StorySoul Posted July 29, 2015 Share Posted July 29, 2015 Clip shift mods ,mods that modifies what goes in between the clip and in the clip feeder. Clip shift mods: --Half Dash Clip--100 to 75% Clip = +50% fire rate | 75 to 50% Clip = +25% fire rate | 50 to 25% Clip = +0% fire rate | 25 to 0% Clip = -25% fire rate , --Solid State clip-- 50% of the Elemental damage is transformed into slash impact and puncture damage. ex. Gun - Slash 50 , puncture 25 , impact 25 , Fire 200 .place in mod and Slash 100 , puncture 50 , impact 50 , Fire 100. --Lucky Clip-- Enemies killed with the gun that has this mod drops : more credits , higher percent chance to drop mods , and higher percent chance to drop health and energy orbs. The numbers can change to what ever. Link to comment Share on other sites More sharing options...
maimus Posted July 29, 2015 Share Posted July 29, 2015 Lucky Clip sounds good, but over all I really do not like anything else on this idea. and Lucky Clip, if it was ever a thing should just be a regular weapon mod. we do not need a Aura/Stance mod for primary/secondary weps. Link to comment Share on other sites More sharing options...
N00B731O Posted July 29, 2015 Share Posted July 29, 2015 Please explain this idea? This makes some sense to me (and possibly everyone else who may read this), but not enough to understand why you want this. Suggesting an idea is one thing; blurting out something that you want without explanation is another. Here in the forums you have to act like a mature individual: why do you want this added into the game? How exactly will this help players/benefit the game without being Overpowered? For me these seem like decent mod ideas, but it doesn't make sense to add an aura/stance slot on weapons that do not need it. Stances and auras are there for a reason (it makes sense that Warframes bring something to the session or melee weapons attacking in a specific manner- you do have to admit, it does look cool), not just because someone at DE said: "Hey, I'm bored. Let's just add this thing into the game!" Most decisions by DE are thought out for a bit (except for *cough *cough you know what, but at least they made up for it later, then sorta went back to it again for a similar situation). So if you ever want to have this in the game, you've got some explaining to do. Link to comment Share on other sites More sharing options...
chaotea Posted July 29, 2015 Share Posted July 29, 2015 I like the stance idea, but feel it should work in a way of altering the way you use weapons. Plus ans negative, like nightmares. Eg: A shotgun mod that gives +100% damage with +100% spread, or -50% damage for - 50% spread. ect. Link to comment Share on other sites More sharing options...
StorySoul Posted July 29, 2015 Author Share Posted July 29, 2015 (edited) on Jeffed10 Post ,I did say "The numbers can change to what ever." but I wanted to change the way you look at the gun it self . As for "blurting out" my ideas are not final .They can do what ever with the examples. On chaotea post ,I agree does sound like a good balance. Edited July 29, 2015 by StorySoul Link to comment Share on other sites More sharing options...
Brandon_Clews Posted July 29, 2015 Share Posted July 29, 2015 i agree, primaries and secondaries are in desperate need of an aura slot. Link to comment Share on other sites More sharing options...
N00B731O Posted July 30, 2015 Share Posted July 30, 2015 Well, then that was my bad (Didn't read too clearly, but it wasn't very obvious). But I still don't understand the point to this, but then that could be just me. But I will admit it is something interesting that can be considered, it just doesn't make sense from my perspective. Link to comment Share on other sites More sharing options...
JalakBali Posted July 30, 2015 Share Posted July 30, 2015 Maybe not Aura slot but utility slot would be great. So slots won't be dominated by DPS and crits only. Link to comment Share on other sites More sharing options...
WereFowl Posted July 30, 2015 Share Posted July 30, 2015 (edited) I was thinking of something similar for pistols, but it only kicks in when you're bleeding out. Like: Desperate Shot: Killing an enemy gets you an extra second of bleedout time at max rank Spiteful Barrage: Increase fire rate and damage by +40% at max rank Vengful Aim: +100% crit chance and damage at max rank All three rank mods. I agree it should be more like a utility slot that takes up mastery than an aura slot that grants extra mastery Edited July 30, 2015 by WereFowl Link to comment Share on other sites More sharing options...
TaylorsContraction Posted July 30, 2015 Share Posted July 30, 2015 Not sure if I want this, but if it is added I think it should not be an "aura" or a "stance", but a "bullet modifier". Link to comment Share on other sites More sharing options...
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