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Master Thief % Seems Broken


Sh0ck-Wave
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Ran a corpus mission on with maxed Master Thief and bearly opened any lockers.

40% felt more like 10%

 

Sure, could be an RNG thing, but I've run tons of missions like this and the 40% is generally pretty spot on.

Checked afterwards, and was definitely a maxed mod that was installed.

 

 

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Ran a corpus mission on with maxed Master Thief and bearly opened any lockers.

40% felt more like 10%

 

Sure, could be an RNG thing, but I've run tons of missions like this and the 40% is generally pretty spot on.

Checked afterwards, and was definitely a maxed mod that was installed.

 

Definitely not RNG. I run Ganymede for some quick creds and all lockers in bonus rooms seem to have Master Thief disabled. It's easy to test. Just go to Ganymede, enter any bonus room and you will see that not a single locker will be unlocked by Master Thief. We are talking about 24 of them in some of these rooms.

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  • 1 month later...

Definitely not RNG. I run Ganymede for some quick creds and all lockers in bonus rooms seem to have Master Thief disabled. It's easy to test. Just go to Ganymede, enter any bonus room and you will see that not a single locker will be unlocked by Master Thief. We are talking about 24 of them in some of these rooms.

My friend and I have tested this for a week now and I will not hesitate to say that Master Thief does NOT function on lockers that are located in rooms separated from the tileset by an operating door.

 

EDIT: This issue only applies to the Corpus tileset.

 

If this is a bug, please fix it.

 

If this was intentional, I would urge the developers to reverse such a decision.

 

Scavenging lockers in a map easily consumes more time than a T1 Void mission and nets less credits. Please let me have my little hobby back :)

Edited by GoEshadow1Au3
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