(PSN)CptCosmic Posted August 3, 2015 Share Posted August 3, 2015 (edited) these are the top quality of life fixes I wish for hydroid: 1. Tentacle Swarm & Tempest Barrage should count one handed abilites and maybe have faster cast time. 2. Tidal Surge => let melee button cancel it. sometimes I want to land on top of my knocked down enemy instead of zooming past away landing on the other side of the room 3. Undertow => remove submerging of enemies and let hydroid move slowly around while he submerges himself into water. the CC part is useless and annoying for the team. being able to move around also fixes curative undertow utility being too situational. 4. Tentacle Swarm & Tempest Barrage => let us cancel the abilities by using them again 5. Pilfering Swarm => should be change to as long as enemy is affected by tentacles instead of killed by them. Edited August 3, 2015 by (PS4)CptCosmic Link to comment Share on other sites More sharing options...
Impact6 Posted August 3, 2015 Share Posted August 3, 2015 I support your adjustments. It's what Hydroid needs. Except your 3rd point, I have struggles. I like the moving part, then again I like the CC part. Link to comment Share on other sites More sharing options...
Rakosta_Kai Posted August 3, 2015 Share Posted August 3, 2015 these are the top quality of life fixes I wish for hydroid: 1. Tentacle Swarm & Tempest Barrage should count one handed abilites and maybe have faster cast time. 2. Tidal Surge => let melee button cancel it. sometimes I want to land on top of my knocked down enemy instead of zooming past away landing on the other side of the room 3. Undertow => remove submerging of enemies and let hydroid move slowly around while he submerges himself into water. the CC part is useless and annoying for the team. being able to move around also fixes curative undertow utility being too situational. 4. Tentacle Swarm & Tempest Barrage => let us cancel the abilities by using them again 5. Pilfering Swarm => should be change to as long as enemy is affected by tentacles instead of killed by them. 1. Tentacle Swarm & Tempest Barrage==> I'm assuming you mean melee ability mods... Both are control moves as opposed to damage moves and is counter to the design of the frame (ranged CC tank) I would rather see Tempest Barrage be fixed to not have such buggy aiming and see multiple instances be allowed to be used at once. Likewise Tentacle Swarm 2. Tidal Surge==>Good idea... would be happy to see vertical aiming attached to it as well. 3. Undertow==> You are making a suggestion that only fits your playstyle... Everyone doesn't use it the same way. It would also be stupidly OP as described (Duration free invincibility with movement for a modest energy cost) 4. Pilfering swarm==> Awesome idea! For my part: Hydroid needs his base stats for Armor, Shields, and Energy increased. His designation was supposed to be as a tank with high movement oriented gameplay, strong melee, and heavy control elements. With the recent changes in the game this style is duplicated by every frame and his kit is lacking the damage and defense to carry other roles off. I would much rather see Tempest Barrage changed to: Tidal Wave: Hydroid releases a tidal wave of water that damages and knocks down opponents in a straight path from Hydroid. The wave will blocks and absorbs incoming fire from it's direction and adding to the waves power when it crashes against them. Additional ranks increase size, power, punch through, reflect percentage, and distance of the wave. Link to comment Share on other sites More sharing options...
Insizer Posted August 3, 2015 Share Posted August 3, 2015 make it so that you can multiple tempest barrages going on at once. Link to comment Share on other sites More sharing options...
(PSN)CptCosmic Posted August 4, 2015 Author Share Posted August 4, 2015 (edited) 1. Tentacle Swarm & Tempest Barrage==> I'm assuming you mean melee ability mods... Both are control moves as opposed to damage moves and is counter to the design of the frame (ranged CC tank) I would rather see Tempest Barrage be fixed to not have such buggy aiming and see multiple instances be allowed to be used at once. Likewise Tentacle Swarm 2. Tidal Surge==>Good idea... would be happy to see vertical aiming attached to it as well. 3. Undertow==> You are making a suggestion that only fits your playstyle... Everyone doesn't use it the same way. It would also be stupidly OP as described (Duration free invincibility with movement for a modest energy cost) 4. Pilfering swarm==> Awesome idea! For my part: Hydroid needs his base stats for Armor, Shields, and Energy increased. His designation was supposed to be as a tank with high movement oriented gameplay, strong melee, and heavy control elements. With the recent changes in the game this style is duplicated by every frame and his kit is lacking the damage and defense to carry other roles off. I would much rather see Tempest Barrage changed to: Tidal Wave: Hydroid releases a tidal wave of water that damages and knocks down opponents in a straight path from Hydroid. The wave will blocks and absorbs incoming fire from it's direction and adding to the waves power when it crashes against them. Additional ranks increase size, power, punch through, reflect percentage, and distance of the wave. @Tentacle Swarm & Tempest Barrage what I mean is that they dont interrupt other actions similar to other abilities. beside moving his hand and triggering a water animation hydroid does nothing when using those abilities. @Undertow, that is why only move "slowly", you also cant pickup items, sprint or jump. and how exactly would it be OP? we have other abilities that make you immune to damage without restricting your movement. stealth practically does the same and everyone has access to it. also how is the CC usefull? you have CC on all other abilities, the CC on this ability is redundant, not to mention totally annoying in team play and the enemies pop out right away the moment you leave the pool. not to mention that the ability to slowly move in pool would fix curative undertow being too situational, allowing for another viable build cause at the moment its useless when team restores basically do the same without eating a mod slot. Edited August 4, 2015 by (PS4)CptCosmic Link to comment Share on other sites More sharing options...
MrJxt Posted August 5, 2015 Share Posted August 5, 2015 Increase base armor to 100-200 for a bit more survivability. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted August 5, 2015 Share Posted August 5, 2015 5. Pilfering Swarm => should be change to as long as enemy is affected by tentacles instead of killed by them. The next PC Hotfix will have something to speak to this directly: with Pilfering Swarm equipped, enemies won't need to be killed by the tentacles to have an added drop chance. Simply dying on the tentacle will be enough to trigger Pilfering Swarm. However, we will also be removing Power Strength mods affecting Pilfering Swarm to balance this change. Link to comment Share on other sites More sharing options...
Cyborg-Rox Posted August 5, 2015 Share Posted August 5, 2015 (edited) The next PC Hotfix will have something to speak to this directly: with Pilfering Swarm equipped, enemies won't need to be killed by the tentacles to have an added drop chance. Simply dying on the tentacle will be enough to trigger Pilfering Swarm. However, we will also be removing Power Strength mods affecting Pilfering Swarm to balance this change. Sounds fair. I like the sound of this change. Edited August 5, 2015 by Cyborg-Rox Link to comment Share on other sites More sharing options...
Eldnacpeek Posted August 5, 2015 Share Posted August 5, 2015 (edited) In my personal opinion, Tempest Barrage should not have a faster cast time and instead be made mobile like Nekros' Soul Punch and Excalibur's Radial Blind (though I am sad Nekros lost that animation but that's not for this thread). Casting on the move is all I really want for that ability. Edited August 5, 2015 by LazerSkink Link to comment Share on other sites More sharing options...
AM-Bunny Posted August 5, 2015 Share Posted August 5, 2015 The next PC Hotfix will have something to speak to this directly: with Pilfering Swarm equipped, enemies won't need to be killed by the tentacles to have an added drop chance. Simply dying on the tentacle will be enough to trigger Pilfering Swarm. However, we will also be removing Power Strength mods affecting Pilfering Swarm to balance this change. Wow, devs were on top of Ophelia quick this time XD Link to comment Share on other sites More sharing options...
Lumireaver Posted August 5, 2015 Share Posted August 5, 2015 The next PC Hotfix will have something to speak to this directly: with Pilfering Swarm equipped, enemies won't need to be killed by the tentacles to have an added drop chance. Simply dying on the tentacle will be enough to trigger Pilfering Swarm. However, we will also be removing Power Strength mods affecting Pilfering Swarm to balance this change. Can we have a vote? Link to comment Share on other sites More sharing options...
Dualstar Posted August 5, 2015 Share Posted August 5, 2015 (edited) The next PC Hotfix will have something to speak to this directly: with Pilfering Swarm equipped, enemies won't need to be killed by the tentacles to have an added drop chance. Simply dying on the tentacle will be enough to trigger Pilfering Swarm. However, we will also be removing Power Strength mods affecting Pilfering Swarm to balance this change. Thats not really a balance though, since a Hydroid biult for max strength Pilfering Swarm will be killing nearly anything that wanders into the tentacles anyway up to about lvl 40. A cap on the drop chance modifier would be much better if the abundance of loot is the concern, i know such things exist for abilities like Shatter Shield and Molecular Prime. And it doesnt even address a fundamental problem with the ability where tentacles will spawn in places where they have no chance of catching anything, and a bug that causes the tentacles to spawn sideways into the floor allowing enemies to walk right over them unless they get caught by the flailing motions. Edited August 5, 2015 by Dualstar Link to comment Share on other sites More sharing options...
Stingray97 Posted August 5, 2015 Share Posted August 5, 2015 we will also be removing Power Strength mods affecting Pilfering Swarm Link to comment Share on other sites More sharing options...
4ever4gotin Posted August 5, 2015 Share Posted August 5, 2015 (edited) -snip- However, we will also be removing Power Strength mods affecting Pilfering Swarm to balance this change. I'm already not looking forward to this :l As it stands I'd rather have Tyl regor cut off Hydriod's danglers than recieve this "balance change". Edited August 5, 2015 by 4ever4gotin Link to comment Share on other sites More sharing options...
BrazilianJoe Posted August 5, 2015 Share Posted August 5, 2015 (edited) The next PC Hotfix will have something to speak to this directly: with Pilfering Swarm equipped, enemies won't need to be killed by the tentacles to have an added drop chance. Simply dying on the tentacle will be enough to trigger Pilfering Swarm. However, we will also be removing Power Strength mods affecting Pilfering Swarm to balance this change. THIS. IS. BAD. I am fully against it. Pilfering Swarm is perfect as it is now, this would be a huge nerf. Players should communicate to let Tentacles to the killing. Edited August 5, 2015 by -TP-BrazilianJoe Link to comment Share on other sites More sharing options...
Scandroid Posted August 5, 2015 Share Posted August 5, 2015 The next PC Hotfix will have something to speak to this directly: with Pilfering Swarm equipped, enemies won't need to be killed by the tentacles to have an added drop chance. Simply dying on the tentacle will be enough to trigger Pilfering Swarm. However, we will also be removing Power Strength mods affecting Pilfering Swarm to balance this change. no power strengt mods mean more slot for other mods yay Link to comment Share on other sites More sharing options...
Archwizard Posted August 5, 2015 Share Posted August 5, 2015 The next PC Hotfix will have something to speak to this directly: with Pilfering Swarm equipped, enemies won't need to be killed by the tentacles to have an added drop chance. Simply dying on the tentacle will be enough to trigger Pilfering Swarm. However, we will also be removing Power Strength mods affecting Pilfering Swarm to balance this change. Doing my best to stave off sarcasm as it's not conducive to feedback, especially in a discussion with developers - The problem with this change is that it takes the skill out of using Pilfering Swarm, as it no longer requires players to time their ultimates to land the killing blow. Players are now just going to tag enemies with Tentacle Swarm before killing them, reducing Hydroid to yet another Nekros. Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted August 5, 2015 Share Posted August 5, 2015 Can we have a vote? what is this a democracy? XD Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted August 5, 2015 Share Posted August 5, 2015 we will also be removing Power Strength mods affecting Pilfering Swarm WHHHHHHYYYY????? XD Link to comment Share on other sites More sharing options...
Shifted Posted August 5, 2015 Share Posted August 5, 2015 The next PC Hotfix will have something to speak to this directly: with Pilfering Swarm equipped, enemies won't need to be killed by the tentacles to have an added drop chance. Simply dying on the tentacle will be enough to trigger Pilfering Swarm. However, we will also be removing Power Strength mods affecting Pilfering Swarm to balance this change. RIP Lootroid? Link to comment Share on other sites More sharing options...
Lumireaver Posted August 5, 2015 Share Posted August 5, 2015 what is this a democracy? XD A plea for mercy, rather. Link to comment Share on other sites More sharing options...
Guest Posted August 5, 2015 Share Posted August 5, 2015 Bad change IMO, might help power groups farm faster I guess(?), I'm a solo only player so I'm unsure on that. I know it will surely slow down any farming I do which I'm guessing is DE's idea. Might be easier just to go back to Nekros I guess. Link to comment Share on other sites More sharing options...
Shiichibukai Posted August 5, 2015 Share Posted August 5, 2015 All of the community is against this. Please dont do this and listen to US this time ... this is a REALLY REALLY bad idea and will make hydroid useless , at least with pilfering swarm Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted August 5, 2015 Share Posted August 5, 2015 A plea for mercy, rather. Yes.. I feel you Tenno.. I shall plea with you. XD Link to comment Share on other sites More sharing options...
DinuSalvatore Posted August 5, 2015 Share Posted August 5, 2015 ''However, we will also be removing Power Strength mods affecting Pilfering Swarm to balance this change. '' Loooool...then why the hell would i take a hydroid to a farm if it gives the same loot as a nekros.... Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now