducats.

 

 

Transmuting in the Foundry

Transmuting Forma to Orokin Catalyst or Reactors sound like a neat idea, but I don't really have much use for that because I'm sitting on over 80 finished potatoes.

Edited by LifeNine
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