Cerenax Posted July 31, 2015 Share Posted July 31, 2015 Bullet jump is aways tilting towards the right of the direction that I'm aiming to. Link to comment Share on other sites More sharing options...
Cerenax Posted August 1, 2015 Author Share Posted August 1, 2015 Here is a gif of it happening: http://i.imgur.com/1waSKnr.gifv Link to comment Share on other sites More sharing options...
Enchillado Posted August 1, 2015 Share Posted August 1, 2015 It's not always working like that, something causes it to alter until you start another mission. I confirm this bug. Link to comment Share on other sites More sharing options...
Freeman97 Posted August 1, 2015 Share Posted August 1, 2015 Confirming. Link to comment Share on other sites More sharing options...
Vanetas Posted August 5, 2015 Share Posted August 5, 2015 so this is whats wrong. i felt a little wonky when farming equinox yesterday, but it seems to fix itself if you got through a loading screen. Link to comment Share on other sites More sharing options...
Dante Posted August 5, 2015 Share Posted August 5, 2015 gonna test it right now. Link to comment Share on other sites More sharing options...
Dante Posted August 5, 2015 Share Posted August 5, 2015 (edited) Bullet jump works fine imo. You jump at where you aim. Imagine that you have a bow. Though you look down with it, the arrow will go slightly to the right. TO HIT THE POINT in the middle of the screen. Now imagine the line from you to the arrow and further. That's your Bullet Jump trajectory. That simple... If you aim straight, and not down, this will not be happening. Edited August 5, 2015 by Dante102 Link to comment Share on other sites More sharing options...
ClockworkSpectre Posted August 5, 2015 Share Posted August 5, 2015 Bullet jump works fine imo. You jump at where you aim. Imagine that you have a bow. Though you look down with it, the arrow will go slightly to the right. TO HIT THE POINT in the middle of the screen. Now imagine the line from you to the arrow and further. That's your Bullet Jump trajectory. That simple... If you aim straight, and not down, this will not be happening. This is not correct. I spent time checking when I noticed the pull to the right. Its not an aiming issue. Though I really was only noticing it when you do the bullet jump that starts by sliding. Link to comment Share on other sites More sharing options...
Aekhon Posted August 5, 2015 Share Posted August 5, 2015 It happens to me too. The thought that it might be my aim did occur to me, but after paying attention to it for a minute, that's definitely not it. Bullet jump does sometimes pull to the right on its own. Link to comment Share on other sites More sharing options...
Azlen Posted August 5, 2015 Share Posted August 5, 2015 As someone who previously traversed all tilesets quickly by combo slide-rolling in Parkour 1.0, this bug frustrates me to no end. It can be managed to a degree, but it is extremely detrimental to my experience and even in some cases causing fatal occasions. Link to comment Share on other sites More sharing options...
Dante Posted August 5, 2015 Share Posted August 5, 2015 (edited) This is not correct. I spent time checking when I noticed the pull to the right. Its not an aiming issue. Though I really was only noticing it when you do the bullet jump that starts by sliding. Well, so far i had absolutely no troubles with Bullet Jump, aka "Shield n Sword diagonal melee" with any weapon. Edit: I did go and test it again, BJ while sliding (._.). I did get pulled to the right while doing it. So i changed the camera position. After that i got pulled to the left. Edited August 5, 2015 by Dante102 Link to comment Share on other sites More sharing options...
EdBazokatone Posted August 5, 2015 Share Posted August 5, 2015 This is killing me I didn't notice it at first but now I can't help to notice it. I guess sliding and bullet jumping is a bad habit inherited by the old parkour, but still, shouldn't happen... Link to comment Share on other sites More sharing options...
Enchillado Posted August 5, 2015 Share Posted August 5, 2015 (edited) I guess sliding and bullet jumping is a bad habit inherited by the old parkour Not really, if you don't do it constantly. But this bug makes it so you forced to change the angle of the camera, which is annoying. Again, as with the other bug that disables roll and melee, too bad that this issue is ignored in the latest hotfix. Edited August 5, 2015 by Enchillado Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now