BrokenBullet Posted July 31, 2015 Share Posted July 31, 2015 I was in a Uranus mission and I was trying to kill enemies with my Prisma Dual Cleavers, but when I was attacking, I noticed that even though my Dual Cleavers are making contact with the enemies (animation wise), then that enemy wasn't taking any damage. It was practically not making contact with my cleavers. Link to comment Share on other sites More sharing options...
Dylshero Posted July 31, 2015 Share Posted July 31, 2015 I was having the same problem also with my Prisma Dual Cleavers also on Uranus so I amn't sure if it is the weapon specifically or all weapons. Link to comment Share on other sites More sharing options...
Casardis Posted July 31, 2015 Share Posted July 31, 2015 https://forums.warframe.com/index.php?/topic/458319-huge-decrease-of-melee-weapons-range-since-165/ This has been a long-time problem yet it still isn't fixed in U17, despite the pressing matter. I assume it's because they haven't found the exact cause of it yet, but I hope it's a high priority. The last thing Melee needs is another year of being overlooked. Link to comment Share on other sites More sharing options...
Mxysptlik Posted August 3, 2015 Share Posted August 3, 2015 https://forums.warframe.com/index.php?/topic/458319-huge-decrease-of-melee-weapons-range-since-165/ This has been a long-time problem yet it still isn't fixed in U17, despite the pressing matter. I assume it's because they haven't found the exact cause of it yet, but I hope it's a high priority. The last thing Melee needs is another year of being overlooked. It gets worse. Since it never got fixed, its now an issue for ranged attacks, as well. See here: https://forums.warframe.com/index.php?/topic/502196-bugged-hit-detection-since-u17 Hopefully knowing the root of the problem can get DE started on a fix. I just hope that includes increasing melee range back to normal levels. As it stands, a Galatine with maxed reach still doesn't even have the same range as its visual model. Having your gigantic 2-hander pass through enemies isn't something that should be intended. Unless its only there to aggravate players? I hope not. Link to comment Share on other sites More sharing options...
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