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Melee Makes No Contact With Enemies


BrokenBullet
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I was in a Uranus mission and I was trying to kill enemies with my Prisma Dual Cleavers, but when I was attacking, I noticed that even though my Dual Cleavers are making contact with the enemies (animation wise), then that enemy wasn't taking any damage. It was practically not making contact with my cleavers.

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https://forums.warframe.com/index.php?/topic/458319-huge-decrease-of-melee-weapons-range-since-165/

 

This has been a long-time problem yet it still isn't fixed in U17, despite the pressing matter. I assume it's because they haven't found the exact cause of it yet, but I hope it's a high priority. The last thing Melee needs is another year of being overlooked.

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https://forums.warframe.com/index.php?/topic/458319-huge-decrease-of-melee-weapons-range-since-165/

This has been a long-time problem yet it still isn't fixed in U17, despite the pressing matter. I assume it's because they haven't found the exact cause of it yet, but I hope it's a high priority. The last thing Melee needs is another year of being overlooked.

It gets worse. Since it never got fixed, its now an issue for ranged attacks, as well. See here: https://forums.warframe.com/index.php?/topic/502196-bugged-hit-detection-since-u17

Hopefully knowing the root of the problem can get DE started on a fix. I just hope that includes increasing melee range back to normal levels. As it stands, a Galatine with maxed reach still doesn't even have the same range as its visual model. Having your gigantic 2-hander pass through enemies isn't something that should be intended. Unless its only there to aggravate players? I hope not.

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