Renzey Posted July 24, 2015 Share Posted July 24, 2015 (edited) Annoying bug that's pretty persistent. I'm using the new mod "Animal Instinct" on my sentinel. In ANY mission, I'll be looking at my minimap to see nearby baddies, and an extra red marker will "float" out from where an actual enemy's marker was. By float, I mean it won't move from it's position on the minimap, whereas a normal enemy marker will move as the map is centered on you. The red diamond will also rotate with the map. This bug persists briefly until the map "updates" itself. Screenshots were taken after moving just a bit. The marker on the left "floated out" from the one to the right: Edited August 18, 2015 by Renzey Link to comment Share on other sites More sharing options...
LeeAmatsu Posted July 24, 2015 Share Posted July 24, 2015 Yup this happens a lot. Been happening to me since the first day I put the mod on. Link to comment Share on other sites More sharing options...
Renzey Posted July 25, 2015 Author Share Posted July 25, 2015 I'm pretty sure this is a bug with Animal Instinct, rather than the "show enemies on minimap" feature, since this has never happened to me while using Enemy Radar/Enemy Sense. Link to comment Share on other sites More sharing options...
LeeAmatsu Posted July 28, 2015 Share Posted July 28, 2015 Well it IS a new mod. So hopefully it gets fixed soon. Link to comment Share on other sites More sharing options...
Renzey Posted August 18, 2015 Author Share Posted August 18, 2015 (edited) Edited to make the title more clear and to put images under spoiler tags as they are quite large. Also have more pictures, taken today! Phantom marker is just north of my player arrow. The real baddie is right behind me out of frame. Same situation, rotated camera to show how the phantom marker behaves despite the location of the enemy it came from. Edited August 18, 2015 by Renzey Link to comment Share on other sites More sharing options...
MisterDelicious Posted August 18, 2015 Share Posted August 18, 2015 I've also noticed this happening and have this mod on. Link to comment Share on other sites More sharing options...
V4YR4 Posted September 21, 2015 Share Posted September 21, 2015 (edited) +, noticed similar. Then again, with the questionable usefulness of the minimap as a whole and how markers jump around all the time when you move on ledges, I can't really be bothered too much by this. Currently the minimap is good for general direction and loot markers, that's pretty much it. When they fix this it would be nice to color-code markers that are below or above your current position, instead of using the tiny weeny little arrows up and down. Like purple for below, and green for above. And it would be nice if the extraction and objective markers would follow the same behaviour and be a bit more static on the map, always pointing to the next room instead of the next transition of height. I really hate playing on the minimap instead of the game screen, but the wonky markers kinda force me to keep looking. Edited September 21, 2015 by V4YR4 Link to comment Share on other sites More sharing options...
Hammahness808 Posted November 9, 2015 Share Posted November 9, 2015 bumpity bump Link to comment Share on other sites More sharing options...
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