(XBOX)Hot Granny Jam Posted July 31, 2015 Share Posted July 31, 2015 So the Hek pretty much has innate blast and slash effects, with amazing puncture damage. I think I may run a 6 shot magazine build. Link to comment Share on other sites More sharing options...
Fruchtpudding Posted July 31, 2015 Share Posted July 31, 2015 Boar Prime is WORSE after the change than before and here is proof: Exact same build. It now takes more ammo to kill in more time with a longer reload. Also it can no longer proc enough to remove armor quickly and completely before killing the target so if the targets are even higher level than this it will take significantly longer to kill than just slightly. Even if it was the exact same that would still not be a buff. Come on, do you have absolutely no internal quality control? Link to comment Share on other sites More sharing options...
GottFaust Posted July 31, 2015 Share Posted July 31, 2015 Boar Prime is WORSE after the change than before and here is proof: Exact same build. It now takes more ammo to kill in more time with a longer reload. Also it can no longer proc enough to remove armor quickly and completely before killing the target so if the targets are even higher level than this it will take significantly longer to kill than just slightly. Even if it was the exact same that would still not be a buff. Come on, do you have absolutely no internal quality control? #SaveTheBoar! Link to comment Share on other sites More sharing options...
Vanhline Posted July 31, 2015 Share Posted July 31, 2015 so the patch actually LOWERED the boar primes DPS not increased it......so much for the "2 or 3 times more damage in ideal ranges." Link to comment Share on other sites More sharing options...
IX-44 Posted July 31, 2015 Share Posted July 31, 2015 The fact that shotguns like the Tigris are actually viable is nice. Link to comment Share on other sites More sharing options...
Vanhline Posted July 31, 2015 Share Posted July 31, 2015 (edited) so the patch actually LOWERED the boar primes DPS not increased it......so much for the "2 or 3 times more damage in ideal ranges." excuse me wile i remove the foot from my mouth, it does indeed do more DPS now. just no where near the 2 or 3 times you had lead us to believe it would. (forgot to add the base damage back into my calculations when doing the math, the first numbers i came up with was just the end DPS on the element damage...) Edited July 31, 2015 by Vanhline Link to comment Share on other sites More sharing options...
GottFaust Posted July 31, 2015 Share Posted July 31, 2015 excuse me wile i remove the foot from my mouth, it does indeed do more DPS now. just no where near the 2 or 3 times you had lead us to believe it would. (forgot to add the base damage back into my calculations when doing the math, the first numbers i came up with was just the end DPS on the element damage...) See: Boar Prime is WORSE after the change than before and here is proof: Exact same build. It now takes more ammo to kill in more time with a longer reload. Also it can no longer proc enough to remove armor quickly and completely before killing the target so if the targets are even higher level than this it will take significantly longer to kill than just slightly. Even if it was the exact same that would still not be a buff. Come on, do you have absolutely no internal quality control? It was, indeed, nerfed. Link to comment Share on other sites More sharing options...
rapt0rman Posted July 31, 2015 Share Posted July 31, 2015 Also raw damage buffs are boring, meanwhile there's STILL no designated crit viable shotgun. Link to comment Share on other sites More sharing options...
Vanhline Posted July 31, 2015 Share Posted July 31, 2015 See: It was, indeed, nerfed. it does do more damage then it did, by about 50% but this is far off from where the 2 or 3 times we were told to expect. as it is now this buff does little for the weapon. you can do almost just as much damage with the somaP at all ranges without worrying about fall of or damage spread. only prime shotgun. still not worth using. maybe if the reload was shortly like the patch notes actually suggest it would be different. Link to comment Share on other sites More sharing options...
ArbitUHM Posted July 31, 2015 Share Posted July 31, 2015 How about testing it against enemies that aren't ridiculously high level? I would imagine a very high percentage of players never fight level 95 gunners. Also, I don't think they said they would multiply every shotgun's damage by 2x or 3x, only some. Link to comment Share on other sites More sharing options...
Thelonious Posted July 31, 2015 Share Posted July 31, 2015 It's so weird One the one side, the shotguns that needed nothing more than a utility buff, getting a huuuuuge damage buff - Dragkoon was perfectly fine, it had virtually no fall-off, now it's much harder to use at mid range. So it's a buff in damage vs a nerf in ease of use - Tigris is still the hardest weapon to use in the whole game, and a gazillion damage isn't gonna change that. It only needed a reload speed buff to make it at least bearable to use, and make it a shotgun version of the vectis Nota Bene: I'm not sure this amount of slash damage is any more effective in practice, unless you rely on procs. At least you get more elemental damage. - Hek is now the best in slot. The damage was already nice, the syndicate mod made ot even better, and now it's almost tripled? wtf I'm not gonna complain, it's just that it was clearly unnecessary. And on the other side you have what seems like random changes that change absolutly nothing or make the weapon even worse - Boar Prime status was nerfed, and it didn't even get a substantial damage buff to compensate. Trading reload speed for more mag size doesn't change much in terms of dps, nor in terms of practicality - The Strun reload nerf is just unexplicable, and we all hope it's only a bug/mistake Conclusion: the hek buff is huge, Hek fans are happy. The rest doesn't change much about the horrible state shotguns are, even making it worse in some cases. It's just a bit mitigated by the positive fall-off mechanics changes. It's another failed attempt imo, we already got the same "changes" one year ago. Scott needs to play more. Link to comment Share on other sites More sharing options...
ThePredicament Posted July 31, 2015 Share Posted July 31, 2015 (edited) Makes Doom's super shotgun proud: DOES need a mechanical rework though, needs to have BOTH barrels shoot at once, alt is one barrel. Edited July 31, 2015 by TheLocalHentai Link to comment Share on other sites More sharing options...
Fruchtpudding Posted July 31, 2015 Share Posted July 31, 2015 How about testing it against enemies that aren't ridiculously high level? I would imagine a very high percentage of players never fight level 95 gunners. Also, I don't think they said they would multiply every shotgun's damage by 2x or 3x, only some. Why not? I do, do I not count? Also if you only want to fight level 20s you didn't even need the damage buffs. Shotguns killed those fine just before, what would be more helpful to you would be utility buffs like bigger magazines, faster reloads and more ammo. The Boar Prime was nerfed in all those aspects as well. And no, they didn't say anything specific about how they'd buff them, they just said everything except the Phage would be buffed. The Boar Prime was not, it takes longer to kill and needs more ammo to do it. There is no defending this that's the exact opposite of what was promised. Link to comment Share on other sites More sharing options...
Kotommi Posted July 31, 2015 Share Posted July 31, 2015 Feeling good so far. Link to comment Share on other sites More sharing options...
Fruchtpudding Posted July 31, 2015 Share Posted July 31, 2015 as it is now this buff does little for the weapon As you can see above that actually made it worse. Your dps calculation probably does not factor in procs completely and correctly. The 10% decrease in proc chance (spread across all pellets mind you) is what kills it, even with more damage per shot. Also sorry for the double post, I don't know how to edit my post to include another quote. Link to comment Share on other sites More sharing options...
420degreequicksopeswag Posted July 31, 2015 Share Posted July 31, 2015 Edit: WE DID IT GUYS!!!!!!!! YESSSSSSSSSSSSSSSSSSSSSSSSS Edited OP Link to comment Share on other sites More sharing options...
Othergrunty Posted July 31, 2015 Share Posted July 31, 2015 The Strun reload not being interruptable gives it a nasty disadvantage. Also that single reload animation at least once glitched and my Tenno was reloading the magazinea after every shot, very counterproductive. Still have to test other shotguns. Link to comment Share on other sites More sharing options...
ArbitUHM Posted July 31, 2015 Share Posted July 31, 2015 (edited) Why not? I do, do I not count? Also if you only want to fight level 20s you didn't even need the damage buffs. Shotguns killed those fine just before, what would be more helpful to you would be utility buffs like bigger magazines, faster reloads and more ammo. The Boar Prime was nerfed in all those aspects as well. And no, they didn't say anything specific about how they'd buff them, they just said everything except the Phage would be buffed. The Boar Prime was not, it takes longer to kill and needs more ammo to do it. There is no defending this that's the exact opposite of what was promised. I'm not sure why you're assuming I'm using these weapons against level 20 enemies. Well I probably know why - to be condescending - but whatever. They've said that weapons and frames are balanced up to levels 40 or 50. I can't remember the exact number, but it sure as hell was't 95, so I'm guessing their QA process did indeed not include hour+ long T4 survivals. The overall decrease in falloff, and the increase in damage and mag size on the Boar Prime might actually make it a more effective weapon against <50 lvl enemies. Edited July 31, 2015 by ArbitUHM Link to comment Share on other sites More sharing options...
GottFaust Posted July 31, 2015 Share Posted July 31, 2015 (edited) I'm not sure why you're assuming I'm using these weapons against level 20 enemies. Well I probably know why - to be condescending - but whatever. They've said that weapons and frames are balanced up to levels 40 or 50. I can't remember the exact number, but it sure as hell was't 95, so I'm guessing their QA process did indeed not include hour+ long T4 survivals. The overall decrease in falloff, and the increase in damage and mag size on the Boar Prime might actually make it a more effective weapon against <50 lvl enemies. ProTips: You were the one being condescending by saying that his target group and therefore he does not matter. It's worse universally. Edited July 31, 2015 by GottFaust Link to comment Share on other sites More sharing options...
ArbitUHM Posted July 31, 2015 Share Posted July 31, 2015 (edited) ProTips: You were the one being condescending by saying that his target group and therefore he does not matter. It's worse universally. Did you read the part of my post where I said DE does not balance weapons for his target group? I wasn't being condescending; that's the simple reality of the situation. However, assuming that I'm using these weapons for entry level content because I'm not fighting level 95 enemies is actually pretty condescending. edit: Do you any stats backing up that it is universally worse? Having taken in out for a spin on a T4E, I'd say it feels marginally better than before but honestly I've never used it that much and I haven't invested any forma in it. Edited July 31, 2015 by ArbitUHM Link to comment Share on other sites More sharing options...
420degreequicksopeswag Posted July 31, 2015 Share Posted July 31, 2015 What does the supra have to do with shotguns? Why are the 2 threads mixed? Link to comment Share on other sites More sharing options...
Hypopheralcus Posted July 31, 2015 Share Posted July 31, 2015 (edited) tbh, the worst thing about the Boar P change is the reduced Firerrate from 5.8 down to 4.67 Edited July 31, 2015 by Hypopheralcus Link to comment Share on other sites More sharing options...
Prospal Posted July 31, 2015 Share Posted July 31, 2015 (edited) Pretty good overall, except for Boar Prime. Seriously, what the hell. I don't understand what happened there. Edited July 31, 2015 by Prospal Link to comment Share on other sites More sharing options...
Fruchtpudding Posted July 31, 2015 Share Posted July 31, 2015 (edited) Why exactly was my post proving the Boar Prime has gotten worse been removed? I'd like an explanation. Here is the video again for anyone who missed it: Edit: Never mind, the threads got merged in a way that my first post was behind my later posts so I didn't see it. Edited July 31, 2015 by Fruchtpudding Link to comment Share on other sites More sharing options...
BluelitHalo Posted July 31, 2015 Share Posted July 31, 2015 (edited) So Hek has three times its old damage output. Awesome. Kohm got no changes other than reduced damage falloff with every Shotgun. Fair enough. Drakgoon's received a major damage buff despite having no damage falloff. Perhaps the damage will finally compensate for the clunkiness of handling the thing. Tigris can now tear a black hole through enemies in much of the same way as the Hek. Cool. Shame about the Strun and Boar series receiving such awkward tweaks. Really hope that's addressed.All in all, this turned out better than expected. Edited July 31, 2015 by Sonitorum Link to comment Share on other sites More sharing options...
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