StorySoul Posted July 29, 2015 Share Posted July 29, 2015 Weapon channeling. I was thinking of some weapons that when channeling ,does some amazing stuff like: --A dagger channeling ,would turn you invisible and cost you energy every second . --A sword channeling ,will pull enemies nearby to the enemy hit by channeling of the sword . --A scythe channeling ,will have a percent chance to drop health orbs from enemies hit by the scythe . Tonfas channeling ,will make you weightless like Zephyr and cost you energy every second . --A nikana channeling ,would multistrike enemies (better than just channeling because status chance would go up as well and double chance of Berzerk happening). --A polearm channeling ,would increase Shields upon strike of the polearm . --A hammer channeling ,would send enemies flying in slow motion like Rhino Stomp. --A axe channeling ,would make a weak point where you hit the enemy . --A great sword channeling ,would add to your armor for a short time (timer would be like Berzerk ,but for armor) . Link to comment Share on other sites More sharing options...
MokutoBunshi Posted July 29, 2015 Share Posted July 29, 2015 I get what your saying but... why those buffs for those weapons? ]\'[okuto Bunshi Peace Out. Link to comment Share on other sites More sharing options...
saintsspider Posted July 29, 2015 Share Posted July 29, 2015 Melee needs more love and i agree with OP, also it would bring a kind of a new feeling while using melee Link to comment Share on other sites More sharing options...
WereFowl Posted July 29, 2015 Share Posted July 29, 2015 I was thinking of posting something about channeling too, it does need some love. Maybe a sepperate channeling slot, liek the new frame utility slot that has to be added? Then people have to work towards getting the cool features liek you said. Also I'd add that maybe have the channeling effect be modified by the stance? Link to comment Share on other sites More sharing options...
Brandon_Clews Posted July 29, 2015 Share Posted July 29, 2015 this is a good idea, and channeling is in desperate need of attention Link to comment Share on other sites More sharing options...
RavenCorella Posted July 29, 2015 Share Posted July 29, 2015 Sure, as long as it draws energy constantly and not when just hitting enemies. Link to comment Share on other sites More sharing options...
WereFowl Posted July 29, 2015 Share Posted July 29, 2015 Sure, as long as it draws energy constantly and not when just hitting enemies. Do you mean constantly while the effect is activated? Link to comment Share on other sites More sharing options...
RavenCorella Posted July 31, 2015 Share Posted July 31, 2015 Yup. Previously, people used channeling mods that gave them speed or other buffs, but didn't lose any energy while doing so. Link to comment Share on other sites More sharing options...
AshenSwift Posted August 1, 2015 Share Posted August 1, 2015 I like the idea of channeling special abilities through weapons. I think it would be best of these sort of things were tied with the stances, to add more depth to the gameplay the stance brings. Link to comment Share on other sites More sharing options...
RavenCorella Posted August 2, 2015 Share Posted August 2, 2015 Yes! Stance channeling effects! You're a genius sir. Link to comment Share on other sites More sharing options...
IX-44 Posted August 2, 2015 Share Posted August 2, 2015 I'll have to say yes and no. Many melee weapons are pretty strong. (See status chance/crit chance/high base damage.) We don't need to add another layer like this to them I feel. Then again, I'd love to hear the sword and board option. But then again, we are getting charge attacks back. Link to comment Share on other sites More sharing options...
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